Re: Captain America Crack Video Download

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Nichelle Gruger

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Jul 13, 2024, 9:41:29 AM7/13/24
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I don't know the best for such, but it makes sense to look at the archetypes for ideas. I don't know if the Shielded Fighter has everything you are looking for, but it might be a start. There are feats, of course, that can or could provide the abilities you mention.

I have done it, and it was fun HOWEVER it needed the Gm needed to allow me to wield the shield WITHOUT gaining the AC bonus.
Martial Artist Monk wielding and Adimantine Throwing (non-magical version from ultimate combat) with the enhancement that allows you to flurry with it.
It was really fun.
I also built Iron man, the Hulk, Thor, and Green Arrow if your interested?

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For capt, I gave him power attack, shield focus, deflect arrow, improved shield bash and throw anything. He is 3rd level. So he attacks once a round for 1d3+9 and has an ac of 23. Not bad :) throw anything isn't needed if you are using a throwing shield from ultimate combat and that frees up the feat for one of my favs, Missile shield.

If one wants Shield Slam and Shield Master feats earlier than the BAB requirements, taking levels in Ranger for weapon-and-shield combat style goes a long way for being really effective with a shield.

Power Attack if using a heavy shield - according to the Paizo FAQ, shield bash isn't an automatic offhand weapon, so a heavy shield can be a primary weapon that is a one-handed and that can be wielded two-handed for the extra Str bonus and Power Attack damage. There will be some people that wanna house-rule-justify that a shield is strapped to one-arm and shouldn't be two-handed. Ignore them. They are ignoring rules-as-written and very likely rules-as-intended for sake of their own sensibilities and that should never stop someone from having a legal not-overpowered character build.

Two-Weapon Fighting tree - I haven't tried this so not sure on the mileage, but people have been using the twf sword+board to good effect lately. Shield Master feat gets rid of the TWF penalties of the shield bash attack when fighting with two weapons so that's a definite plus.

I don't know where to start. Any suggestions? Now I don't have the list at hand, but...Shield fighter archetype. The feats that you should take are those for weapon and shield combat, BUT: first use a spiked armor ad weapon, then go for improved unarmed strike and all crane style feats. Feats like ray shield, etc. You will have this: a number of attacks like 2 weapon fighting, all with you spiked shield (with SA it will do 2d6 damage), full strenght bonus, no penalty on attacks, can avoid 1 or 2 arrow / round, 1 melee attack / round (and counter attack). If you want you can take stalwart and improved stalwart, at high level you will have a DR of 18 or more (depending from other feats you chose) or a good armor class.

It's really not that hard. I'm running a character in the society who is a Brawler with the Shield Champion archetype. From there it was easy to be like Captain America. And knowing that Captain America is adept in more than unarmed strikes and the shield, the Martial Flexibility of the Brawler is fitting. What happens as he levels up is up to you.

Character Traits
Awakened from Stasis: As a side effect of your stasis, you gain all the benefits of 8 hours of sleep in only 2 hours. This allows a spellcaster who must rest to prepare spells to do so after only 2 hours, but does not allow a spellcaster to prepare spells more than once per day.
Strong Arm, Supple Wrist: Whenever you move at least 10 feet before making an attack with a thrown weapon, you add 10 feet to the range increment of the weapon thrown.
AUC.register('auc_MessageboardPostRowDisplay'); AjaxBusy.register('masked', 'busy', 'auc_MessageboardPostRowDisplay', null, null) Hstyle Dec 3, 2018, 05:38 am How do you throw a shield multiple times per round?
I thought returning items return after 1 round...

You should probably make your own thread and not bump one that was made in 2011 and bumped in 2015.Blinkback Belt can help you, but you need Quick Draw feat to make it work. This also eats up your belt slot, which is normally used for your physical ability bonuses.

(The build a few posts above doesn't make a whole lot of sense; a single level of Toxophilite ranger is useless unless all of your opponents are the size of cats.SorrySleeping wrote:Blinkback Belt can help you, but you need Quick Draw feat to make it work.Keeping true to the character, Cap's shield wouldn't blink-back. What it has is multi-targeting/ricochet capacity. AUC.register('auc_MessageboardPostRowDisplay'); AjaxBusy.register('masked', 'busy', 'auc_MessageboardPostRowDisplay', null, null) SorrySleeping Dec 3, 2018, 01:47 pm Some times you have to take a small break between what you want to do and what you end up doing. I don't think the blinkback belt is unrealistic considering the other horrible options you have if you don't want to take Shield Champion.

