What new features would you like to see in Jibe?

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John "Pathfinder" Lester

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Mar 30, 2011, 1:00:14 AM3/30/11
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Visitors to my Jibe world (http://bit.ly/Jibe_Pathfinder) will now notice that I've got a Google Moderator page set up in an iframe right below the Unity plugin window.  Anyone can submit new feature ideas for Jibe, vote, and leave comments on other people's ideas. 

The nice thing about Jibe is that it's embedded in a web page, so it's easy to add other page elements for folks to interact with while they are interacting with your 3d world.

If you'd like to visit the Google Moderator page directly, you can jump right to it here: http://www.google.com/moderator/#16/e=6cbdd

-John

Chris Stephens

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Mar 30, 2011, 8:22:59 AM3/30/11
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It would be nice to have more sophisticated camera controls; to be able to zoom in on objects etc. 

Having said that, however, one of the main attractions of Jibe for me at this point is precisely its simplicity. No registration, no passwords, no inventory, no complicated control system. If Jibe does get updated to add lots of new bells and whistles perhaps consider keeping a 'basic' version? (now, where have I seen that idea before?)

Chris

Sterling Wright

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Apr 1, 2011, 4:27:52 PM4/1/11
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Eventually, I am going to wish to be able to stream a video on a
surface inside the VW--an embed within an embed. Is this already
possible?

Gwenette WriterSinclair

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Apr 1, 2011, 8:00:42 PM4/1/11
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Sorry about the brick wall Pathfinder . . ran right over t and it collapsed:)  Nice!
Loved the kitties . . nice purrs.
Voice refuses to install on v.4 of Firefox.  Can you address that soon??

Mahlaos for all your creative work!
Go Forth! Create!
Gwenette Writer


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Chris Stephens

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Apr 2, 2011, 4:22:48 AM4/2/11
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As I understand it, video is possible using the Pro version of Unity.

John "Pathfinder" Lester

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Apr 2, 2011, 11:36:13 AM4/2/11
to jibe-and...@googlegroups.com, Gwenette WriterSinclair
Vivox is still working on a plugin version of the Vivox Voice Manager
that is compatible with FF4.

But in the meantime, here's a pre-release version that works!

http://depot.vivox.com/files/releases/VivoxWebVoice-1.18.3.4123-win32.signed.xpi


-John

----------------------------
John Lester
Director, Community Development
ReactionGrid, Inc.

Jibe-Unity3d Workspace: http://bit.ly/Jibe_Pathfinder
Blog: http://becunningandfulloftricks.com
Company: http://reactiongrid.com
Mobile: 617 910 0386 | Twitter: @Pathfinder

“If you want to build a ship, don’t drum up the men to gather wood,
divide the work and give orders. Instead, teach them to yearn for the
vast and endless sea.”  -Antoine de Saint-Exupéry

John "Pathfinder" Lester

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Apr 2, 2011, 11:38:30 AM4/2/11
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Correct.

If you want to add streaming videos to your environment, you need the
Unity Pro version of the editor.

Full feature comparison here: http://unity3d.com/unity/licenses.html


-John

----------------------------
John Lester
Director, Community Development
ReactionGrid, Inc.

Jibe-Unity3d Workspace: http://bit.ly/Jibe_Pathfinder
Blog: http://becunningandfulloftricks.com
Company: http://reactiongrid.com
Mobile: 617 910 0386 | Twitter: @Pathfinder

“If you want to build a ship, don’t drum up the men to gather wood,
divide the work and give orders. Instead, teach them to yearn for the
vast and endless sea.”  -Antoine de Saint-Exupéry


On Sat, Apr 2, 2011 at 4:22 AM, Chris Stephens <cstep...@gmail.com> wrote:
> As I understand it, video is possible using the Pro version of Unity.
>

Chris Stephens

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Apr 2, 2011, 2:55:16 PM4/2/11
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I think video capability, along with asset bundle streaming, and maybe optimization profiling are going to be the things which get me to spring for the Pro version eventually.

TimHolt

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Apr 13, 2011, 5:15:35 PM4/13/11
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Hopefully not too snarky of a reply but... better performance!

