Train Simulator is a cool railway locomotive driving game that simulates the work of a train driver and of course you can play this game online and for free on Silvergames.com. Working as a train operator in 2017 is not as easy as it seems. You can experience it yourself with this incredible and free 3D train driving simulator.
In Train Simulator you will learn when to accelerate, when to brake and when to use your horn to take the train from one station to another without causing any accident. Earn money to buy new trains, but be careful, you may also have to pay some penalty money for driving through a street without honking your horn, for example. So you better pay attention to the signs and keep going on like a real professional. Enjoy playing Train Simulator!
I have been looking for a while now and found two train simulators that I cannot make a decision over. They are Railworks 2, and Trainz 2012. Anyone know which one would be a better choice, or has better features? Thanks!
Edit: Since both can be had for the cost of an HO boxcar, I would suggest you try both. Flighsim Pilot Shop has Railworks for $20.00 which will upgrade to Railworks2 for free and Trainz 2010 can be had for less than $20
I use Open Rails whenever I can. I don't care for Trainz or Railworks. Sometimes I'll even run the original Microsoft Train Simulator routes which are terrible compared to the payware and the freeware routes on Trainsim.com.
So my pet project recently has been recreating the entire CTA in the game Train Simulator by Dovetail Games. I have completed part of the route but decided to restart from scratch using my own assets. Both the old route and new route are included in the download below. The new route includes the entire Brown Line, the entire Orange Line, the Kimball yard, the Skokie Shops, and a small segment of the State Street Subway (highly WIP; don't expect it to look nice). The old route includes the entire Brown line, Orange line, and parts of the Red and Green lines. Included with both routes are three types of vehicles: the Bombardier-built CTA 5000-series railcar, the Morrison-Knudsen-built 3200-series railcar, and a fictional "Automatic People Mover 400" vehicle (just for the fun of it). All the content is a work-in-progress, so keep that in mind!
The project source files are available on GitHub, which is a project collaboration site. The files are split up into two repositories, along with my side projects. I have a master project located here: In this project are several repositories containing my RailWorks source files, including the CTA assets (track/train/scenery models, textures, etc), the CTA routes, and some other side projects. Keep in mind that the project files are very large and the first time cloning (downloading) the repository will take a long time.
Anybody is welcome to offer contributions to the project as I haven't had much time at all to work on it. However, contributions aren't guaranteed to be accepted into the official project. It will depend on how well the contributions fit with the rest of the project as a whole. Contributors should be at least somewhat familiar with how GitHub collaboration works; there is a plethora of excellent documentation on the internet for working with a GitHub project.
Currently, the project is not available in a "compiled" or "ready-to-install" form. Anyone who wishes to use the project will need to download the source files and compile them using the RailWorks authoring tools.
All routes require the New York - New Haven route. The old routes require the London - Brighton route. The new route requires the "Racetrack - Metra BNSF" route. Some of these routes should both be included in Train Simulator 2015 by default, and some are available in the Train Simulator DLC shop.
There should be one route named CTA and one route named CTA (Old) included in the package. The one titled CTA is a new route on which I am using a lot more my own models, textures, etc and less third-party content. The old route has more of the Red Line, however, it is of lesser quality and is not being maintained any longer.
The rolling stock used for the Red Line is a a custom-built rail vehicle modeled after the real CTA 5000-series railcars. The sounds should be very familiar to a regular CTA Red-, Purple-, Yellow-, Green-, or Pink-line rider and the physics should be nearly identical to those of a real CTA 5000-series train. The rolling stock used for the Brown and Orange lines is also custom-built, modeled after the CTA 3200-series railcars. Again, the sounds and physics behavior should be very familiar to any regular Brown- or Orange-line rider.
The main CTA vehicles are driven like most standard Train Simulator vehicles. The controls are listed below. All CTA trains have a "track brake" which is a form of emergency brake, and this can be activated by holding the "E" button. CTA trains also have a safety feature called ATC, or Automatic Train Control. ATC ensures that the driver is following a safe speed but does not have direct control over the train. If you hear a high-pitched constant beep, ATC is regulating your speed and you are required to apply full brakes. It will then beep every four seconds until you are below the speed limit set by ATC. If you don't apply the brakes within 2.5 seconds, ATC will stop the train and you will have to apply full brakes before being allowed to move again.
If you must pass an at-danger signal or move the train in another situation where the ATC restricted speed is 0, you can enable "Rule 6.4 mode" by pressing Ctrl+C. This mode restricts your max speed to 15 MPH and the system will sound a short reminder beep every 4 seconds while the train is moving. The term "Rule 6.4" is a reference to the CTA motorman's handbook section 6.4, which illustrates "operation on-sight" rules, such as when the cab signalling system is unable to be used.
The 5000-series vehicles also feature what the CTA calls "ATO," or "Automatic Train Operation." This is a common term in the rail industry, however it normally implies fully automated control of the vehicle, whereas the CTA's ATO system does not actually control the vehicle. This feature is more of a cruise control feature. If you hold the throttle at 100%, the train will automatically coast once you reach the speed limit so that it does not accelerate past the speed limit, and will resume acceleration automatically once the speed limit increases without the driver needing to move the throttle. This feature can only be disabled by disabling the entire ATC system (Ctrl+D).
The APM400 vehicle drives like a normal train and does not have most of the features of the 5000-series, as it is meant to be driven in CBTC mode exclusively (but can be controlled manually if you desire).
All of the vehicles (CTA and fictional) are equipped with Communications-Based Train Control (CBTC) which, on the new "CTA" route, will drive the train automatically obeying speed limits and stopping at all stations. Turn this on or off by pressing the "U" button. Note: the real CTA trains do not have this feature, and cannot operate automatically. This is simply a proof-of-concept for the simulator.
You have my full support! I'm really excited to see where this goes. The only problem is getting a train car short enough to navigate the L curves. The Class 377 is pretty long, but you still did a good job. Also, I can't for the life of me make routes. Don't let it make you crazy!
I am currently watching it, and given the resources Train Simulator has, this isn't half bad. Hopefully, you can get our 'L' Cars into the game and maybe work on infrastructure in the future, but as is... it's pretty good. On a 10 scale, I'd grade it as such...
There is room for improvement, but this is a work in progress, and given what you've done up to this point just to make the simulator is outstanding. Some sound touch-ups that might be able to be added soon are
I know you're still working on the 'L' Fleet and the map layouts in general, and am eager to see more.... take me on one 'L' of an experience and show me the rail lines, briman94! I'd love to see you give us a demo run of the other lines too...
Look forward to these map mods being played soon. The interesting ones will be the Milwaukee-Dearborn(Blue) and State St.(Red) Subways, because you have to gauge how long to make the tunnels between stations based on travel alone, as it's hard to really say between North and Clybourn and Clark/Divison is a half mile, and also does the tunnel curve in-between stations at times.
If you can get the maps updated one day to look like the CTA rail system and get those 'L' cars modified to our fleet and incorporate the sounds I mentioned above, then you sir will have a run at a 10 out of 10 on the scale! Overall, great effort given what you have to work with at this time.
Back when Microsoft Train Simulator was popular, someone created an incomplete but detailed CTA route for that with Mr. CTA. However, the sounds only played in scenarios and not free roam because they were tied to the scenario and not the train. I'm assuming Train Sim 2015 is the same in that aspect.
TS2015 is different because unlike Microsoft's Train Simulator, trains can now load and unload realistically, with sounds and animations included. These sounds are tied to the train, and are played in both free roam and scenarios as a result. So if Briman94 is using free roam to demo his route, these are the only sounds you'll hear for now.
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