Sonic X Volume 1 Gba

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Lenora Rademacher

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Aug 5, 2024, 2:01:57 PM8/5/24
to jikkickbathou
Howeverafter loading Halion Sonic I noticed that the HSO sounds have a VERY low volume compared to the other Halion sounds, when selected from within the Halion Sonic (SE) VST instrument in Cubase 6.

This all started when I felt like doing a sequel to the Sonic Shorts Collection. I thought why not make a collaboration flash instead? Around 50 artist wanted to join so we decided to make a few volumes of shorts. We had a lot of fun making this. Had a few troubles here and there completing it but they were minor. We have some great artist in this collab and it really shows! Be sure to check out the other volumes!


Can somebody help me please. I have several Midi tracks in Cakewalk that I use with Halion Sonic. Sonic has 3 modes for program changes: Gm, Multi and OFF. Mine is set to OFF. I set my Halion Sonic mixer to desired values.... As soon as I stop and play from beginning, volume parameters are resetting in Halion Sonic... I have tried moving volumes to desired position and save VST preset and re-open, but have same issue. Is it possible to disable those program changes in Cakewalk tracks... or what would be the right way to deal with this?


Ok, Figured it out! It is Sonic that is acting up. For those who might encounter same issue. You have to right click on individual Sonic mixer slider and click tiny menu "forget CC" on specific channel, then it would not reset on start/stop.


In Kontakt, whenever I load up an instrument I haven't used before, I always go into the Instrument Options (click the wrench to get into the instrument's settings, than click on Instrument Options, then click on Controllers), and then I remove the check for the box labeled Accept standard controllers for Volume and Pan, and then I save the modified instrument in the same folder, with "Bob's - " added to the front of the name. I also make sure to pull the master volume for the instrument down quite a bit, so that it is close to where I generally have things set for use in the project. (The instrument's initial volumes are always way too high for my liking).


The other choice would be to skip the above, and set the instrument's volume using the fader on the Cakewalk midi track for that instrument. I almost always do the above, and then, because I save the instrument with the change - adding "Bob's - " to the front of the instrument's name, so next time I want to use that instrument I already know those changes were made.


The third issue contained is by far the strongest, and addresses the fate and whereabouts of E-102 Gamma from Sonic Adventure and the introduction of E-123 Omega from Sonic Heroes. This issue was spellbinding and emotionally-charged, making it one of the best Sonic comics in recent memory.


Finally, the end of the graphic novel contains around a dozen pages filled with fantastic bonus features! We get data profiles that explain the full comics history of all the characters that star in this story arc, a Robotnik family tree, a cover gallery, and more! Archie really went the extra mile to make this first volume complete, and I for one am highly impressed with the final package.


This graphic novel retails for $11.95 and can be found at many retail book stores. But why go to the trouble of hunting it down, when Amazon has it available for a couple bucks below retail at about $7 and with FREE shipping (click here to go direct to it)? They also have Sonic Universe Volume 2: 30 Years Later available for pre-order at the same great price.


Today, Marvell is announcing that its Teralynx 10 51.2T switch chip is being produced in volume. The new 5nm switch chip can offer up to 64 ports of 800GbE, or 512 ports of 100GbE. At the same time, the company is also announcing SONiC support for Teralynx 10, which is a big deal in the open networking community.


With the ability to split the 64 ports of 800G into 512 ports of 100G, the switch has a high radix. For example, 256 100G links can be used for downstream devices while higher capacity links can be used to link other switching layers. This flexibility can lower the need for switches in larger clusters.


Doesn't the background volume seem a little.. overbearing? I don't remember it being this loud back in the day, I can barely hear the voices English or Japanese. If I get it loud enough to actually hear the voices my tv is blaring loud music at me. There seems to be no in between. Anyone else having the sound issue?


Been that way since at least Gamecube, as I didn't play it on Dreamcast. I always noticed it...the music is much louder than the voices to the point where it's trying to drown them out. That and the voices tend to overlap...;>_>


I've found that little noises in the background I never even used to know about seem to have become more noticable than the music. For example the fire/rain in White Jungle and the dripping in Aquatic Mine.


Ah.. Guess it's just been a long time and I forgot about that. It really is all over the place, but I guess all we can do is bear with it. I mean it's not that bad, just can't turn my tv up to hear the voices. xD


for quite some time I was trying to figure out how I could fade in (and out) bits of music (resp. live_loops). I did not want the fade to be dependant on the runtime of the loop (such as to set amp of a sample or synth using a line I am ticking through). So I came up with this solution:


dear @Martin this argument is very interesting for me.

i am a newbie of sonic pi and i am discovering all potentialities of this software.

one of my fatigues is just discover how to make fade in and fade out of the samples and synths but also the tracks themselves.

i would like not to use editing to create new tracks

so: can i ask u again to explain it to me?!

sorry and thanks a lot


in_thread: building tunes which run (for the time of all sleeps added up including loops) and end automatically. A linear and traditional way to build a track. If you evaluate several times (= press the run-button), you will create a new running tune (more precisely: you will create new threads any time you press run)


live_loop: live playing, tweaking the code while it runs, potentially never ending execpt you stop the whole buffer (press the stop-button) or one live_loop by inserting stop and run the code again. By pressing run there will be no new instances of your existing live_loops. Sonic Pi just looks at whether new code has been added. This way extend and tweak your tracks during runtime.


