What Type Of Player Are You?

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Josiah

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Oct 24, 2008, 7:09:40 PM10/24/08
to Josiah's Denver Region 4th Edition Dungeons & Dragons Roleplaying Group
PLAYER MOTIVATIONS

Most players enjoy many aspects of the game at different times. For
convenience, we define the primary player motivations as types of
players: Actors, Explorers, Instigators, Power Gamers, Slayers,
Storytellers, Thinkers, and Watchers.



-- The Actor --

The actor likes to pretend to be her character. She emphasizes
character development that has nothing to do with numbers and powers,
trying to make her character seem to be a real person in the fantasy
world. She enjoys interacting with the rest of the group, with
characters and monsters in the game world, and with the fantasy world
in general by speaking “in character” and
describing her character’s actions in the first person. The actor
values narrative game elements over mechanical ones. Unlike the
storyteller, she values her character’s personality and motivations
over other story elements.

AN ACTOR . . .
- Provides PC background, emphasizing personality.
- Plays according to her character’s motivations.
- Prefers scenes where she can portray her character.
- Often prefers social encounters to fights.



-- The Explorer --

An explorer loves to see new places in the fantasy world and to meet
the residents of such places, fair and foul. All the explorer needs
is the promise of an interesting locale or different culture, and off
he goes to see that place. The explorer wants to experience the
wonders the game world has to offer. He also wants to know that
there’s more out there to find. He presses for details: proper names
of characters and places, descriptions of the environment, and some
idea of what’s over the next hill. He’s sometimes interested in the
adventure plot and his character’s motivations. (The explorer is
close kin to both the actor and the storyteller.) The wonder of new
discoveries is what is key to keeping the explorer happy.

AN EXPLORER . . .
- Seeks out new experiences in the game’s setting.
- Likes learning hidden facts and locating lost items and places.
- Enjoys atmosphere as much as combat and story.
- Advances the plot by being willing to move ever on.



-- The Instigator --

An instigator enjoys making things happen. She has no patience for
careful planning or deliberation. She’ll open an obviously trapped
chest “just to see what happens.” She provokes authority figures and
opens dungeon doors to bring more monsters into an already difficult
fight. The instigator loves the vicarious thrill of taking enormous
risks and sometimes just making bad choices. The instigator can be
disruptive, but she can also be a lot of fun for the other players.
Things rarely grind to a halt with an instigator in the group, and the
stories that get retold after the game session often revolve around
whatever crazy thing the instigator did this week.

AN INSTIGATOR . . .
- Likes to make things happen.
- Takes crazy risks and makes deliberately bad choices.
- Thrives in combat and dislikes having nothing to do.
- Takes decisive action when things grind to a halt.



-- The Power Gamer --

A power gamer thrives on gaining levels and loves the cool abilities
that come with those levels. He defeats monsters to take their stuff
and use that stuff against future enemies. The story and roleplaying
are secondary to action and awesome abilities and magic items. Most
players have a little power gamer in them. A couple of the core
elements of fun in the D&D game are the accumulation of power and the
use of that power to accomplish astonishing deeds. Nothing is wrong
with enjoying that in the game.

A POWER GAMER . . .
- Optimizes character attributes for combat performance.
- Pores over supplements for better character options.
- Spends less time on story and roleplaying elements.
- Prefers combat to other kinds of encounters.



-- The Slayer --

The slayer is like the power gamer, but she is even easier to please.
She emphasizes kicking the tar out of monsters. Maybe she does so to
let off a little steam in a safe way, or she likes the joy of feeling
superior. Perhaps it’s the pleasure of having the power to mete out
punishment to villains. D&D combat is thrilling. Few other aspects of
the game put a character in such apparent jeopardy. Beating the bad
guys is a clear success. Most players enjoy these D&D elements, but
the slayer seeks them foremost.

A SLAYER . . .
- Optimizes like a power gamer.
- Might pick simple options to get into the action quicker.
- Spends less time on story and roleplaying elements.
- Wants to fight monsters and take bold action all the time.



-- The Storyteller --

The storyteller is a player who prefers the narrative of the game to
individual character motivations and personality. This player sees
the game as an ongoing chronicle of events in the fantasy world, and
he wants to see where the tale goes. For the storyteller, the rules
are there to support the game’s ongoing story. He believes that when
the rules get in the way, the narrative should win. Compromise for
the sake of the story is more important than individual character
motivations.

A STORYTELLER . . .
- Often provides an extensive background for his PC.
- Works hard to make sure his character fits the story.
- Likes dramatic scenes and recurring characters.
- Prefers adventures that include at least some plot.



