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Steven Sagaert Well, what you say definitely holds true, if your goals are to have nice scientific visualizations as quickly available as possible.
My goals are somewhat different. I want to go more into the direction of visual debugging and interactive programming, while keeping everything in one fast, high-level language.
I think it's finally time to get away from C++ as the only acceptable language for high performance 3D graphics.
It is indeed a bumpy road as there are a lot of pieces missing and it manifests in the slow progress of GLPlot, but I think it'll pay off eventually.