Everybodyhas probably exported a picture from Google Earth and composited their rendering into it. We did it all the time in university and every architect probably uses Google Earth or Google Maps internally. Google Earth even includes an export function for images up to 4k resolution.
I've been googling all day and could not find a clear answer. Google Permissions page states that we may use GE Images as long as we attribute Google and the image owners and don't alter the images substantially. But I think Googles TOS states that images may not be used commercially. However, I also could not find any option to purchase a license to use GE images, and since Google Earth Pro is free, those license don't seem to exist anymore.
Could I use an image from google earth, comp my rendering into it and then sell that image to a client? If not, how is everyone doing aerial shots? I guess drones exist now, but that is still a lot more work than simply zooming over to a site in Google Earth...
Strange, no answers yet. Does this mean that this is an unclear topic? For our studio, when not using drone, we buy digital survey data with draped satellite photos included to incorporate as mid to long distance ground. Not sure where those photos are licensed from, but I do believe the people we buy the data from has this license in order. Used Google maps directly a few times as last resort only.
I contacted Google a few weeks ago but they did not yet respond. I guess using drones or buying aerial fotographs is the right way to go about it for now. But using Google Earth is so much more convenient and flexible, especially if you don't need the most perfect quality. Hopefully they will get back to me soon.
The interior scene needs more light from the light bulbs, they are really weak. The outdoors could stay as they are right now (if you want an evening scene), but the lamps would then dominate the lighting much more.
The scenes lack a clear point of interest. What is the point, the story of the image, what is it trying to show? Right now, they both look like someone just took a random photo in a random, empty place. What if there was a colorful or important object that stood out?
But yeah, giving a dark blue tint on the background and bright orange indoor lighting adds a massive complementary color boost to the image. I recently got sent some reference images done the other way; night city scape outside in bright orange (unnaturally so) and dimmed down blue interior lighting with blue content on monitors - looked absolutely gorgeous.
If that is a projection screen (snowmatte?), keep in mind the darkest dark can never be darker than the ambient light that falls upon it - so please add some curtains or blinds to get back some projection contrast. And the luminaries above the table would be better fit with a more focused light to prevent lighting up the screen. Practical question, but how is the projector mounted so that it looks good?
Play with the sun position and size for soft/hard shadows and find something that looks interesting.
Now you can reduce the sun strength slightly (or mix the sky texture node with an hdri image) to simulate a less sunny / more overcast day.
Refer to the behaviour of the auto-exposure of the camera on your phone. @oo_1942 image is a good example. The more details you can see indoors, the more the sun-lit world outside of the window will look over-exposed.
Hi everyone, I'm Kevin and I'm archviz junior artist. I am a technical architect by profession but I have always had a passion for art, technology and 3D. A year ago I decided that I wanted to train professionally in the field of archviz to take advantage of my knowledge in construction and I enrolled in the school that helped me get here, The Factory School.
My intention is to use this contest to show my evolution within the school. I will begin by exposing my most recent project, along with a process that will show the methodology that he followed, and finally I will show my work from the beginning, so that a clear evolution can be seen. I also wanted to thank my visualization master's professors, scar Martn and Gabriele Checchini for guiding me these months in this incredible and changing world of 3D.
The project is about an isolated concrete house located on a cliff facing the sea. It consists of two floors. One at ground level and another that is a basement that coincides with the slope that goes down towards the sea.
It is practically inspired by an existing original project 'S HOUSE' created by 'Gubbins Polidura Arquitectos + MasArquitectos'. I found this project browsing the internet and I chose it because the roof, seen in floor plan, has a very peculiar shape, that of a spin, and because in addition to good views, it has many curved shapes and I had never modeled something like that before, so I saw it as a challenge. In my previous jobs I had not worked much with concrete textures either and that made me excited.
Regarding the image itself... I wanted to show a camera angle in which you could see the work involved in modeling the terrain and also give the sensation of looking from below towards an imposing construction but at the same time in a pleasant environment .
With this I show one of the main bedrooms. At first I didn't know how to compose the scene or how to direct the camera, but I think that using the tree to cast the shadow greatly enriches the image and conveys warmth.
I also leave a comparisson from the dining room. In it you can see a circular area with a bench to sit on and a semicircular sofa and where all the attention is focused towards the center thanks to the hanging light bulbs.
Finally I want to show an image of the main bathroom, which is elongated with a fixed window that looks right at the sea and the vegetation while you bathe in its bathtub, which is built into the floor. Glass and mirrors also give a greater sensation of spaciousness.
After collecting the best references, we build up the image from an artistic perspective and set lights. In the post-production phase, we align the color palettes to the ones found on our references, add matte-painted details and characters. By following this workflow, we are able to create a draft from scratch within a maximum of 3-4 hours, which would then serve as the base of our final image.
When attending the in-class course, you will study in a well-equipped environment. You will have the chance to see what life is like at one of the top archviz studios. In the breaks, you can connect with other artists of the Brick community in a welcoming, home-like atmosphere. If you choose to study remotely, you will use your own workstation and have access to special software by connecting to our remote desktops
I was lucky enough to make this image part of a series I have been working on in my free time. The series is set in the future with references to the past. It is not really meant to be either Utopian or Dystopian in nature, but more a commentary on architecture and ideas about World Building. A look at the strange and uncanny beauty. Each image has aspects that I hope are familiar to the viewer and aspects that are completely foreign and do not belong. In that way I am not sure I would say the work is completely sci-fi because there are elements that people have a relationship to.
Also, coming from architecture and seeing architectural renderings all the time they always seem to have the same equality amongst the various parts of the image. Nothing in the image is of a singular concentration. You see a lot of people talk about making images more cinematic or storytelling, this is hard to do without having a singular concentration. You see this more in film and photography like the work of Gregory Crewdson, Nicolas Moulin, and Jeff Wall etc. This is something I am always trying to push in my personal work. In the professional world I would say this is extremely hard when there are so many voices on a project.
Ha-ha Matte Painting, I am not sure I look at what I do like that. There are too many people that do this for a career that are so bad-ass like Conrad Allan, Maxx Burman, Nick Hiatt, and so many others. These guys make amazing Matte Paintings. I would say I am stuck someplace in the middle of 3D and 2D, I think the concept drives this image. There are times where I do more 2D and times I do more 3D. My process has evolved over the last few years. I have learned so many great things about Arch-Viz from my great friend Karim Moussa who was an artist at MIR so it was like having inside access to that studio. At the same time, I had this point where I felt my work was at a plateau and I came across Maxx Burman's class and the tutorials on MattePaint and I was blown away. It really helped elevate my work. No matter how long you're in the industry, there's still more to learn.
Funny, I really wanted to create an image pack cover and had some great conversations with Conrad. Then I went back and forth looking at upcoming image pack releases and while they are all so amazing somehow it did not feel like me. So, I approached Conrad and asked if I could shoot the image pack and do the cover art. I felt this would allow me a bit more creativity. It was an amazing experience doing both, I shot in a small town north of LA. Mojave, it is a strange town that is mainly seen as people pass through on the way to Mammoth or Bakersfield. I would say the town has a feeling of forgottenness. It feels stuck in another time and this was super interesting to me. It also is located right next Mojave Airport which seems very inconspicuous but Virgin Galactic is based there along with Solid Concepts and the Military is flying in and out all the time from Edwards AFB. There is this allure that more goes on there then they would like anyone to believe. Working with this image pack felt very personal I would say. For me I think that is a good thing in terms of getting invested in the work.
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