Ultitude’s Weekly Digest
Everything you need to know that’s Ultitude related
Monday - No game scheduled. Take a break!
Wednesday - Practice starts 6:30pm for 7:00pm at Pirates. Bring a friend!
Saturday - Ultitude vs DOH league game. Time & Place TBC.
10. The Check
10.1. Whenever play stops during a point for a time-out, foul, violation, contested turnover, specified turnover, contested goal, technical stoppage, injury stoppage, or discussion, play must restart as quickly as possible with a check. The check may only be delayed for the discussion of a call.
10.2. Player positioning after a call (except in the case of a time-out, and unless specified otherwise):
10.2.1. If play stops before a pass is thrown, all players must return to the location they held when the call was made.
10.2.2. If play stops after a pass is thrown, then:
10.2.2.1. if the disc is returned to the thrower, all players must return to the location they held when the thrower released the disc, or the time of the call, whichever is earlier.
10.2.2.2. if the result of the play stands all players must return to the location they held when either the pass was caught, or the disc hit the ground.
10.2.2.3. if a player other than the thrower gains possession as a result of an uncontested breach, all players must return to the location they held when the breach occurred.
10.2.3. All players must remain stationary in that location until the disc is checked in.
10.3. Any player may briefly extend a stoppage of play to fix faulty equipment (“equipment”), but active play may not be stopped for this purpose.
10.4. The person checking the disc in must first verify with the nearest opposition player that their team is ready.
10.4.1. If there is an unnecessary delay in checking the disc in, the opposition may give a verbal warning (“Delay of Game”) and, if the delay continues, they may check the disc in by calling “Disc In”, without verification from the opposition.
10.5. To restart play:
10.5.1. when the thrower has the disc:
10.5.1.1. if there is a defender within reach, the defender must touch the disc.
10.5.1.2. if there is not a defender within reach, the thrower must touch the disc to the ground and should call “Disc In”.
10.5.2. when the disc is on the ground, the defender nearest to the disc must call “Disc In”.
10.6. If the thrower attempts a pass before the check, or a violation of 10.2 is called, the pass does not count regardless of whether it is complete or incomplete, and possession reverts back to the thrower. |
Ultitude.
Ultitude’s Weekly Digest
Everything you need to know that’s Ultitude related
Monday - League game vs. Rangers @Wits. Warm up 18:30, game on 19:00!
Wednesday - Practice drills and game v Tailwhip. Please try get there earlier than usual to make time for the friendly game to help prep our Nationals players ;-) 18:30 - 19:25 for practise, then 19:30 - 21:00 v Tailwhip.
Saturday - Fun chilled pick up! 15:30 @ Pirates is plan A if fields are free (top fields were open this past week). Else, nearby in Melville is plan B (https://goo.gl/maps/UDmHw2v32sF2). Keep an eye out on whatsapp "Discs of Fury" for updates. Bring friends!
Bank name: Standard BankBranch name: ROSEBANKBranch code: 4305 (or 051001 051001 universal branch code for EFT)Account holder: THE CHAIRMAN ULTITUDEAccount number: 006769195Account type: SAVINGS
On https://rules.wfdf.org/, the decision diagrams are a very useful supplement to the textual rules. Get it here: http://www.wfdf.org/about/meeting-minutes/doc_download/621-wfdf-rules-of-ultimate-2017-decision-diagrams. Also note handy apps for rules: * Apple iOS: Search for Ultimate Rules WFDF 18.3 "Pick" Violations ![]()
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