-- The Thinker --

A thinker likes to make careful choices, reflecting on challenges and
the best way to overcome them. She also enjoys herself most when her
planning results in success with minimal risk and use of resources.
Solving a challenge in a creative way is more important
to the thinker than character power or roleplaying issues. In fact,
the thinker might prefer sound tactics to acting in character or
straightforward, brute force battle.

A THINKER . . .
- Engages any challenge as a puzzle to be solved.
- Chooses her actions carefully for the best possible result.
- Is happy to win without action, drama, or tension.
- Prefers time to consider options over bold action.



-- The Watcher --

A watcher is a casual player who comes to the game because he wants to
be part of the social event. A watcher might be shy or just really
laid back. He wants to participate, but he doesn’t really care if
he’s deeply immersed, and he doesn’t want to be assertive or too
involved in the details of the game, rules, or story. He enjoys the
game by being part of a social circle.

A WATCHER . . .
- Shows up to be a part of the group.
- Helps calm disputes by not being as attached to the game.
- Often fills a hole in the PC group, facilitating the fun.





Which of these types most suits your playstyle and preferences? It
would help me out a lot if everyone could let me know which of these
roles they identify with the most. You could choose one, or pick
several and rank them from most to least applicable, or even rate them
all on a scale according to their relevance to you.

I'd love to hear your thoughts on this. The more I know about what
the players want and expect from the game, the better I can tailor it
to fit you. Respond in-thread or via e-mail, or just include your
comments about this when you send me your character.

Thanks!

DarqueRaven

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Nov 7, 2008, 3:14:49 PM11/7/08
to Josiah's Denver Region 4th Edition Dungeons & Dragons Roleplaying Group
Looks like I get to the first to respond in this thread. <Insert Evil
Laugh Here>
Looking over the list of Player Arc-types I would say I am a mixture
of the Storyteller and the Slayer.

The reason I say that is one of my favorite Characters is Tarlyn. He
is a Drow that found his way to
the surface world in Shadowdale, before the events of The Scouring of
the Land & Cormyr: The Tearing
of the Weave.

He turned his back on Lolth and after fairly shaky start found his way
to Mystra. Embracing her beliefs
with all his might. Events in the game brought him time and again into
a plot by believes of Cyric to try
to destroy Mystra's power in the Dales. What started with an incursion
of the Drow into Shadow, ended
up with our group going to Zhentil Keep. Taking on the Black Network
in its own backyard. During this time
my Drow had taking a liking to a Female Priestess that had a magical
slave collar on.

During the battle at a temple in Zhentil Keep, she was killed by a
powerful evil force the Clerics of the temple
were bringing to this plane. Tarlyn in a fit of rage, grabbed the
staff his "slave" was carrying before it hit the floor.
In a final act of defiance, broke it in two! Calling out to Mystra as
he did so.
Turns out it was a Staff of the Magi, can you say ouch! Another of our
players followed suit with throwing a
powerful lance at the Evil force. Hitting it with a Natural 20! The
Black Network got a first hand look at what
a Final Strike looks like. The blast took out 2 whole blocks around
the Temple, rocking Zhentil Keep!

Normally this would end any adventures life, but Mystra had heard
Tarlyn's call as he broke the staff. So
for a short time he was taken back to his Goddess. And as a thank you
for being a Champion of her cause
she allowed him to "make" a sword taken from himself. And so Cyric's
Bane was born. (And yes I still have
the stats on it.) Since this has happen he has returned to the
Realms.. and once again is defending the
ways of Mystra. This is all before the events of 4th Edition.

So based on what I have shared you can see why I think I am both
Storyteller and Slayer.

Josiah

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Nov 7, 2008, 3:25:45 PM11/7/08
to josi...@googlegroups.com
DR wrote:

"During this time my Drow had taking a liking to a Female Priestess that had a magical
slave collar on."




     I find your ideas intriguing sir, and I'd like to subscribe to your newsletter.

-J

Michael

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Nov 11, 2008, 12:43:57 AM11/11/08
to Josiah's Denver Region 4th Edition Dungeons & Dragons Roleplaying Group
I'm a mix of instigator/thinker with a tinge of storyteller. I like
making things happen, and if I think it's in character I'll make a
purely bad decision, for two reasons.
We all make bad choices, I get bored when PCs *never* do anything
stupid, and... it's fun getting out of those messes, which is where
the thinker comes in. I love figuring out ways to get myself out of a
bad situation, especially one that I've created.

The storyteller part of me comes in with... I love story. I hate
disrupting story. Recurring villains are too much fun for words;
especially ones with power/authority/personality. I won't go out of
my way to "instigate" if my character wouldn't do that. I won't think
my way out of every problem in a fashion that my character wouldn't.

This is, of course, oversimplification, but that suits my playstyle
well enough. With one more note: if a DM makes incredibly difficult
encounters, I will start optimizing. I enjoy character optimization,
and I can do it pretty well, but will only do so when the campaign
calls for it.

