Thanks to the cooperation with the official car manufacturers, real-world racing teams and their drivers, Assetto Corsa has exclusive licensed cars that are reproduced with the highest accuracy on multiple levels.
when i hit the straights on pc2 i felt exactly the same as you doing 160 felt like 80 but after enable speed sensitivity and playing with the fov its a completely different game its actually scary to drive the p1 gtr in cockpit everything is just a blur and your at the next corner within seconds!. i like forza but imo pc2 and assestto corsa are the most realistic racing sims out there hands down.
I wondered if anyone can suggest me some realistic-feeling FFB settings for F1 cars in Assetto Corsa on a Fanatec DD1. Using the Fanatec suggested settings (in-game and on the wheel) does not feel very strong at all... weaker than I would expect anyway.
Currently, I drive the car for a couple of laps to get the tires up to temp. If the car is loose, I then make tire compound choices, aero, ride height adjustments, and sway bar adjustments, one at a time as I dial in the car. For my driving style (I guess), I find that the cars often has the rear in stepping out in the mid-point of the turns, and often under-steer.
Make sure you head over to our Best Drift Car guide, which will provide you with everything you could need to know about modding the game and enjoying the thousands of cars and tracks from across the globe.
Joe's passion for cars is always on display. With a keen eye for detail and a deep understanding of the automotive industry, he hopes his writing conveys his excitement and knowledge of cars and games.
Cars in Assetto Corsa range from small hot hatches like the Abarth 500 EsseEsse, supercars like the Ferrari 458 Italia, sportscars such as the Porsche 718 Cayman S and 24 Hours of Le Mans prototypes like the Toyota TS040 Hybrid.
When you're just starting out in Assetto Corsa Competizione, you might feel overwhelmed by the amount of cars you can choose to compete with. In this article we want to explain what cars you can start out with to start your racing career with the most success!
Front engine cars are almost always a safe bet when it comes to stability. Because the engine is mounted over the front tyres, they will have a lot of grip to help you stay on track. Here's a list of some of the best front engine cars in ACC to choose from:
Mid engine cars are generally somewhat more responsive (or twitchy) when we compare them to the front engine cars. Because the engine is situated in between the front and rear wheels, the balance of the car is much more centralised. Some of the top performing mid-engine cars in ACC are:
If you haven't purchased the 2023 Challenger pack DLC, the McLaren 720s is a solid choice when it comes to mid-engine cars. It often feels like it's glued to the road, and is very predictable through most corners. It's got a great mix of speed and agility, which makes it a perfect mid-engine entry level car.
When we study the Porsche, we find that they've actually placed the engine over the rear axle, which sounds like a crazy plan. But they've been perfecting this formula for almost 80 years now, and we can feel this in the performance of their cars.
Because the engine is situated in the rear, the balance of a Porsche feels completely different than any other car in ACC. So it takes a little time getting used to driving the Porsche. These cars are very agile (or unstable) when you turn them into corners, and require a little more delicate inputs via the pedals.
Assetto Corsa is a racing simulation that attempts to offer a realistic driving experience with a variety of road and race cars through detailed physics and tyre simulation on race tracks recreated through laser-scanning technology. It supports a range of peripherals like mouse, keyboard, wheels, gamepads, triple-displays, TrackIR head tracking and VR head-mounted displays as well as Nvidia 3D Vision and professional motion systems. The software can be extended through modded third-party content.
