Elizabeth opens a Tear and transports them to the underwater city of Rapture.[19] The newly aware Elizabeth explains there are countless alternate lighthouses and versions of Booker and Elizabeth; their reality is one of an infinite number depending on their choices.[20] She shows that Robert Lutece approached Booker on behalf of Comstock to acquire Booker's infant daughter, Anna DeWitt, in exchange for erasing his debts, as Comstock was rendered aged and sterile as a result of exposure to Tears. Booker attempted to take Anna back from Comstock, but the closing Tear severed Anna's finger. Comstock raised Anna as his own daughter, Elizabeth; her severed finger, which caused her to exist in two realities simultaneously, is the source of her ability to create Tears.[21] Robert Lutece, angry at Comstock's actions, convinced Rosalind to help him bring Booker to the reality where Columbia exists to rescue Elizabeth.[21]
Commentators discussed the associated themes of sameness,[204][205] fatalism,[205] choice,[205] and unintended consequences within the context of the Luteces' backstory and appearances.[205] The story's theme of multiple realities in particular was also commented as drawing parallels with the fact that, in contrast to previous BioShock games, Infinite only had a single ending despite the in-game morality decisions it offered. Wired's Chris Kohler explained that, similar to how the alternate universes within the story all had their similar "constants" and different "variables", the game could be played through in an infinite number of ways, but that certain things would always be the same.[206] Tom Phillips of Eurogamer agreed, interpreting Elizabeth's line ("We swim in different oceans, but land on the same shore") as meaning that, just like Booker's journey in different worlds, different players would have different experiences throughout the game but would nevertheless all reach the same ending.[18] This has led some to identify BioShock Infinite as a metagame and meta-commentary on the whole process of players making different choices in games.[169][207][208]
Let me start off by saying that bioshock infinite is not bad. it's a great game but my least favorite of the three. It feels very different from the first 2 and I get it's a different setting but what I loved about the first two just isn't there some examples are the eeriness of the first 2 the first 2 are very dim and sometimes frightening games while infinite doesnt have that factor another problem is that the vigors feel pointless I found myself hardly using them as guns and the skyhook just seemed easier and more practical also many enemies felt too underwhelming and boring. I liked the aspect of not just using your guns but also having to depend on your plasmids as well. Although there are great aspects about the game such as the characters Dewitt was the best protagonist imo out of all 3 and Elizabeth is absolutely great. The game is very beautiful especially upon first playing it. Another great thing is the wide aspect of guns available to the player which gives the game more variety. Overall I feel as if infinite would have been way better as a standalone title rather than an actual bioshock game
OK, so this game has us believe that there are infinite, literally infinite, timelines, all of which contain their own branching paths and outcomes. OK, cool. And in one of these timelines, Elizabeth uses her time warp powers to drown Booker. But by the game's own logic, shouldn't that just be ONE timeline? In other words, isn't there another timeline where Booker still takes the baptism without Elizabeth? Or better yet, isn't there another timeline where Booker decides to fight back against Elizabeth and refuse his sacrifice? It doesn't seem right that you can do one specific thing in one specific timeline in order to eliminate the literally infinite others.