I've connected twice on a "not too bad" Macbook Pro and found it to be a slideshow of an experience.  See screenshot below of what happened last time I went in. That's the cursor trailing all over the place.  I've had no problems running other Unity based games so I wouldn't call it my machine.




Chris Hart

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Apr 13, 2011, 5:32:58 PM4/13/11
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Hi Tim,

 

That looks like your connection to the server timed out – John’s world takes a while to load, so perhaps you may want to try a lighter build as a comparison? Why not head to http://reactiongrid.com and try the link to our Expo space? If you are able to get in there then that would be a super sign, but if not then please let me know. I will be addressing the timeout issue in future releases of Jibe – your feedback is much appreciated!

 

Many thanks,

 

Chris

 

Description: Description: RGD-signature-chrisV2

image001.jpg

John "Pathfinder" Lester

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Apr 13, 2011, 6:00:23 PM4/13/11
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Did you try using the lower resolution version of my Jibe world?

http://jibemicro.reactiongrid.com/pathfinderlester/webplayer_800x500.html

By default I have the 1024x800 version load, and you can switch to the 800x500 version by clicking a link on the page below the Jibe world. 

But I think I'll change that and make the lower resolution one load by default from now on.


John "Pathfinder" Lester

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Apr 13, 2011, 6:10:59 PM4/13/11
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Aha, I was able to replicate what happened to you Tim!

If you load my Jibe world and then just sit at the main loader screen (see attached image "Loading01") and don't press the start button for about a minute, the Dressing Room screen will suddenly pop up for you.  But you won't see your avatar on the stand. (see attached image "Loading02").

Then if you try to move your mouse around or click on anything, you get the mess you see in attached image "Loading03."

Not sure what's going on, but I'll investigate.

If you press the "Start" button on the main screen as soon as you see it, things seem to work normally.


loading01.PNG
loading02.PNG
loading03.PNG

Chris Hart

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Apr 13, 2011, 6:20:46 PM4/13/11
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Sounds familiar – it’s related to the timeout on the network connection. Thanks for the confirmation, both of you; I’ll see if I can implement an interim fix for this on the server J

 

Chris

 

From: jibe-and...@googlegroups.com [mailto:jibe-and...@googlegroups.com] On Behalf Of John "Pathfinder" Lester
Sent: 13 April 2011 6:11 PM
To: jibe-and...@googlegroups.com
Subject: [Jibe-Unity] Re: What new features would you like to see in Jibe?

 

Aha, I was able to replicate what happened to you Tim!

John "Pathfinder" Lester

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Apr 20, 2011, 2:51:42 PM4/20/11
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Chris has written a fix for this, and I've got it implemented on my Jibe world now.  http://bit.ly/Jibe_Pathfinder

So folks shouldn't be having this particular issue any more.  Problem solved!


John "Pathfinder" Lester

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Apr 20, 2011, 3:43:30 PM4/20/11
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Quick note:

For current Jibe users, you can find the file "Jibe 1.1 SFS2X Timeout Patch" on http://jibemix.com/jibedownloads

Just unzip and import the package into Unity and it will replace the preexisting network script in your project. 

-John



Kyle G

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Apr 20, 2011, 4:41:56 PM4/20/11
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thanks John!

Sterling Wright

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May 7, 2011, 4:49:13 PM5/7/11
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I would like the ability to click on something and have the avatar
immediately go to it. I have reasons for this, which I will happily
provide if somebody asks. At the moment, though, I am working on
something and don't wish to stop to type. (I would, however, like to
be able to go directly to something I see in the distance--right
now!) Possible?

Taylor Moore

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May 7, 2011, 4:57:09 PM5/7/11
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I would like the ability to easily add a different character. Have a
look at the http://www.mixamo.com/c/unity

Taylor

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Chris Hart

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May 7, 2011, 7:30:05 PM5/7/11
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Taylor & Sterling,

Both your requests are possible. The core of the next release of Jibe,
version 1.3, is simplifying the avatar pipeline to make it easier to swap in
different avatars. This should also make it easier to swap in different
control scripts. I saw one just the other day that was a click-to-move
character controller instead of moment key based. Sterling, if your
requirement is to switch to regular control to autopilot, then your specific
requirement may need some code to switch from regular to autopilot and back
again. I don't know that itween or similar could do this out of the box but
it would be fun to explore.

