TL;DR: More forward push per ground contact time = less ground contact time per distance run.
Ground Contact Time can be a confusing metric. It represents how long your foot will remain in contact with the ground, for a given distance run. For a given distance run, the smaller this number is, the faster that distance will be run. If you have a relatively fixed stride length (i.e. leg length, landing spot under or behind your knee, given amount of leg stretch behind you before "Passive Stride Recovery" takes over), minimizing Ground Contact Time per mile involves a faster leg movement and essentially, a higher Cadence or Stride Turnover Rate.
Ground Contact Time is often measured per stride but consider that if that were all that was important, jumping up and down could minimize your Ground Contact Time but not contribute to your forward speed!
One of the most interesting biomechanical characteristics related to running is that the longer your foot spends in front of your center of gravity, the more your landed foot contributes to slowing you down (braking force) - increasing your resultant Ground Contact Time. Reducing that braking force (and reducing your Ground Contact Time), requires your landing foot to be closer to, or behind, your center of gravity, which pitches you forward. To stop you falling flat on your face you have to increase your center of gravity's momentum (i.e. your forward speed).
That's why we're looking at this backwards. If our Ground Contact Time was not decreased when we ran faster (while practicing our other techniques), we'd use a lot more (misplaced) energy just to prevent us falling flat on our faces. Who knew! As a further aside - when you're not listening to music, you can actually hear that misplaced energy on foot strike.
If a bunch of the other WFR hints are properly practiced (Stride Length, Foot Landing Position and Placement, Quiet Feet, Stride Turnover Rate, Passive Stride Recovery, Head Bob Control, Ankle Angle), then Ground Contact Time becomes essentially an emergent measurement rather than a technique driver.
Ground Contact Time Per Stride is measured by Apple Watch as ms per stride. Stride Rate (cadence) is also given. Arguably more useful than "You Fell On Your Face", which we already have on Apple Watch. (ps I personally *really* like Apple Watch - esp. for running (and falling) metrics).
Floating people! We're working on floating. So I know a lot of you aren't going to want to hear this, but efficient runners keep almost all of their weight on the forefoot throughout the weight-bearing phase of each stride cycle. This provides both shock absorption and energy return for propulsion for the next stride. This really sucks because I just can't quit heel contact, especially when I'm tired! (See... when I get tired I use more misplaced energy to prevent "Face Planting" which will probably be WFR #20 one day).
Something to think about!
OB Biomechanics links for further reading:
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📢 Weekly Daddy Joke 📢
Q: Why can't dinosaurs have a better Ground Contact Time than me?
A: Because they're extinct!