I have been using the reshade manager plugin for awhile and it is working well, was going to set up a new system and all the posts are gone. I was wondering if anyone had any documentation from the first post just to keep as reference, and wondering why the developer pulled it??
So if you download that zip file and go into the emulators folder, you will see Dolphin for example. Everything in that folder gets copied to the folder where your dolphin.exe is. The reshade.ini file has the configurations that point to where the other files are and the dxgi.dll and shaders\bezel.fx and shaders\reshade.fxh are what make the magic happen.
Hi guys, I downloaded this version of reshade manager that Fry linked to. I'm super happy because finally I got CRT effects and bezel for Model 2 emulation. There is a caveat though. When I try to import other shaders with extension fx and store them in the shaders folder, I get an error msg when I open my reshade UI in game, the msg says 'there were errors compiling the following shaders' followed by a list in red font of all the shaders I placed under the shaders folder (LaunchBox\Emulators\Sega Model 2\reshade-shaders\Shaders). I know there is a log tab, but not sure what to make of "error x3000; Syntax error; unexpected".
As I recollect from the fellow who originated this plug-in concept, I think the version of reshade that we were redistributing with the plug-in was a special version that was only for bezels. I'm not sure if it supports other types of shaders. This may have something to do with why he eventually took those files down. I don't know much about reshade but if somebody does, they could probably replace all of the reshade files in the LaunchBox\ReshadeManager folder with a different version of Reshade that does both the bezels and the other shaders properly and there shouldn't need to be any change to the plugin since it will just copy and replace whatever files are in the LaunchBox\ReshadeManager folder over to the emulator folder on game launch.
3) When the setup finished installing reshade, there will be a folder called reshade-shaders inside the teknoparrot.exe directory. Inside teh reshade-shaders folder, there will be another folder called "textures"
In Launchbox I have the "ReShadeManager.dll file" in the plugins folder, I have the folders "ReShadeManager\Games\Teknoparrot\After Burner Climax\reshade-shaders\textures\Bezel.png" in the Launchbox root folder, I installed ReShade 5.9.2 to my TeknoparrotUI.exe file with OpenGL, and I put another Bezel.png file in the reshade-shaders\textures" folder in my Teknoparrot root folder like you said.
AS you can see, the executable is located at: R:\Arcade PC\Sega Ring Edge\Sonic Dash Extreme\exe\SonicDash_R_Ring.exe
Run reshade setup again and point to the real game executable and it will create the reshade-shaders\Textures folder. Then place your bezel.png inside the folder and it should appear.
By the way, what game are you trying to run with bezels?
Mannaged to get reshade working without a batch file. When installing Reshade 5.7 just point to gamelaunchhelper in your xboxgames microsoft flight simulator content folder; Using Reshade with Xbox App/Game Pass Installs In the past getting Reshade...