Work on 1.3 is going well - I managed to make a Jibe world with dragon
avatars the other day. I have some tidying up to do this week to get things
ship-shape, then I can put a build up for testing. My one complaint with
Mixamo avatars is that their default controller code (apparently common to
all their models) does not implement jump, so I had to roll my own for the
dragons. A bit of an oversight on Mixamo's part, since they are providing an
animated character with wings, takeoff, fly and glide animations, but no
jump or fly! But that's also the challenge of dealing with custom
characters, and ensuring that animations are synchronised over the network
correctly. Let’s face it, if I'm a flying dragon, I want others to see me
soar and glide, not look like I'm walking in the air. Equally, if you want
all avatars to be glowing orbs, then that needs to be possible too. My job
is to make sure it's as simple as possible for Jibe folk to choose different
avatars of many different styles without getting hands dirty with code!

I'll keep you all posted on progress here, but I would very much hope to
have some public-facing demos in the next week or two.

Thanks for the excellent feedback so far, keep it coming!

Chris


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Christine Hart
CTO ReactionGrid


-----Original Message-----
From: jibe-and...@googlegroups.com
[mailto:jibe-and...@googlegroups.com] On Behalf Of Taylor Moore
Sent: 07 May 2011 4:57 PM
To: jibe-and...@googlegroups.com
Subject: Re: [Jibe-Unity] Re: What new features would you like to see in
Jibe?

Dave Pentecost

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May 7, 2011, 8:39:44 PM5/7/11
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This is great news, Chris! I knew something was up when you started tweeting dragons. And we're designing a historic (1830's New York) girl ghost character that will fly around, so we are looking at a nice convergence. Will fill you in soon.
Director, Technology
Center for Community
http://www.girlsclub.org/building

@dpentecost
Cell 646 704 2021


Sterling Wright

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Jun 13, 2011, 2:36:04 PM6/13/11
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Help me! I cannot get my mind off of Jibe :-D

Hey, I would like to know whether the following is possible:

If I am in Path's world and would like to invite him to my world, is
there a way for him to click on the "link" to my scene without his
having to sign-in again in order to enter my world?
I am thinking of the 3D equivalent of a "blog roll," so that 3D sites
can link to one another with easy navigation between them.

Also, and I mentioned this already in another thread, does Jibe have a
"web on a prim" equivalent, and can video be streamed directly? I know
there is the option of applying video as an animated texture, but I am
thinking about those folks who may set up a Jibe world and want to
show their YouTube videos without their having to get into Unity
design. Thank you!

Kyle G

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Jun 13, 2011, 2:55:24 PM6/13/11
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You can only stream OGG format video in world currently.  Once you have your world on the web we have a nascent technology called JiWay for interlinking worlds based on Jibe.

Sterling Wright

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Jun 13, 2011, 3:47:04 PM6/13/11
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Yay. I love you guys!

Sterling Wright

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Jun 13, 2011, 3:47:54 PM6/13/11
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Tell me, again, why you guys are just in start-up mode? :-D

Sterling Wright

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Jun 13, 2011, 3:49:40 PM6/13/11
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Can one display active webpages in world--not video--just regular
webpages?
I know Jibe can be embedded on, say, a Facebook page. Can an active
Facebook page also be displayed in a jibe world?

Sterling Wright

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Jun 14, 2011, 9:23:11 AM6/14/11
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Hi. When I think about virtual worlds, my primary focus is on how to
convert the whole of the internet to Web 3.0--the 3D, interactive
internet. JIbe seems to have made a HUGE breakthrough in this
direction, which thrills me! I see no reason why most websites
should not be 3D within 10 years. I put such a long time-line on it
only because people are slow to change and it takes lots of time for
new paradigms to be adopted. I think most of the developed world's
web can be converted within 7 and the current VW user base can at
least be tripled within 3 years.

So, my primary wish-list of features are ones that I believe are
critical to that end. I think Jibe already has most of these (perhaps
even all of these)--I am unsure because I still do not fully know the
scope of Jibe.


** MUST HAVES:

-- Full web capability in-world and the ability to utilize the APIs
of other platforms/services (maybe this is your telemetry system? I
am not clear on what that does yet.)