Kunos Simulazioni built Assetto Corsa on the experience acquired with the development of netKar Pro and Ferrari Virtual Academy. The studio acquired practical knowledge working closely to real motorsport as their R&D office was located at the time on Vallelunga Circuit, Italy. The game includes renditions of international circuits (surveyed using both traditional and laser scanning technology) as well as many cars from global car brands, ranging from everyday road cars to racing prototypes and historic vehicles. As in case of most car simulators, the car performance is one of the most important factor, including the torque and power in function of the RPM.[10]
The Release Candidate, a feature complete version of the game, was released on 15 October 2014. The final version, following general bugfixing and performance optimizations, was released on 19 December 2014. The game continues to receive free updates, new features and paid DLC with additional content such as new cars and tracks.[2]
The Red Pack DLC was released on 14 July 2016, introducing the Maserati brand and the laserscanned Red Bull Ring in GP and National layouts to the game, containing seven cars like the Ferrari 488 GT3, Ferrari F138, Ferrari SF15-T, Lamborghini LP 750-4 Aventador SV, the classic GP six-/twelve-cylinder Maserati 250F and 250F T2 monoposto and the Maserati GranTurismo MC GT4. The introduction of modern Formula 1 extends the simulated hybrid systems in the game with the complex Energy Recovery Systems (ERS) utilised in modern F1.[25][26][27]
On 25 October 2016 Kunos released the Porsche Pack Volume 1 DLC. It introduces the Porsche brand to the game together with seven new cars: the 718 Cayman S, the 1974 911 Carrera RSR 3.0, the 2015 911 Carrera S, 917/30 Spyder, 918 Spyder Weissach, 935/78 "Moby Dick" and Cayman GT4 Clubsport.[28]
The Ferrari 70th Anniversary Celebration Pack DLC, released on 19 September 2017, added seven new Ferrari cars: the 250 GTO, 288 GTO, 312/67, 330 P4,812 Superfast and the F2004, as well as a community-voted seventh car from Ferrari's history. After receiving over 30000 votes in total the result of the poll to be included in the DLC is the 2017 Ferrari SF70H with 15.39% of the votes.[29][30]
The game was designed to support extensive modification and creation of additional cars and tracks by users themselves. A special WYSIWYG editor, bundled with the game, enables importing of 3D models (in FBX file format) and allows artists to assign properties and material shaders to objects, with an emphasis on ease of use. The editor exports a single game model file and does not allow opening of, or addition of objects to, an already exported file. The game also supports addition of third party widgets and plugins written in Python, C++ and C#, for uses such as telemetry or interface enhancements.
Motorsport.com's Justin Sutton writes that "Assetto Corsa is a beautiful game, the result of laser-scanning accuracy and precision, with good sound, AI that needs improving, and a multiplayer community that could really benefit from more clean racers. The mods available for the sim, however, take it to the next level", concluding: "If you're looking for a good sim to enter the sim-racing community with, Assetto Corsa is a fantastic choice that will provide an incredible number of cars and tracks for a one-time payment."[58]
Declaring 2015 as "Year of the racing game", British automobile magazine TopGear's Mike Channell writes: "Released at the tail end of 2014, Assetto Corsa is a spectacularly tactile PC sim that offers up a garage full of cars that will tug at your very loins".[62] In a preview of the upcoming console version in January 2016, TopGear writes that "Assetto Corsa might not have the same storied history as Forza or Gran Turismo, but it's established its brilliance on PC already and as with just about everything built by Italians it's forged with all-consuming passion."[63]
Some of these cars are only different variations of the same car. For example, the Audi R8 is included in both LMS Evo and LMS forms. Although this is in essence the same base car, these cars feature completely different car models and driving physics. And therefore count as 2 cars in ACC.
Assetto Corsa Competizione for Xbox, PS5 and PC features all of the officially licensed cars from the Blancpain GT Series 2019. As a bonus, it also features all of the cars from the 2018 GT Series as well.
All of the cars and tracks listed above are available in Assetto Corsa Competizione on the Xbox and PS5. However, you will need to purchase the individual pieces of DLC to get access to the additional tracks.
Here, Project cars 2 shines again. In Assetto Corsa, the weather cannot change during the race because the system is static. In both games, real-world weather can be used. It is clearly observable in project cars 2 but not visible in Assetto Corsa; however, they also claim this feature.
If you compare the mods of both games, then you can easily spot a winner here. The Assetto Corsa has a sheer amount of mods as compared to project cars 2. Although the mods are not too many, when compared to PC2, they are much abundant.
As an official partner of the SRO Motorsports Group (most recently used for the FIA Motorsport Games Partnered by Fanatec), all the ACC cars are fully licensed, meaning they are exact replicas of their real-world counterparts, encompassing key design features like the most up-to-date liveries and aero kits, as well as more engaging differences such as handling and unique engine sounds.
In ACC, GT4 cars compete in the GT4 European Series. Slightly less powerful than GT3 cars, those in the GT4 series have between 350-450 horsepower (hp), making them quite drivable and easy to control, and therefore more suitable for novice drivers or those who want to work on perfecting techniques without worrying too much about speed.
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