I think this is probably a re-post, but after >1/2 hour of searching here and StackOverflow I haven't found anything that works, and I'm not sure what I should be searching for. Links to previous discussions or the appropriate section of the docs would be appreciated.
I've got a code base that is built with a modified version of
John Resig's Simple Inheritance. Most of our methods and classes already have JSDoc comments which are great for reading, but I'd like to generate html pages too.
Unfortunately JSDoc produces warnings and the output isn't what I'm hoping for. The docs only show _global_ and Person. _global_ has dance() and swingSword() methods, Person has no methods.
jsdoc -d=./test -a test.js
java -Djsdoc.template.dir=/usr/share/jsdoc-toolkit/templates/jsdoc -jar /usr/share/java/jsrun.jar /usr/share/jsdoc-toolkit/app/run.js -d=./test -a test.js
>> WARNING: Overwriting symbol documentation for: _global_.
>> WARNING: The symbol '_global_' is documented more than once.
>> WARNING: The symbol 'dance' is documented more than once.
>> WARNING: Trying to document extend as a member of undocumented symbol Class.
>> WARNING: Can't augment contributer: Baseclass, not found.
5 warnings.
JSFiddle showing it working:
https://jsfiddle.net/1dqumh0a//** Simple JavaScript Inheritance
* @class Baseclass
* By John Resig http://ejohn.org/
* MIT Licensed.
*
* http://ejohn.org/blog/simple-javascript-inheritance/
*/
(function(){
var initializing = false, fnTest = /xyz/.test(function(){xyz;}) ? /\b_super\b/ : /.*/;
// The base Class implementation (does nothing)
this.Class = function(){};
// Create a new Class that inherits from this class
Class.extend = function(prop) {
var _super = this.prototype;
// Instantiate a base class (but only create the instance,
// don't run the init constructor)
initializing = true;
var prototype = new this();
initializing = false;
// Copy the properties over onto the new prototype
for (var name in prop) {
// Check if we're overwriting an existing function
prototype[name] = typeof prop[name] == "function" &&
typeof _super[name] == "function" && fnTest.test(prop[name]) ?
(function(name, fn){
return function() {
var tmp = this._super;
// Add a new ._super() method that is the same method
// but on the super-class
this._super = _super[name];
// The method only need to be bound temporarily, so we
// remove it when we're done executing
var ret = fn.apply(this, arguments);
this._super = tmp;
return ret;
};
})(name, prop[name]) :
prop[name];
}
// The dummy class constructor
function Class() {
// All construction is actually done in the init method
if ( !initializing && this.init )
this.init.apply(this, arguments);
}
// Populate our constructed prototype object
Class.prototype = prototype;
// Enforce the constructor to be what we expect
Class.prototype.constructor = Class;
// And make this class extendable
Class.extend = arguments.callee;
return Class;
};
})();
/**
* A person is our base class. He likes to dance
* @class Person
* @extends Baseclass
*/
var Person = Class.extend({
/**
* @constructs
* @param {Boolean} isDancing Is this person dancing?
*/
init: function(isDancing){
this.dancing = isDancing;
},
/**
* Check if a person is dancing or not
* @returns {Boolean}
*/
dance: function(){
return this.dancing;
}
});
/*
* A ninja is a sneaky kind of person
*
* @class Ninja
* @extends Person
*/
var Ninja = Person.extend({
/**
* @constructs
*/
init: function(){
this._super( false );
},
/**
* Check if a person is dancing or not
* @returns {Boolean}
*/
dance: function(){
// Call the inherited version of dance()
return this._super();
},
/**
* Check if the ninja is swinging his sword (of course he is)
* @returns {Boolean}
*/
swingSword: function(){
return true;
}
});
var p = new Person(true);
console.log("Is person dancing?");
console.log(p.dance()); // => true
var n = new Ninja();
console.log("Is ninja dancing?");
console.log(n.dance()); // => false
console.log("Is ninja swingin sword?");
console.log(n.swingSword()); // => true