-- Easy and intuitive character navigation and camera controls,
including a click-GO TO option for points within a scene, so that one
can jump immediately from point to point without having to take the
time to walk or fly (i.e. rapid navigation of content)

-- Voice and text chat

-- World-to-World networking



** PROBABLY SHOULD HAVE (and which I would love!):

-- The ability to stream a webcam into a scene, which would also
enable video chat

-- The ability to use sensors, like Microsoft's Kinect, as controls


Everything else, in my opinion, are cool bells and whistle features
that contribute to the depth and richness of the experience and which
we want, but are not critical infrastructure that enable Web 3.0 writ
large. Thoughts?

Kay McLennan

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Jun 14, 2011, 10:27:19 AM6/14/11
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On Tue, Jun 14, 2011 at 8:23 AM, Sterling Wright <sterling...@gmail.com> wrote:
...**  MUST HAVES:

--  Full web capability in-world and the ability to utilize the APIs
of other platforms/services  (maybe this is your telemetry system?  I
am not clear on what that does yet.)
--  Easy and intuitive character navigation and camera controls,
including a click-GO TO option for points within a scene, so that one
can jump immediately from point to point without having to take the
time to walk or fly (i.e.  rapid navigation of content)
-- Voice and text chat
-- World-to-World networking

**  PROBABLY SHOULD HAVE (and which I would love!):
--  The ability to stream a webcam into a scene, which would also
enable video chat
--  The ability to use sensors, like Microsoft's Kinect, as controls
Rather than "must have" and "probably should have," as a non digital designer, non programmer [e-educator], I divide Jibe features into "minimum and optimal needed for real time collaborations" and "minimum and optimal needed for asynchronous learning activities."
 
Minimum for real time collaborations = ready built sets with voice/text and a built-in slide show viewer.
 
Optimal for real time collaborations = the above plus a whiteboard tool and the ability to record voice and text sessions.
 
Minimum for asynchronous learning activities = optimal for asynchronous learning activities = the above plus in-world building tools, lots of free or included or easy to build content (note:  educators have a hard time procuring annual funding for emerging technology projects and "nickel and diming" our administrators for content "extras" is simply not a budgeting option), and easy to deploy chatbots.
 
Best,
Kay

Sterling Wright

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Jun 14, 2011, 10:40:23 AM6/14/11
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Also, I saw somewhere that someone sent a holographic image through
the web and one can see it on their screen without any need for 3D
glasses or what not.
I am not sure what that entails, but I would like to see the base-
infrastructure that enables that included in the Jibe platform so that
once this holographic capability is easy and inexpensive, it can
rapidly be deployed in a jibe world. Maybe that will just be an API
exchange.

I mentioned web-cams, and this includes being able to stream from
one's cellphone camera in-world.

Sterling Wright

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Jun 14, 2011, 10:48:07 AM6/14/11
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Oops, sorry, Kay. I did not see your post prior to writing my last
one. Yes, I agree with you on all of that stuff, and they are
features particularly suited to the education community.
Since Jibe has targeted educators as their primary demographic
customer base, yours are likely more important features than what I am
suggesting, given Jibe's focus. Still, I see no reason why anybody in
any sector could not sit down, and with the same ease and speed with
which they now "throw up" a WordPress website, set up a 3D website
instead. I would like to see that trend enabled and accelerated.




On Jun 14, 10:40 am, Sterling Wright <sterling.l.wri...@gmail.com>
wrote:

John "Pathfinder" Lester

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Jun 14, 2011, 11:16:35 AM6/14/11
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If you're interested in a more "old school" 3d approach (red/blue
glases), here's an interesting Unity3d Anaglyph Construction Kit
(free!)

http://blog.esimplestudios.com/unity3d-anaglyph-construction-kit/

I haven't taken a look at it, but if it works with Unity3d then with
some tweaking it would probably work with Jibe.

-John

----------------------------
John Lester
Director, Community Development
ReactionGrid, Inc.

