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Xaero Degreaz
,
Morten Silcowitz
3
12/9/12
Is it possible to just detect collisions, without simulating one?
Hi, thanks for the response :) I decided to kinda work around it. When contact is made, I just set
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Is it possible to just detect collisions, without simulating one?
Hi, thanks for the response :) I decided to kinda work around it. When contact is made, I just set
12/9/12
Mario Lenci
, …
Jeffrey Elrod
6
11/10/11
Android
Yes ... I think the problem is on my end. I have to limit the number of physics objects when running
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Android
Yes ... I think the problem is on my end. I have to limit the number of physics objects when running
11/10/11
Mario Lenci
3
9/26/11
room
is it possible that when a body is too fast it just pass trought the walls in between 2 frames? cause
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room
is it possible that when a body is too fast it just pass trought the walls in between 2 frames? cause
9/26/11
Mario Lenci
,
Morten Silcowitz
3
9/26/11
Rotation Matrix3 to Matrix4
Hi, thanks for the advice, it seems to be the right way to do it but i still have some problem with
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Rotation Matrix3 to Matrix4
Hi, thanks for the advice, it seems to be the right way to do it but i still have some problem with
9/26/11
Cheese
,
mo
2
9/21/11
Objects go through each other at high velocity?
Hi No, there isn't continuous collision detection in jinngine, What size does the boxes have?
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Objects go through each other at high velocity?
Hi No, there isn't continuous collision detection in jinngine, What size does the boxes have?
9/21/11
jfelrod1960
, …
mo
18
8/31/11
Using GeneralizedForce
Hi Morten, Thanks again for the help. I should have something to show you very soon. I saw another
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Using GeneralizedForce
Hi Morten, Thanks again for the help. I should have something to show you very soon. I saw another
8/31/11
Abhishek Verma
,
Morten Silcowitz
7
8/3/11
[jinngine] jumping ragdoll
Hi Morten, Thanks for reply. Keep up the good work. I have tried geometry_rework branch and things
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[jinngine] jumping ragdoll
Hi Morten, Thanks for reply. Keep up the good work. I have tried geometry_rework branch and things
8/3/11
Navonil Mustafee
,
Morten Silcowitz
2
7/10/11
Simulation using Jinnigine + Jinnigine with Java 3-D
Hi :) You can always do things as fast as you want to. Every time you call Scene.tick() all object
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Simulation using Jinnigine + Jinnigine with Java 3-D
Hi :) You can always do things as fast as you want to. Every time you call Scene.tick() all object
7/10/11
jfelrod1960
,
Morten Silcowitz
3
7/6/11
Rotation matrix from Geometry is not matching Rotation matrix from Body
Hi Morten, I made the changes you suggested. The 3D rendering engine I'm using contains a spatial
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Rotation matrix from Geometry is not matching Rotation matrix from Body
Hi Morten, I made the changes you suggested. The 3D rendering engine I'm using contains a spatial
7/6/11
jfelrod1960
,
Morten Silcowitz
3
7/4/11
Cylinder or UniformCylinder Geometry
No not yet. I downloaded the geometry-rework branch. I didn't want to write it if someone has
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Cylinder or UniformCylinder Geometry
No not yet. I downloaded the geometry-rework branch. I didn't want to write it if someone has
7/4/11
Javier Fernández
,
Morten Silcowitz
3
5/3/11
Contact
Hi Morten, Thanks again for your help, it worked... Javier 2011/4/30 Morten Silcowitz <morten@
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Contact
Hi Morten, Thanks again for your help, it worked... Javier 2011/4/30 Morten Silcowitz <morten@
5/3/11
Javier Fernández
,
Morten Silcowitz
3
4/26/11
Dodecahedron Geometry
Thanks! 2011/4/26 Morten Silcowitz <mor...@silcowitz.dk> Hi, Maybe take a look at http://code.
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Dodecahedron Geometry
Thanks! 2011/4/26 Morten Silcowitz <mor...@silcowitz.dk> Hi, Maybe take a look at http://code.
4/26/11
Erwin Coumans
,
mo
2
3/2/11
offline demos
I tried it, and it works offline on both Ubuntu 10.10/ Chrome as well as on Win7 / Firefox. nice :)
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offline demos
I tried it, and it works offline on both Ubuntu 10.10/ Chrome as well as on Win7 / Firefox. nice :)
3/2/11
Michael Nischt
,
Morten Silcowitz
12
2/7/11
OpenCL plug-in
On Mon, Feb 7, 2011 at 1:48 PM, Michael Nischt <michael...@gmail.com> wrote: > Hey
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OpenCL plug-in
On Mon, Feb 7, 2011 at 1:48 PM, Michael Nischt <michael...@gmail.com> wrote: > Hey
2/7/11
mo
,
rschwemm
2
1/31/11
Setting some goals for the 0.9 release...
