Hi again!
I was able to trace it back to some of my Vector-Matrix-Conversions.
So this is probably not
a Jinngine issue. Sorry to bother you because of this. It is always a
pain to keep all the
different Math-Implementations and World-Models in sync.
Which brings me to another, related question:
Does Jinngine make assumptions on the coordinate system? I was unable
find documentation about this.
I had a brief look at the source, but it didn't jumped at me.
My current conversion assumes it to have:
up : y
right : x
out of screen : z
But I'm not sure if this is correct. The default gravity-direction
seems to be correct.
I would be glad to hear from you!
Roland