To manipulate the volume, you will have to dynamically increase/decrease your amp levels. This must somehow happen in time and cannot (be easily) done independant from all your sleeps. So usually the runtime of a loop (or live_loop) determines not only how long your music or some musical element plays but also how fast or slow you can fade (or teak any other value automatically during runtime).


building on @Eli suggestion to use set_volume! I coded a short example which might help. Usually I do not use in_thread but I guess, that is what you might have had in mind. I am also not sure I did the counting right (did not check twice) but I hope the comments are correct; anyway, I guess the overall principle is sketched out (surely there are other ways to achieve similar results):


hi @Eli thank u so much

this evening is dedicated to coding cause i am working at the tracks for my school (conservatory)

i hope that this occasion can be good to learn coding and with your company this can happen


After 2 months volume 2 is here! We have some great artist and they did a awesome job on their shorts. We had lots of fun making this collab and we hope you will enjoy it too! Also since there are more artist in this we don't have enough room for the credits to the left of this, DarkPengi, Insector, RJanimation, and SonicMark were also in it.


Recently Synplant has not been working correctly. Every time I play a note, no matter what patch Im using, the pitch and the volume go down instantly and after playing that one note, if I play another one nothing will happen. If I change patch it will "restart": I play one note but no matter what sound it makes, it will rapidly fall in pitch and volume.

The plugin will register the MIDI note but no sound will come out because it went to zero for some reason. I tried messing with all the DNA settings but it doesnt seem to be that. I also tried reseting every aspect and even reinstalling but the problem is still there.

Any advice on what the problem might be?Magnus Lidstrm 2016-04-13T07:14:10ZHi! I've heard of this problem from a couple of different users now, but I've never managed to get to the bottom of it. It has been very difficult to reproduce.I would deeply appreciate if you could zip up your copy of Synplant vst. You should find it under /Library/Audio/Plug-Ins/VST/Sonic Charge on Mac and usually something like Program Files/VstPlugins on Windows (but that depends on where you choose to install it).Next, send this zip as an attachment to sup...@soniccharge.com and I'll start by looking at it. Thanks a lot in advance.Sheik Yerbouti 2016-07-05T13:12:13Zany news if this problem could be reproduced/solved?Magnus Lidstrm 2016-07-07T07:44:55Z- Sheik Yerbouti wrote:

any news if this problem could be reproduced/solved?No. Sorry. I never heard back from Pedro. If you are suffering from the same problem I would be happy to take a look at your vst instead. (Follow the instructions in my previous post here.)Benedict Rhodes 2016-08-23T18:54:08ZAny word on this issue yet/do you want me to send my zipped version? Mine does it intermittently, but it happens to all versions of Synplant I'm running in every project. It also restarts again seemingly at random.Magnus Lidstrm 2016-08-23T19:16:29ZYes, Benedict, please do send me that zip cause I never heard back from Sheik or Pedro, and I have no clue how Synplant could be doing so except if there is something broken in the actual binary data / resources for some obscure reason.What exactly do you mean with "restart" btw? Branches pop back up and sound goes normal again or what?Benedict Rhodes 2016-08-23T20:34:15ZHere's the zip.Nothing changes with the branches or any of the DNA or volume or anything, but when you change patch and play a note, it plays a sound, then both volume and pitch drop and then nothing played after that works. It then sometimes just decides to start working again, but I've had it randomly occur (both stopping and starting) maybe 5-6 times since I've had Synplant. It happened when I had the demo once as well.

Let me know if you want any screenshots or anything else from my end.

Synplant.rar (**admin removed attachment**)Benedict Rhodes 2016-08-24T11:03:15ZI just re-installed it twice off two different downloads (the most recent one off this site, and my previous installer), and the previous installer version just started working again, but the newer one had the same issue as before.Fredrik Lidstrm 2016-08-25T07:28:29ZI removed the attachment you uploaded because it contains a bad Synplant 1.0 crack.If you are still having problemsMake sure you uninstall Synplant completely.Search your drive for Synplant.dll and SynplantVST.dll as well and remove them.Now start your host to verify that you do not have any Synplant showing up anymore.Remove any installers you have in your download folder.Stop downloading cracks of our products.Download the latest installer from our site.During installation make sure you select the correct version 32-bit / 64-bit.Start your host and verify that it says version 1.2.2 inside the Synplant about box.Benedict Rhodes 2016-08-25T16:42:00ZOh, sorry. I genuinely didn't realise it was a crack. I bought the legitimate version a good while ago and thought I'd always been using it.

I've removed and re-downloaded everything and it seems to be working for now. If it comes up again, I'll post in here, but thanks for the fix, a mistake on my part it seems.You need to be signed in to post a reply

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