On Jan 30, 2:30 pm, mo <mor...@silcowitz.dk> wrote: > Hi people. If you are up for it,
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Setting some goals for the 0.9 release...
On Jan 30, 2:30 pm, mo <mor...@silcowitz.dk> wrote: > Hi people. If you are up for it,
1/31/11
rschwemm
,
mo
4
12/9/10
Trouble ConvexHull-Bodies to work properly
On Dec 9, 4:22 pm, mo <mor...@silcowitz.dk> wrote: > Nice to hear that you got it working.
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Trouble ConvexHull-Bodies to work properly
On Dec 9, 4:22 pm, mo <mor...@silcowitz.dk> wrote: > Nice to hear that you got it working.
12/9/10
Nav
,
Morten Silcowitz
4
11/27/10
Problem compiling jinngine example
Oh yes, thats the unit tests. Alternatively, you can delete the unit tests if you don't plan to
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Problem compiling jinngine example
Oh yes, thats the unit tests. Alternatively, you can delete the unit tests if you don't plan to
11/27/10
Erwin Coumans
, …
mo
20
11/13/10
how to run the demos?
Good that it works :) No there isn't any other scene in the applet.. I'll add some more and
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how to run the demos?
Good that it works :) No there isn't any other scene in the applet.. I'll add some more and
11/13/10
stopwalve
,
mo
6
11/10/10
static concave tri meshes
Yes, I considered using a series of ConvexHulls. May have to try it..... Again, many thanks. On Nov
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static concave tri meshes
Yes, I considered using a series of ConvexHulls. May have to try it..... Again, many thanks. On Nov
11/10/10
MrCoder
, …
Morten Silcowitz
9
11/3/10
Using only collision detection + resonse
On Wed, Nov 3, 2010 at 7:23 PM, MrCoder <rikard...@gmail.com> wrote: > Right, that's
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Using only collision detection + resonse
On Wed, Nov 3, 2010 at 7:23 PM, MrCoder <rikard...@gmail.com> wrote: > Right, that's
11/3/10
bowljoman
,
mo
26
10/8/10
Red5 demo
Excellent! I'm glad I wasnt alone at having to devote a full day to the issue. And Im even more
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Red5 demo
Excellent! I'm glad I wasnt alone at having to devote a full day to the issue. And Im even more
10/8/10
bowljoman
,
mo
4
10/3/10
Rotation
Scrunching Scrounging around in the away3d API I found this function http://away3d.com/livedocs/3.5.
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Rotation
Scrunching Scrounging around in the away3d API I found this function http://away3d.com/livedocs/3.5.
10/3/10
mo
9/6/10
Capsules
Changes for supporting capsules are now in svn/trunk. Please let me know how it works out, should you
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Capsules
Changes for supporting capsules are now in svn/trunk. Please let me know how it works out, should you
9/6/10
Senseï
,
Morten Silcowitz
4
9/4/10
Momentum
> 2- Set the current local transformation of the geometry to the inverse of > the one applied
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Momentum
> 2- Set the current local transformation of the geometry to the inverse of > the one applied
9/4/10
Pierre LABATUT
,
mo
3
8/18/10
How to detect collisions
Thanks, that worked as expected. I have written my own ContactTrigger to monitor almost everything.
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How to detect collisions
Thanks, that worked as expected. I have written my own ContactTrigger to monitor almost everything.
8/18/10
Pierre LABATUT
,
mo
2
8/18/10
Compilation error
ah, forgot to commit the changes in the examples project, please update it now On Aug 18, 1:08 pm,
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Compilation error
ah, forgot to commit the changes in the examples project, please update it now On Aug 18, 1:08 pm,
8/18/10
leto
, …
mo
15
8/17/10
jinngine and android
Thanks mo. However it doesn't help that much ;) But, I am currently learning the concepts and
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jinngine and android
Thanks mo. However it doesn't help that much ;) But, I am currently learning the concepts and
8/17/10
mo
, …
Pierre LABATUT
8
8/11/10
Capsules
Hi, Cool, thanks for the update. I played with capsule to model laser beam. It seams to work as
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Capsules
Hi, Cool, thanks for the update. I played with capsule to model laser beam. It seams to work as
8/11/10
mo
,
Mikkel Petersen
10
7/26/10
Universal joint ready for testing in svn
Yes your ragdoll works well..I'll take a look on how you've implemented it, thanks ! On Jul
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Universal joint ready for testing in svn
Yes your ragdoll works well..I'll take a look on how you've implemented it, thanks ! On Jul
7/26/10
Mikkel Petersen
,
mo
6
7/13/10
More joints ?
Great, I'm looking forward to try the new UniversalJoint. On Jul 9, 1:51 pm, Mikkel Petersen <
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More joints ?
Great, I'm looking forward to try the new UniversalJoint. On Jul 9, 1:51 pm, Mikkel Petersen <
7/13/10