The Witcher (Polish: Wiedźmin .mw-parser-output .IPA-label-smallfont-size:85%.mw-parser-output .references .IPA-label-small,.mw-parser-output .infobox .IPA-label-small,.mw-parser-output .navbox .IPA-label-smallfont-size:100%pronounced [ˈvʲɛd͡ʑmʲin]) is a 2007 action role-playing game developed by CD Projekt Red for Microsoft Windows and CD Projekt on OS X. It was based on the fantasy novel series The Witcher by Polish author Andrzej Sapkowski. The game's story takes place after the events of the main saga.[4][5]
A remake of The Witcher was announced in October 2022, which was formerly first teased under the codename "Canis Majoris". Entitled The Witcher Remake, it will be developed using Unreal Engine 5, the same engine in use for the planned second trilogy. Fool's Theory will mainly develop the remake with full creative supervision from The Witcher series staff and CD Projekt Red.[6]
There are three camera styles available in The Witcher: two isometric perspectives, where the mouse is used to control most functions, and an over-the-shoulder view, which brings the player closer to the in-game combat while limiting vision. In all three views the controls can be changed to be primarily mouse focused or a combined keyboard and mouse approach.
The story takes place in a medieval fantasy world and follows Geralt of Rivia, one of a few traveling monster hunters who have supernatural powers, known as Witchers. Players can choose one of three fighting styles to use in different situations and against different foes. The fast style allows for more rapid, less-damaging attacks with a higher chance of hitting faster enemies; the strong style deals more damage in exchange for a slow attack speed, and a lower chance to hit faster enemies; and the group style features sweeping attacks best used if Geralt is surrounded.[7] The player can switch between the styles at any point. Both of Geralt's main swords also have distinctively different combat styles from other weaponry, and serve specific purposes. The steel blade is used to fight humans and other flesh-and-blood beings, while the silver sword is more effective against supernatural monsters and beasts (against some of which steel may have no effect whatsoever). With precise timing, the player can link Geralt's attacks into combos to damage enemies more effectively.
Alchemy is a significant part of the gameplay. The player can create potions that increase health or endurance regeneration, allow Geralt to see in the dark, or provide other beneficial effects. The recipes for these potions can be learned through scrolls, or by experimentation. Once the player creates an unknown potion, he can choose to drink it, but if the potion is a failure it will poison or have other harmful effects on Geralt. Each time Geralt drinks potions, they increase the toxicity level of his body. This can be reduced by drinking a special potion or by meditating at an inn or fireplace. In addition to potions, the player can create oils used to augment the damage done by weapons. They can also create bombs for use as weapons in combat. Neither can be created until talent points have been allocated into the corresponding skills.
A time-delayed decision-consequence system means that the repercussions of players' decisions will make themselves apparent in plot devices in later acts of the game. This helps avert a save-reload approach to decision making. It also adds to the game's replay value, as the consequences resulting from the player's decisions can lead to significant differences in the events that take place later, and ultimately a very different gameplay experience than in prior playthroughs. The player often finds themselves choosing between the lesser of two evils.[8]
Set in the Continent of the Witcher franchise, the player assumes the role of Geralt of Rivia, a wandering genetically enhanced monster hunter for hire. The game takes place around five years after the events of The Lady of the Lake. Geralt is accompanied by his longtime allies and fellow Witchers, Eskel, Lambert, and instructor Vesemir, as well as sorceress Triss Merigold of Maribor and the field medic Shani. In addition, characters in the game originally from the books include Geralt's companions Dandelion the poet, Zoltan Chivay, the regent King Foltest of Temeria, his daughter Princess Adda (who was previously cursed into the form of a striga but was cured by Geralt), King Radovid of Redania, and the spectral King of the Wild Hunt, a conqueror from another world. Characters original to the game include the boy Alvin, the sorcerer Azar Javed, the mercenary Professor, and Jacques de Alderberg, the Grand Master of the religious faction Order of the Flaming Rose.