-- The Instigator --

An instigator enjoys making things happen.  She has no patience for
careful planning or deliberation.  She’ll open an obviously trapped
chest “just to see what happens.”  She provokes authority figures and
opens dungeon doors to bring more monsters into an already difficult
fight.  The instigator loves the vicarious thrill of taking enormous
risks and sometimes just making bad choices.  The instigator can be
disruptive, but she can also be a lot of fun for the other players.
Things rarely grind to a halt with an instigator in the group, and
the
stories that get retold after the game session often revolve around
whatever crazy thing the instigator did this week.

AN INSTIGATOR . . .
- Likes to make things happen.
- Takes crazy risks and makes deliberately bad choices.
- Thrives in combat and dislikes having nothing to do.
- Takes decisive action when things grind to a halt.

Josiah

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Nov 12, 2008, 10:40:27 AM11/12/08
to Josiah's Denver Region 4th Edition Dungeons & Dragons Roleplaying Group
It sounds like your playstyle can be very helpful in driving the story
forward in a game. That's a good thing. As far as optimization goes,
I don't think there's anything wrong with it, as long as there is a
good, solid character concept and personality to go along with the
numbers. I don't discourage a bit of powergaming when it comes to
character build choices, but I never want anyone to feel like it's
necessary, either. I don't aim to run the kind of game where players
feel forced to make their characters as "efficient" or "powerful" as
possible, just to survive or deal with the challenges in the
campaign. I'd much rather see everyone make characters that interest
them, based on themes and concepts which they find compelling, fun,
and cool, even if it means they're not as statistically "ideal" as
they could be. I'll tailor the level of pure system difficulty to fit
the capabilities of the characters.

Show me an intriguing character, and I'll be happy. I won't punish
anyone for making their characters weaker than expected average, nor
for deliberately optimizing. Just play the character that you'll
enjoy the most.

randome...@gmail.com

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Nov 12, 2008, 4:08:10 PM11/12/08
to Josiah's Denver Region 4th Edition Dungeons & Dragons Roleplaying Group
My turn!
I think I'd have to put myself down as.. an Explorative Instigatorial
PowerThinker.
- I just plain love exploring and finding shiny new things, especially
if the shiny new things are baffling monsters on murderous rampages.
This sort of leads to..
- StoryListener: Not much of a storyteller, but enjoys stories quite a
bit, because of that whole Explorer part.
- I think about things, and I think about them even better in combat
situations.
- And, if there are no other instigators in the group, I become one.

My grammar hurts.

Tim

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Nov 13, 2008, 8:17:44 AM11/13/08
to Josiah's Denver Region 4th Edition Dungeons & Dragons Roleplaying Group
This seems to me to be the kind of thing that changes based on the
type of game you're playing. It's tough to narrow down how a person
behaves, in general, when the gaming situations in which they find
themselves are so different from one another.

Josiah and I have been running some combat play tests in our spare
time to get used to the new version. In that game, I'm never an actor/
watcher - it's all about kicking ass, taking names, and whining
whenever he tries to throw in puzzles or role-playing encounters. I
ain't got time to make a profile.

This would also, I believe, have to vary based on the type of
character you want to play. I've played characters recently to geared
my behavior towards Actor / Instigator; Watcher/ Thinker; and Power
Gamer/Rules Lawyer (I made that last one up. But it really should be
in there.)

For Old Wine, New Wine Skins, I plan on approaching the game with the
Actor/Instigator mindset; it's the one that has been the most fun as
of late. Though I will be building the character with optimization in
mind - the 4th ed system seems to have a great potential for being
unforgiving to someone who doesn't optimize their character somewhat
during creation.

side note: OK, Josiah - Actor AND Storyteller? Really, bud? There's a
large enough difference there that two different types were warranted?
And God help you if you actually type out the, "Well, if you don't
understand the difference, you're clearly incapable of being either of
them" response that you're thinking of.

On Oct 24, 4:09 pm, Josiah <firesnakear...@gmail.com> wrote:

Josiah

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Nov 13, 2008, 11:55:33 PM11/13/08
to Josiah's Denver Region 4th Edition Dungeons & Dragons Roleplaying Group


On Nov 12, 2:08 pm, "randomexiste...@gmail.com"
<randomexiste...@gmail.com> wrote:

> My grammar hurts.



I think that vitamin B12 helps with that. (The more you know!)

Josiah

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Nov 14, 2008, 12:04:03 AM11/14/08
to Josiah's Denver Region 4th Edition Dungeons & Dragons Roleplaying Group
I didn't actually write or come up with those types. That whole thing
is cut right from the Dungeon Master's Guide. Blame James Wyatt.