My Jibe Office: http://bit.ly/Jibe
http://about.me/pathfinder
+1 (617) 910 0386

“If you want to build a ship, don’t drum up the men to gather wood,
divide the work and give orders. Instead, teach them to yearn for the
vast and endless sea.”  -Antoine de Saint-Exupéry

Ron

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Jun 14, 2011, 11:34:36 AM6/14/11
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- Break through my firewall on port 80. Including voice.
- Android and iOS support, including touch-interface for controls
- Desktop sharing

Sterling Wright

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Jun 14, 2011, 11:55:23 AM6/14/11
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Doesn't Jibe already have IOS and Android support? Unity does. Am I
correct that anything one can do in Unity one can deploy with Jibe,
with the limiting factor of processor and bandwidth draw?

Dave Pentecost

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Jun 14, 2011, 12:03:04 PM6/14/11
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Kyle and John can answer this better, but Jibe is based on a webplayer as I understand it. There is no Unity webplayer for IOS or Android - they are standalone apps.

Kyle G

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Jun 14, 2011, 12:08:49 PM6/14/11
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Jibe is currently deployable as a desktop app on Mac and PC via Unity3D and as a web player on this OS's.  For it to work on iOS and Android specific apps must be designed as there is no browser plugin ability on mobile for Unity3D.  Just a short while ago our CTO Chris Hart held up her Android phone showing a basic scene via Jibe working though not complete.

We are likely looking at 3-6 months of development before you can work with this but rest assured it will happen.  Mobile, in particular tablets, represents an exciting array of possibilities including new UI, augmented reality, lower hardware costs and more.

Sterling Wright

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Jun 14, 2011, 12:29:22 PM6/14/11
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Ok, well then I add mobile deployment to my "must have" list . I
thought we already had that. Thank you for the 3-6 month timeline!

Kyle G

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Jun 14, 2011, 12:33:23 PM6/14/11
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Not a problem this is a great discussion...

On Jun 14, 2011 12:29 PM, "Sterling Wright" <sterling...@gmail.com> wrote:
> Ok, well then I add mobile deployment to my "must have" list . I
> thought we already had that. Thank you for the 3-6 month timeline!
>

Sterling Wright

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Jun 14, 2011, 12:39:48 PM6/14/11
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By the way, and slightly off topic:
There are people already claiming the "Web 3.0" moniker to describe
the generation of the internet that includes intelligent search or the
deployment of the web across multiple devices. I tend to think of
those developments as Web 2.5, since the interfaces are still flat.
But, if we lose the "Web 3.0" title to those advances, then I advocate
we assume "Web 4.0" to describe what we are doing since this, in
addition to describing a tech-generational advance, also has the nice
symbolic resonance of representing all three dimensions of space plus
the fourth dimension of time. :-) This might actually be preferable.

Dick Dillon

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Jun 14, 2011, 12:53:03 PM6/14/11
to Sterling Wright, Jibe and Unity3d
Let's get Erica Driver behind that movement!
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John "Pathfinder" Lester

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Jun 14, 2011, 1:07:31 PM6/14/11
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I wonder if at some point we'll have to come up with an entirely new term.

I mean, we don't refer to television as "Radio 2.0."


-John

----------------------------
John Lester
Director, Community Development
ReactionGrid, Inc.

“If you want to build a ship, don’t drum up the men to gather wood,
divide the work and give orders. Instead, teach them to yearn for the
vast and endless sea.”  -Antoine de Saint-Exupéry

Merrie Schonbach

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Jun 14, 2011, 2:12:12 PM6/14/11
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Yes Jibe is a Unity based program, so it has everything that Unity does from
the base package.
Take a peek at the features: http://unity3d.com/unity/engine/
Tia

> > �If you want to build a ship, don�t drum up the men to gather wood,


> > divide the work and give orders. Instead, teach them to yearn for the

> > vast and endless sea.� -Antoine de Saint-Exup�ry

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Sterling Wright

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Jun 14, 2011, 2:28:32 PM6/14/11
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Well, for what it is worth (which is not much), I am currently at a
"virtual" PR career fair and am asking the reps about their digital
and interactive offerings. I have just learned that mentioning "3D
interactive environments in the browser--essentially a 3D interactive
solution to Wordpress..." is resulting in my getting booted out of the
chats. Is it me?????

Kyle G

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Jun 14, 2011, 2:54:44 PM6/14/11
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Rabble rouser!