Shield Champion archetype of the Brawler gets to have the shields return to them after a throw at level 5. I admit I forgot the quote marks on my earlier msg. Wanted to refer to Zonugal's message (and other ppls message) where there is some indication you could throw the shield multiple times (or I have interpreted the text wrong). Somehow I only find the rules in different abilities where they refer that the thrown item/items would return to hand at the end of the round or at the beginning of next round etc, not right after throwning and hitting. Only real difference is the bouncing shield on the brawler archetype where you can get extra attacks because of the bouncing... AUC.register('auc_MessageboardPostRowDisplay'); AjaxBusy.register('masked', 'busy', 'auc_MessageboardPostRowDisplay', null, null) Hstyle Dec 4, 2018, 05:10 am Hstyle wrote: SorrySleeping wrote: Hstyle wrote: How do you throw a shield multiple times per round?

Shield Champion archetype of the Brawler gets to have the shields return to them after a throw at level 5. I admit I forgot the quote marks on my earlier msg. Wanted to refer to Zonugal's message (and other ppls message) where there is some indication you could throw the shield multiple times (or I have interpreted the text wrong). Somehow I only find the rules in different abilities where they refer that the thrown item/items would return to hand at the end of the round or at the beginning of next round etc, not right after throwning and hitting. Only real difference is the bouncing shield on the brawler archetype where you can get extra attacks because of the bouncing... Hmm... Seems that the Ricochet Toss feat is the only thing letting you to throw the same item as a full attack when BAB is 6+... AUC.register('auc_MessageboardPostRowDisplay'); AjaxBusy.register('masked', 'busy', 'auc_MessageboardPostRowDisplay', null, null) SorrySleeping Dec 4, 2018, 06:14 am His Captain America build gets Shield Champion 7, which you need 5th level of that class in order to get the bouncing shield. The Blinkback belt works at level 1 since the Brawler will be getting more than 1 attack off that early.

I forgot about Ricochet Toss, but that only works as a Fighter, since it requires the weapon training class feature. You'll need to pick up Martial Focus if you want to use Ricochet Toss and not be a fighter.

On that note, a good approximation is the exemplar archetype combined with shield bouncing/multi-throw abilities. Since it gives inspiration, leadership, martial prowess, and a useful throwing shield.

I was thinking of going at least 2 levels of Paladin's Sacred Shield at the beginning and then 5-7 levels of Brawler shield champion and the few extra paladin levels again for more use of Bastion of Good ability. I wanted to make a back liner support/ ranged thrower with possibility to do some melee dmg also...

I am making a captain america build that is going to be a shield champion, mutagenic mauler brawler and then i am goin to dip into barbarian for rage and fast movement. I will also get martial weapon proficiency from barbarian so i can use shield spikes and eventually get a warhammer (close weapon group weapon special) with the returning special weapon quality. My strength will be 26 at 2nd level while raging and with mutagen active.

Steve Rogers, known to fans worldwide as Captain America, served with the 1st Infantry Division's 26th Infantry Regiment, also known as the "Blue Spaders," during World War II, as shown in "Mythos: Captain America," a 2008 comic written by Paul Jenkins with art by Paolo Rivera. Throughout the character's 72-year history, Captain America has been depicted fighting alongside the Big Red One and other Army units during World War II, including storming the beaches of Normandy in the first wave of Soldiers to set foot on Omaha Beach on D-Day.

"Cap fit more adventures into his time being active during the war than there would have been days for during the war," said Marvel executive editor Tom Brevoort, who began working for the company as an intern in 1989. "The service and devotion to duty of the American Soldier is something that we don't feel that anybody should take for granted, so having a character who represents that service to the protection of our nation and to the highest ideals of our land is a proud and special thing."

Captain America was created in 1941 by Joe Simon and Jack Kirby for Timely Comics, which would later become Marvel. In the final days of World War II, Rogers was frozen in a block of ice after falling into the Atlantic Ocean. The character was revived in the pages of "The Avengers" in 1964 and has been a mainstay of that team ever since.

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