Also, Tim, I don't like to tell people that, "if you don't understand
the difference, you're clearly incapable of being either of them,"
but, well, if the shoe fits....

It's not about how you behave in the context of whatever game you're
in. It's about what you most enjoy, personally, independent of the
external situation you find yourself in. It's okay not to fit neatly
into one of the categories. I think that most people would identify
with a range of them. But usually a player can point to one or two of
these "types" as being the largest contributing factor(s) to their
gaming fun, and the generally-speaking best motivator(s) for them in a
game.


That being said, I myself am all of them. And it depends on the
game. And the type of character. And stuff.

Wild_Imagination

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Nov 15, 2008, 1:04:45 AM11/15/08
to Josiah's Denver Region 4th Edition Dungeons & Dragons Roleplaying Group
Before that I believe this came from one of the infamous RPG Net Guide
where the types were Roleplayers, Real Men/Women, Loonies, and
Munchkins. Roleplayers get into their character and often talk in
character ... Real players enjoy intimidation as a tactic ... Loonies
are nuts but fun ... Munchkins always min/max their character into
demi-god status and are often used as shields and cannon-fodder.


Laters,
- Steve

Josiah

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Nov 21, 2008, 9:44:02 AM11/21/08
to Josiah's Denver Region 4th Edition Dungeons & Dragons Roleplaying Group
The REAL question is...

...which one of THESE are you?



http://www.youtube.com/watch?v=zFuMpYTyRjw

Chad

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Nov 26, 2008, 7:00:13 PM11/26/08
to Josiah's Denver Region 4th Edition Dungeons & Dragons Roleplaying Group
Actually I think its based on a paper written in the very early 90's.
The guy wrote it based on the playstyles he saw in various MUDs (yes,
I'm old). It was broken down into the four groups of: Socializers,
Achievers, Explorers and Killers. Here's a link if you're interested,
pretty decent read.

http://www.mud.co.uk/richard/hcds.htm

On Nov 14, 11:04 pm, Wild_Imagination <WildImagination.M...@gmail.com>
wrote:

Josiah

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Nov 26, 2008, 7:19:22 PM11/26/08
to Josiah's Denver Region 4th Edition Dungeons & Dragons Roleplaying Group
On Nov 26, 5:00 pm, Chad <chad.mcm...@gmail.com> wrote:
> Actually I think its based on a paper written in the very early 90's.
> The guy wrote it based on the playstyles he saw in various MUDs (yes,
> I'm old).



I used to play MUDs. Back before all of this newfangled MMO stuff
came about...

Wild_Imagination

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Nov 27, 2008, 12:41:41 PM11/27/08
to Josiah's Denver Region 4th Edition Dungeons & Dragons Roleplaying Group
I actually (with some friend's help) ran TrollMUD at UCD. I was
Trollz on it. I'm not old, just experienced!


Laters,
- Steve

Josiah

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Nov 27, 2008, 12:55:39 PM11/27/08
to Josiah's Denver Region 4th Edition Dungeons & Dragons Roleplaying Group
On Nov 27, 10:41 am, Wild_Imagination <WildImagination.M...@gmail.com>
wrote:
> I actually (with some friend's help) ran TrollMUD at UCD.  I was
> Trollz on it.  I'm not old, just experienced!


Nope. You're old. Sorry.

(Me too.)

Richard Orf

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Nov 27, 2008, 1:06:24 PM11/27/08
to josi...@googlegroups.com
You are only as old as the people you hang out with.
--
Richard Orf
1410 Grant Street
Suite C-309
Denver, CO 80203
(303) 813-9316

Josiah

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Nov 27, 2008, 1:08:41 PM11/27/08
to Josiah's Denver Region 4th Edition Dungeons & Dragons Roleplaying Group
On Nov 27, 11:06 am, "Richard Orf" <richard...@gmail.com> wrote:
> You are only as old as the people you hang out with.


Then either way, I'm always going to be accused of something
presumably uncomplimentary. Either I'm old, or a pedophile. You
can't win for losing.

By the way, Rich, you still definitely have a standing invitation to
come and play with one or BOTH of my groups, whenever you're in town
and not busy. Come this Sunday, or any other time we schedule a game!

Richard Orf

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Nov 27, 2008, 1:13:46 PM11/27/08
to josi...@googlegroups.com
I'm currently in Shiloh (not the bloody one) but am anticipating being back in town bloody late on Saturday, which means, barring a fistfight with my girlfriend, I might be able to show up. Also providing I pack my hockey gear.

I have a hockey game that I'd need to leave for by 2030 or so. I'll let you guys know as soon as I can if I can make it.

I suppose I ought to roll up a character as well.

Thanks for the accommodation.
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