Sterling Wright

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Jun 14, 2011, 2:56:53 PM6/14/11
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I prefer to think of myself as "disruptive" in the absolutely BEST
sense of the word, thank you. ;-)

On Jun 14, 2:54 pm, Kyle G <reactiong...@gmail.com> wrote:
> Rabble rouser!
> On Jun 14, 2011 2:29 PM, "Sterling Wright" <sterling.l.wri...@gmail.com>

Kyle G

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Jun 14, 2011, 2:57:53 PM6/14/11
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:-)

John "Pathfinder" Lester

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Jun 14, 2011, 3:03:53 PM6/14/11
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Here's how I generally introduce what I do for a living to people.
One step at a time.

"I help people create 3d simulations."

"The simulations can be accessed from a web browser and can
communicate with databases on the web."

"It's a multiuser simulation. Many people can access it at the same
time, and interact with each other too."

"People use these 3d simulations for immersive learning. You can
build a whole world with these tools."

Notice I never say "avatars" or "virtual worlds" when introducing
people to the concept. Those two phrases tend to make some people's
eyes glaze over. Over time, if they are receptive, *then* I start
using those terms.

-John

----------------------------
John Lester
Director, Community Development
ReactionGrid, Inc.

“If you want to build a ship, don’t drum up the men to gather wood,


divide the work and give orders. Instead, teach them to yearn for the

vast and endless sea.”  -Antoine de Saint-Exupéry

Sterling Wright

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Jun 14, 2011, 3:18:22 PM6/14/11
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Well, the "front-edge of innovation" with those whom I have spoken
with at this career fair so far, is social media strategy using
twitter et al, and wordpress or Drupal.
I think I am going to design a series of demos for how different types
of organizations could deploy a 4.0 website.
Sob...I feel so alone out there and love you guys! *sob sob* :-/

Lindy (McKeown) Orwin

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Jun 14, 2011, 3:36:42 PM6/14/11
to jibe-and...@googlegroups.com
@John...So you don't use "I'm a cartoon that turns invisible switches on and off" like I do. LOL Just kidding...I only do that for fun. I agree that you have to speak in terms familiar to the audience as you introduce them to these wonderful environments. I loved the metaphor someone used at the FCVW conference...
The web is like looking in the window, virtual worlds are like walking into the room.

@Sterling...Take heart, there are a growing number of people who work in and with virtual worlds. You might also like to join some of the Virtual Worlds groups on Linked In as they have lots of jobs advertised for technical types there. Fortunately for some of us that means we get to live where we want and work somewhere else. In fact, my boss has never met me in person and neither has anyone in the 3 institutions in my current project. One of their colleagues has met my avatar so being a virtual worker is possible. (Be careful though, I ended up moving to another country and marrying one of my virtual friends. LOL)

Is Virtual Job Candy still around as a recruiting site? They might be worth visiting.

Lindy

 

---------------

Lindy (McKeown) Orwin
Cell: 360 536 5047 (USA)

Skype Number: 07 3103 3106 (Telephone from Australia only)

Second Life & ReactionGrid - Decka Mah
Email: lindyau...@gmail.com
SPICE Virtual Worlds Project Manager

School of Science & Technology

University of New England, Australia

LinkedIn Twitter
Skype Lindymac

Sterling Wright

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Jun 14, 2011, 3:49:07 PM6/14/11
to Jibe and Unity3d
Thank you, Lindy. I am going to pursue all of those avenues! And,
what a charmed life you are leading! Wonderful!

On another note:

Is it possible to, say, open a 3D google map and have it automatically
rendered into a 3D model space one can "walk" about. Would it be easy
to do this?

Sterling Wright

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Jun 14, 2011, 3:50:59 PM6/14/11
to Jibe and Unity3d
Can I take a picture with my cellphone and have IT rendered into a 3d
space one can walk around in?
I think these might constitute more "infrastructure" type features.

On Jun 14, 3:49 pm, Sterling Wright <sterling.l.wri...@gmail.com>
wrote:

Sterling Wright

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Jun 14, 2011, 3:53:39 PM6/14/11
to Jibe and Unity3d
Could I, for example, have been on the streets of Tahir Square,
Egypt...taken a picture which was rendered in rough 3D through some
sort of extrapolation algorithm, and then stream live into that space
the demonstrations I am recording on my cell phone?

