As The Gamer reports, one super talented Hollow Knight fan has taken the intimidating Mantis Lords boss fight and remade it entirely in 3D from scratch, complete with operational combat and the knight's healing ability. The top-rated subreddit comment sums up the situation succinctly: This really is what "no silksong does to a mf."
Everything works here exactly as you'd expect it to from Hollow Knight: the Knight dips and dodges around the swirling attacks from the Mantis Lords, hacking away at them with the nail whenever possible, and standing painstakingly still to heal at any given opportunity.
Mantis Lords veterans know what to expect from the chaotic boss fight. When all three bosses get going on the player, carnage ensues, but to be fair to the remake's creator, the entire thing still runs sublimely, maintaining a really impressive 45 frames per second.
Even with the base fight to go off, the fact that this only took two months to develop is astounding. User Poly-Knight reveals elsewhere that the 3D remake was constructed in Unreal Engine and that they made every character model and asset from scratch. Fan creations don't get much better than this.
Unfortunately, this probably won't do much to make the wait for Hollow Knight Silksong any less painful. The story of the long-gestating sequel has been told to death at this point, especially if you're a Hollow Knight fan, and the fact that they were originally meant to be playing the sequel by this point in 2023 is still a sore wound.
Hirun Cryer is a freelance reporter and writer with Gamesradar+ based out of U.K. After earning a degree in American History specializing in journalism, cinema, literature, and history, he stepped into the games writing world, with a focus on shooters, indie games, and RPGs, and has since been the recipient of the MCV 30 Under 30 award for 2021. In his spare time he freelances with other outlets around the industry, practices Japanese, and enjoys contemporary manga and anime."}), " -0-7/js/authorBio.js"); } else console.error('%c FTE ','background: #9306F9; color: #ffffff','no lazy slice hydration function available'); Hirun CryerSocial Links NavigationHirun Cryer is a freelance reporter and writer with Gamesradar+ based out of U.K. After earning a degree in American History specializing in journalism, cinema, literature, and history, he stepped into the games writing world, with a focus on shooters, indie games, and RPGs, and has since been the recipient of the MCV 30 Under 30 award for 2021. In his spare time he freelances with other outlets around the industry, practices Japanese, and enjoys contemporary manga and anime.
Though there's not been much recent news directly about the game, work on the Star Wars: Knights of the Old Republic (KOTOR) remake is ongoing. That said, since we've not seen updates since the enigmatic teaser in 2021, it seems likely that the role-playing game (RPG) is still in the early stages of development.
In the original KOTOR, you play as a mysterious Force user who finds themself embroiled in a war between the Galactic Republic and the sinister forces of Darth Malgus. If you're lost, don't worry, KOTOR is set thousands of years before the Star Wars movies, an approach that gave the game much more room to maneuver when it came to telling its own unique story. With this freedom, the original KOTOR could offer a tale full of memorable characters, weighty moral choices, and fantastic setpieces.
The KOTOR remake is coming courtesy of Saber Interactive, a US-based developer that, until very recently, was owned by the Embracer Group - a Swedish media conglomerate. However, the original KOTOR was developed by BioWare, a veteran studio well known for crafting some of the best RPGs and the best story games. We've gathered every spec of information about the upcoming game, in order to figure out if Saber will be able to live up to BioWare's legacy. Read on to learn more and to see our predictions.
Star Wars: Knights of the Old Republic remake was officially announced at the PlayStation Showcase 2021, with a brief teaser trailer. The trailer, seen below, has the voice of Bastilla Shan, one of the recruitable characters in the original title, and shows off a pivotal villain from the story: Darth Revan.
In a strange turn of events, the trailer has since been de-listed from the official PlayStation YouTube channel, though it remains accessible on other channels. It's unknown as to whether or not this is a reflection of development trouble or simply a quirk of Sony's media department.
Set over 4,000 years before the films, where the Sith are skittering about in the shadows, the original game has you play as a Force-user who finds themself in a war between the Galactic Republic and the evil forces of Darth Malak.
Unlike the Star Wars films, the Sith of KOTOR have an empire of their own and are a force to be reckoned with, making them a much more concrete threat. Indeed, the events of KOTOR take place against the backdrop of an ongoing war, with the opening taking place in the aftermath of a battle with a Sith armada. It's likely that the remake will follow a similar, if not identical path.
KOTOR is also known for its memorable companion characters, too. Each with their own goals and backstories, the RPG's supporting cast is well-written and memorable. It'll be exciting to see how Saber approaches the likes of the stoic Bastila Shan or the amusingly amoral HK-47.
The original Star Wars: Knights of the Old Republic title was an RPG that saw players travel to different planets and choose various plot decisions that would slowly progress the narrative and allow you to collect either Light Side or Dark Side points. These points would eventually determine whether your character walked the path of the Dark Side or the Light Side, while also allowing access to certain powers.
We don't know exactly how closely Saber will follow the original KOTOR in the Remake, but it seems very likely that we'll see Light Side and Dark Side points return in some form, since this sort of duality is fundamental to the Star Wars setting.
Combat in the original KOTOR was a hybrid of traditional 'computer role-playing game' (CRPG} mechanics and more modern action-oriented offerings. Battles could be paused mid-flow to give you time to think, but the engagements themselves would play out in real-time. You could also queue up different attacks and techniques.
Embracer Group sells off Saber Interactive studios and assets
Beacon Interactive, a holding company created by Saber co-founder Matthew Karch, purchased Saber alongside a range of subsidiary studios and ongoing projects, including the KOTOR remake. Given Embracer's recent instability, this could mean good things for Saber and, by extension, for the remake.
KOTOR Trailer delisted from Sony's YouTube channel
The announcement trailer for Star Wars: Knights of the Old Republic has been taken down from Sony's official YouTube channel. Saber Interactive and its parent company at the time, Embracer Group, reportedly declined to comment on this move (via TheGamer), stoking fears that the game may be stuck in development limbo.
The responsibility has now passed up the chain to Aspyr's parent company Saber Interactive to complete the development of the RPG. Saber Interactive was already reportedly overseeing the production of KOTOR Remake, so this switch hopefully means that we won't see a massive change in direction for this anticipated sci-fi title.
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