Geralt awakens at the School of the Wolf's mountain fortress Kaer Morhen, with no memory of who he is or how he is to have arrived there. He is taken in by his Witcher brothers as well as Triss Merigold, who seeks a remedy for his mysterious condition. Kaer Morhen is suddenly attacked by an unknown group of assailants, who escape with the School of the Wolf's key mutagens and formulae that detail how to create Witchers. Pursuing this faction, Geralt travels to the Temerian capital Vizima. On the way, he saves Alvin, a magically gifted peasant child. Triss determines that Alvin is a Source, a genetic magic prodigy similar to Ciri, Geralt's foster daughter. The player has the choice of leaving Alvin in the care of either Triss or Shani, a Redanian medic and Geralt's friend. Alvin is given a magical amulet meant to keep his abilities in check while he learns magic.
Geralt pursues several leads on the group that attacked Kaer Morhen and learns that they are known as Salamandra, and ostensibly led by the foreign mage Azar Javed. To further complicate matters, tensions are high in the city due to the conflict between the religious fanatics the Order of the Flaming Rose, and the elven terrorist faction the Scoia'tael. With the help of various allies in Vizima, Geralt assaults a Salamandra base in Vizima and kills the Professor, a dangerous mercenary in the employ of the criminal syndicate, but is then betrayed by Princess Adda and is teleported to a village on the outskirts of the city by Triss. The previously peaceful hamlet becomes a battleground when armed conflict breaks out between the Order of the Flaming Rose and the Scoia'tael. Geralt is forced to choose to support either faction, or make enemies of them both. Alvin is frightened and, using his Source abilities, magically disappears.
When Geralt returns to Vizima, he finds that Temeria's regent King Foltest has also returned while Adda has relapsed in her curse and is in striga form once more. Under Foltest's direction, Geralt either assists the knights or the elves to restore order to the city as well as deals with Adda. Geralt then storms the Salamandra headquarters and kills Azar Javed, only to find that the gang's true leader is Jacques de Aldersberg, the Grand Master of the Order of the Flaming Rose. Foltest hires Geralt under a contract to slay Jacques to end the Salamandra threat. Geralt confronts Jacques, who explains that due to his Source abilities he has seen the eventual extinction of humanity due to the world-ending White Frost, and was attempting to engineer a genetically enhanced superior race of humans to survive this apocalypse. Geralt is also confronted by the King of the Wild Hunt, who warns him of an impending conflict.
After Geralt defeats and slays Jacques, he notices that the Grand Master was wearing the same amulet as Alvin, revealing that de Aldersberg was actually the village boy he saved earlier, who traveled back in time by accident. After Geralt returns to Foltest with news of his success, the king is attacked by an assassin. Geralt defeats the attacker, only to find that the corpse was a Witcher, leading directly into The Witcher 2: Assassins of Kings.
Before CD Projekt's involvement, Metropolis Software (which CD Projekt bought in 2009 and closed in 2010) had obtained a license from Andrzej Sapkowski for his novels in The Witcher series, around 1997.[9] However, due to several other projects that the studio was involved in at the time, and concerns from their publisher TopWare about the materials' international appeal, the project never got farther than some initial media and a playable level.[10]
CD Projekt later approached Sapkowski for rights for the series. They were able to secure the rights for about 35,000 zloty (approximately US$9,500) from Sapkowski, who wanted all the payment upfront, rather than through royalties, even though these were offered to him. In a 2017 interview, Sapkowski said that at the time he had no interest in video games, and was only looking at the deal from a financial benefit standpoint.[11]
The Witcher is powered by a modified version of the Aurora Engine by BioWare, optimized heavily for the game's singleplayer requirements. Many changes have been introduced to the original engine; some of them are described below.
One of the most important changes to the Aurora Engine involved developing the in-game environments in 3ds Max and then exporting them into the game engine, rather than using a tile-based system. This allowed the developers to make every environment unique from the others, rather than recycling the same tiled objects over and over again in different environments. CD Projekt's version of the engine also supports lightmaps generated in 3ds Max. Shadows created this way are reported to look more realistic, and provide better game performance.
The modified engine also includes texture paint, a special tool that allows the developer to paint the environment using custom textures. New realistic skyboxes and water effects designed specifically for The Witcher were added to the engine. Natural light during various phases of the day is realistically altered, and the day and night transitions serve to enrich the game's ambiance. The weather can dynamically change between various states, such as clear skies, light rainfall or thunderstorms.
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