Sterling Wright

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Jun 14, 2011, 3:57:13 PM6/14/11
to Jibe and Unity3d
Sh*t....I want to do this!

On Jun 14, 3:53 pm, Sterling Wright <sterling.l.wri...@gmail.com>
wrote:

Kyle G

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Jun 14, 2011, 4:07:28 PM6/14/11
to jibe-and...@googlegroups.com

Photosynth from Microsoft can do similar http://photosynth.net/

On Jun 14, 2011 3:57 PM, "Sterling Wright" <sterling...@gmail.com> wrote:

Sterling Wright

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Jun 14, 2011, 4:13:00 PM6/14/11
to Jibe and Unity3d
So, can the photosynth AIP be used to deliver those renders in Jibe,
so that people can gather in the space and join the Egyptian protests--
or whatever?

On Jun 14, 4:07 pm, Kyle G <reactiong...@gmail.com> wrote:
> Photosynth from Microsoft can do similarhttp://photosynth.net/
> On Jun 14, 2011 3:57 PM, "Sterling Wright" <sterling.l.wri...@gmail.com>
> wrote:

Kyle G

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Jun 14, 2011, 4:19:42 PM6/14/11
to jibe-and...@googlegroups.com

Potentially yes

Sterling Wright

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Jun 14, 2011, 4:20:18 PM6/14/11
to Jibe and Unity3d
No, Photosynth does not appear to be what I have in mind, unless I
have missed something. The images are still flat...I can not walk
into them. I want to actually take the photo and have a 3D model
automatically rendered out of it through extrapolation, which should
not be too hard from a programming perspective, I don't think. I am
not a programmer, but wouldn't one simply need code that can
extrapolate perspective and apply the 3d modelling prims, and then the
models could be tweaked and cleaned up with Jibe/Unity in-world
editing tools?



On Jun 14, 4:13 pm, Sterling Wright <sterling.l.wri...@gmail.com>
wrote:

Sterling Wright

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Jun 14, 2011, 4:23:07 PM6/14/11
to Jibe and Unity3d
this would be easier than learning how to build from scratch, for
those who do not wish to.

On Jun 14, 4:20 pm, Sterling Wright <sterling.l.wri...@gmail.com>

Kyle G

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Jun 14, 2011, 4:24:28 PM6/14/11
to jibe-and...@googlegroups.com

That's a bit of a challenge actually.  Google just this week announced a search feature by image so yes analysis of images is happening but extrapolating depth from 2D almost seems impossible.  Then again many technologies we rely on today once seemed impossible.

Kyle G

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Jun 14, 2011, 4:25:48 PM6/14/11
to jibe-and...@googlegroups.com

You might be interested in laser technology as opposed to image for this goal.

Sterling Wright

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Jun 14, 2011, 4:31:38 PM6/14/11
to Jibe and Unity3d
I don't understand why that would be so difficult. The program only
has to identify basic shapes, extrapolate perspective and then place
those in relation to one another. It would not create a perfect
render, but the base, which could then be quickly drug around and
resized to clean it up. Would that really be so hard? It does not
seem like it should be.



On Jun 14, 4:25 pm, Kyle G <reactiong...@gmail.com> wrote:
> You might be interested in laser technology as opposed to image for this
> goal.
> On Jun 14, 2011 4:24 PM, "Kyle G" <reactiong...@gmail.com> wrote:
>
>
>
>
>
>
>
> > That's a bit of a challenge actually. Google just this week announced a
> > search feature by image so yes analysis of images is happening but
> > extrapolating depth from 2D almost seems impossible. Then again many
> > technologies we rely on today once seemed impossible.
> > On Jun 14, 2011 4:20 PM, "Sterling Wright" <sterling.l.wri...@gmail.com>

Kyle G

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Jun 14, 2011, 4:33:54 PM6/14/11
to jibe-and...@googlegroups.com

Then I say go for it grasshopper!

Sterling Wright

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Jun 14, 2011, 4:40:37 PM6/14/11
to Jibe and Unity3d
LOL...What programming language should I learn in order to do this?

