In what might have amounted to the best/worst idea I've ever had, chat & I started working on a clone of Dope Wars (aka Drugwars). Dubbed Derp Wars by viewers, the plan is to use the game in educational content. Expect a full tutorial on DEV as well as a YT post coming up in the next week or so! :D
dopewars is a free Unix/Win32 rewrite of a game originally based on "DrugWars" by John E. Dell. The idea of dopewars is to deal in drugs on the streetsof New York, amassing a huge fortune and paying off the loan shark, whileavoiding the ever-annoying police. The Unix/Win32 rewrite, as well asfeaturing a so-called "antique" mode which closely follows the original,introduces new features such as the ability to take part in multi-player games.dopewars aims to be highly configurable, and what you can't change in theconfiguration files you can change by poking around in the source, which isfreely available under the terms of theGNU General Public License.
A framework for writing AI clients for dopewars withPerl (and a simple example client)is available courtesy of Dave Madisonhere. A version ofdopewars which implements an improved AI, using a behaviour-basedarchitecture, is alsoavailable.
If you discover a bug in the version you have, check the download pagefor a later version (or try thedevelopment code at GitHub); chances are that the bug has already been reported and it's been fixed.If not,open an issue.
The quick pace and dark humor of the original Dope Wars made Wall an instant fan after a friend emailed him the DOS version a couple years ago. Wall, a computer programmer and juggler who moved to New York from England, was so smitten by the game that he decided to take it to the masses who use Windows.
Ian Wall is dope. He\u2019s so dope, he\u2019s the dope king, ensconced in his Queens apartment, cooking up new ways for international cartels to unload Ecstasy, smack, and shrooms. Fortunately for Wall, the illicitness is taking place online, where nearly a half million gamers have downloaded his hometown drug dealing simulation, Dope Wars, making it one the top ten most popular shareware titles along with Pac-Man and Quake.
Since it was first developed for DOS systems in the mid 1980\u2019s, Dope Wars has become the underground\u2019s answer to Solitaire \u2013 quick to install, easy to play, and, thus, tailor made for incessant work day lulls. Now Wall, who resurrected the low tech, high satire game on a lark for Windows last year, is trying to keep up with subsequent demand, putting the finishing touches on a souped-up Version 2.0, expected to hit the wires this month. \u201CI had no idea so many people were addicted to the game,\u201D the 31 year old says, \u201CI guess it\u2019s kind of like Tetris.\u201D On speed.
Because there are no fat graphics to weigh down Dope Wars, the game is indeed fast, fast, fast. You might say it\u2019s a bit of aesthetic genius: all the action takes place via a nifty little text panel that\u2019s about as complicated as your desktop calculator. Players start out with $2,000 and 31 days to make as much money buying and selling drugs as they can. To do this, they click on buttons which represent subway rides to neighborhoods including the Bronx, Coney Island, and Central Park. Every hood has its own market prices, which fluctuate according to police busts and plain old serendipity (\u201CColombian freighter dusted the Coast Guard!\u201D, reads one bulletin, \u201CWeed prices have bottomed out!\u201D).
To pump up the competition, he added a makeshift multiplayer application, which allows dealers from around the world to post their scores in a table online. Wall also made a site for the game last March (www.beermatsoftware.com/dopewars), and was lucky enough to find a sympathetic geek at Downloads.com - a popular, through generally conservative shareware site - who agreed to carry Dope Wars. \u201CFortunately, he was a fan of the original game,\u201D Wall says, \u201Cso he was quite receptive.\u201D
With the Windows facelift, the game took off, even getting the ultimate props: a denouncement by a politician (in this case, Kansas Senator Sam Brownback who dissed the game in December). Undaunted, addicts around the world populate the Dealers Den. Two transcontinental twentysomething friends, Olivier \u201COzh\u201D Richard and Axel \u201CAx\u201D Estable created a fan haven (www.frenchfragfactory.net/dopewars). \u201CIt's a great feeling when you just bought at rock-bottom price and sell when the cops make a bust and the prices are outrageous!\u201D Estable enthuses, \u201CIt feels like a stock market. Except there is no risk.\u201D Rich Galichon, a 31 year old computer consultant from New York puts it more succinctly: \u201Cit\u2019s a quick diversion.\u201D
Diversionary low tech computer games like Dope Wars, it seems, are all the rage these days. According to report issued last month by Media Metrix, a technology research firm, 36.5 million people in the U.S. played Solitaire and other quick n\u2019 easy Windows-bundled titles. Anya Sakarow, an analyst with Jupiter Communications in New York, estimates that nearly 80% of all online games are so-called parlor games like bridge, Minesweeper, and black sheep like Dope Wars. \u201CThe growth in online game play will be dedicated to the casual player,\u201D she says.
