notsure how to fix but i get a insert valid media when i launch the game from the trainer if i launch the game from steam it works if i launch trainer then game it works if i launch trainer then game it works just no trainer
Are you using the the regular version of company of heroes? Not legacy version ?
If you press play it will start legacy version.
Start the game first then when in game world alt tab out then press play in wemod after
Heroes are added to your legacy upon completion of a campaign if they survived or retired. A hero who died is also added to your legacy if you built a tomb for them or if they died during the final battle. Legacy heroes can be recruited in subsequent campaigns instead of new random farmers by paying extra legacy points depending on their legacy tier.
Heroes may be selected from the legacy to be members of the starting party in certain campaigns. Additionally, within a campaign, towns offer a random selection of legacy heroes to be recruited in place of farmers. Roughly, each town offers 14% of your Folk Heroes (up to a maximum of 5) and 14% of your higher-tier legacy heroes (up to a maximum of 5). No hero is offered by more than one town. The distribution of heroes across towns is determined at the campaign's outset. As a result of this distribution, not all legacy heroes are available for recruitment in a given campaign. Those who are not available can appear in certain events, like Pulling Threads.
Specifically, consider Folk Heroes and higher-tier legacy heroes separately. The calculation is the same for both and proceeds as follows. Given a legacy containing numHeroes such heroes, the target number to place in towns is floor(0.14 * numHeroes * numTowns) for a campaign with numTowns towns. These heroes will be distributed as evenly as possible across the towns, but if an uneven distribution is necessary (because the number of towns does not divide the target number of heroes), then later towns receive more heroes. Finally, two restrictions apply to each town, each of which can cause the actual number of legacy heroes available to differ from the target number:
Currently, all legacy heroes are taken into account in the above calculation, even those who were selected to begin the campaign. Since a hero who is already in the party will not appear as a recruitment option, their only impact is to reduce the number of heroes available in the town into which they were placed.
A hero recruited from the legacy will be brought in without any augments, and the rest of their equipment will be scaled down according to the chapter number: armor and weapons will decrease in tier. The elemental or artifact properties of the weapons will be retained.
You choose which abilities the hero should retain upon recruitment. The higher a hero's legacy tier, the more Legacy Points they cost to recruit but the more abilities they retain. Heroes with a higher legacy tier also typically return at a higher age, although legacy heroes selected at the start of a legacy campaign can have their age fixed by the campaign's plot. If the hero's age is not fixed, it will be rerolled each time you select the hero from your legacy.
Heroes retain all themes and maimed limbs when they are recruited. They also retain hook resolutions (with the associated retirement age boosts). Most stat boosts awarded by events are not retained, but the following event rewards are retained:
When you complete a campaign, you can choose a number of surviving or retired heroes from that campaign to promote to the next legacy tier. These heroes' current items, transformations, history, and abilities will be saved to your Legacy. A three-chapter campaign grants one Legacy promotion, while a five-chapter campaign grants two. Moreover, every 10 Legacy Points left over grants an additional Legacy promotion.
Completing a campaign again from a savegame does not grant more promotions. However, if some promotions were skipped, they remain available after reloading a savegame. In particular, the game tracks how many promotions were spent and subtracts this count from the number that it offers.
I'm a big fan of heroes who take up the mantle of a another hero, be it temporarily or by really making the name their own. I don't intend this list to be all-inclusive, but I'd like to cast a pretty wide net, so suggestions are most welcome.
The Legacy Chain are a heroic-oriented, secret society of mystics who watch over magic to prevent its misuse and its corruption by evil, and to make sure it is used only for good. They have targeted Arachnos and its associates in particular, so villains are very likely to find (and fight) them. This enemy group is uncommon but possible to find in City of Villains, between levels 5 to 30.
Considered by some to be overly zealous, the Legacy Chain is perhaps the most secretive of all hero groups. Driven by an undying faith in the sanctity of magic, they willingly sacrifice their lives in their struggle against the dark arts. With ancient roots tracing back to the Old Ways of the Druids, these mystic soldiers seek to defeat anyone they believe defiles the purity of magic.
Much like their Druidic forefathers, the Legacy Chain closely protects the secrecy of its brotherhood. United only by their desire to prevent the misuse of the mystic arts, the Legacy Chain is made up of ordinary people living double lives. Unwilling to register their own super powers in order to protect their identities, these self-sacrificing individuals have taken it upon themselves to defend magic from evil.
Although Longbow and Wyvern may share many of the same goals, the Legacy Chain mystics generally prefer to work alone in order to keep their identities securely hidden. The Chain utilizes a system of anonymous communication between cells, which allows them to act autonomously and remain protected should another cell fall. Only the select few of the Inner Circle know the true identities of all the Legacy Chain fighters.
From these tightly knit cells, they monitor all magical super-powered beings. Although special attention is focused on those villains allied with Arachnos, they also watch all heroes who rely on magic, for the Legacy Chain understands that such power can distort even the most pure of heart. For example, in addition to closely watching Ghost Widow, the Legacy Chain has also taken an interest in the mystic, Mirror Spirit. A young but intensely powerful Asian hero, her raw talent is unmatched by even Numina. Though clearly on the side of good, while she develops her immense magical skills the Legacy Chain plans to ensure that her unrivaled power is not corrupted.
The Legacy Chain works to ensure the mystic arts are used only for good. At the foundation of the Chain is the Legacy of the Sword. They are the strong arm of the group and protect the mystics of the other Legacies with their lives. They never retreat and willingly give their lives for their sacred cause.
The Legacy Chain works to ensure the mystic arts are only used for good. At the foundation of the chain is the Legacy of the Sword. They are the strong arm of the group and protect the mystics of the other Legacies with their lives. They never retreat and willingly give their lives for their sacred cause.
Serafina is a Genie who assisted the last hero to take up the mantle of Scirocco, helping him until his death in the Rikti War. With his dying breath he asked Serafina to help the heroes of Paragon City, which she does to this day. But now that a villain has stolen the mantle of Scirocco from the true successor, Serafina is determined to see the powers of the wind return.
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