For the upcoming version of Dope Wars, Wall\u2019s promising to add jazzy skins for the on-screen interface, plus he\u2019s tweaking existing glitches so dealers can\u2019t cheat. And how does the original DOS developer of Dope Wars feel about Wall\u2019s piggybacked success? The elusive programmer has sent Wall a few congratulatory emails, but wishes to remain anonymous. \u201CHe\u2019s a respectable computer programmer,\u201D Walls says, \u201Che doesn\u2019t want to be know for creating drug dealing programs on the side.\u201D
These items can then be equipped to a HUSTLER (playable character) to interact with our Dope Wars MMO and its modules, we anticipate primarily in the form of mini-games. Unequipped Hustlers are free to mint, and can be customized by trading for GEAR on Quix, allowing anyone to participate in our MMO metaverse and mini-games.
Dope Wars is currently executing on a two-part internal governance proposal which has passed by unanimous decision on both Snapshot Part1, Part2 and Tally P1, P2 in favor of registering Dope Wars as a Not for Profit Limited Liability Company under representation from MIDAO. As defined by the DW Operating Agreement, DOPE holders are stakeholders with varying levels of contribution that can be remunerated for their efforts as valued by the DAO by way of onchain Tally vote decree. This marks a major milestone in protecting builders contributing to the Dope Wars ecosystem and sets the legal foundation for further growth of the project and acceptance of grants such as this.
Optimism native?: No, Dope NFT contract deployed on Ethereum mainnet on 31 Aug 2021. However, through the process of claiming GEAR, and equipping HUSTLERS, the intention is to progressively move the bulk of our NFT transactional to Optimism, and we expect this to increase further based on the Optimism-based releases discussed in greater detail below.
Yes, unsuccessfully. Dope Wars received detailed feedback from prominent OP delegates in our previous proposal, which we have considered when making this new proposal. We have significantly reduced the amount of OP requested and adjusted our developer incentives allocation. The previous draft proposal and discussion is here: -gf-phase-1-proposal-dope-wars/2722/101
How will the OP tokens be distributed? (please include % allocated to different initiatives such as user rewards/marketing/liquidity mining. Please also include a justification as to why each of these initiatives align with the problem statement this proposal is solving.)
Over what period of time will the tokens be distributed for each initiative? Shorter timelines are preferable to longer timelines. Shorter timelines (on the order of weeks) allow teams to quickly demonstrate achievement of milestones, better facilitating additional grants via subsequent proposals.
The most imminent goal for this Optimism distribution is to incentivize users to interact with Dope Wars mini-games. Currently there are a number of experiences being built by different community members, of which three are at or near completion: $PAPER Rock Scissors, Dope Frenzy and the MMO metaverse MVP.
This structure is an evolution from our previous process, and of that described by Vitalik, and will help guide the future of Dope DAO well beyond the OP incentives. Adherence to proper RADIP processes will be cited as a requirement in our Operating Agreement upon registration as a not-for-profit LLC with MIDAO in the Marshall Islands.
The goals for the RADIP are to augment transparency and accountability and to encourage the onboarding of new dev talent into our ecosystem through a more defined structure and process.
Most importantly, RADIP is a way for the DAO to hold freelancers accountable for their work. Also, this process facilitates the DAO to incentivize work in areas that require attention. The structure we propose is experimental. We expect this will require iteration as we progress and learn. Components we expect to begin to develop early on include templates for proposals, and a timeframe oriented process for the review process.
All proposals for mini-games or other work on DW will begin on Snapshot. The proposer details the scope of work and intended outcomes. The proposer sets both a product delivery payment amount and an ongoing support payment amount. The delivery payment is sent, via Tally vote, upon release and review of the mini-game/submitted work. The support payment becomes available in a proposed timeframe after the release, i.e. +/-3-6 months. This is to hold the proposer accountable for bugs, time for stress testing, etc. Then the proposer can be paid up to the maximum support allocation in installments, i.e. monthly over a 3-6 month period, via DAO Tally vote for each payment.
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