On Jun 14, 4:33 pm, Kyle G <reactiong...@gmail.com> wrote:
> Then I say go for it grasshopper!
> On Jun 14, 2011 4:31 PM, "Sterling Wright" <sterling.l.wri...@gmail.com>

Kyle G

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Jun 14, 2011, 4:45:20 PM6/14/11
to jibe-and...@googlegroups.com

No clue you are in uncharted waters here

Sterling Wright

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Jun 14, 2011, 4:48:09 PM6/14/11
to Jibe and Unity3d
I cannot believe that. I bet somebody will do this within 9 months.
Once they do, can we please get their API so we can incorporate it
into Jibe?
I am asking unreasonable things? I do not wish to, and apologize if I
am.

On Jun 14, 4:45 pm, Kyle G <reactiong...@gmail.com> wrote:
> No clue you are in uncharted waters here
> On Jun 14, 2011 4:40 PM, "Sterling Wright" <sterling.l.wri...@gmail.com>

Kyle G

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Jun 14, 2011, 4:49:57 PM6/14/11
to jibe-and...@googlegroups.com

You're just imaginative and forward thinking is all.  Keep us posted on what you find...

Sterling Wright

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Jun 14, 2011, 4:54:24 PM6/14/11
to Jibe and Unity3d
I have just thought of someone to ask....I will let you know if he
says he can do this.
I don't know what I don't know, but it seems like this *should* be
fairly easy. But, you are the aerospace guy...a rocket scientist,
no? So, who am I to question? Silly me. It just seems to my non-
programmer mind like this should be easier than (or at least as easy
as) programming the trajectory of a multi-stage rocket booster.

On Jun 14, 4:49 pm, Kyle G <reactiong...@gmail.com> wrote:
> You're just imaginative and forward thinking is all.  Keep us posted on what
> you find...
> On Jun 14, 2011 4:48 PM, "Sterling Wright" <sterling.l.wri...@gmail.com>

Kyle G

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Jun 14, 2011, 4:56:55 PM6/14/11
to jibe-and...@googlegroups.com

I am a Navy trained radar and sat com technician who through self education was able to full fill the role of electronic test engineer.  Definitely not worthy of rocket scientist label :-)

Kyle G

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Jun 14, 2011, 4:59:08 PM6/14/11
to jibe-and...@googlegroups.com

What you can take away from that is anyone can learn anything these days on their own though a formal education is certainly optimal.  That said eliciting advice from experienced people is a smart move for rapid development.

Sterling Wright

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Jun 14, 2011, 5:03:44 PM6/14/11
to Jibe and Unity3d
Ok, I know a rocket scientist, and I am going to ask him about this.
I will let you know if he says anything helpful.

On Jun 14, 4:59 pm, Kyle G <reactiong...@gmail.com> wrote:
> What you can take away from that is anyone can learn anything these days on
> their own though a formal education is certainly optimal.  That said
> eliciting advice from experienced people is a smart move for rapid
> development.
> On Jun 14, 2011 4:54 PM, "Sterling Wright" <sterling.l.wri...@gmail.com>

Kay McLennan

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Jun 14, 2011, 5:40:52 PM6/14/11
to jibe-and...@googlegroups.com
On Tue, Jun 14, 2011 at 3:48 PM, Sterling Wright <sterling...@gmail.com> wrote:
I cannot believe that.  I bet somebody will do this within 9 months.
Once they do, can we please get their API so we can incorporate it
into Jibe?
I am asking unreasonable things? I do not wish to, and apologize if I
am.
 
Sterling, et al,
 
While using GPS and GIS technology in concert with modeling software and a 3D platform may not be exactly what you have in mind, FYI, this very thing [using 3D + GIS data to "...enable users to go into the map (of downtown Berkeley, California) and walk around] was reported by Pam Broviak in the September 2007 edition of her "Grid Works" magazine -- see page 8 of the back issue at http://www.gridworks.sl/past%20issues/200709slengineer.pdf
 
Further (and from the article), "the challenge of using GIS data directly with the [OpenSim/SL] client is that the basic geometry of GIS points, lines, and polygons does not work well with the data model that is used in [OpenSim/SL].  ..."Instead... solving this problem amounts to coming up with some combination of analytical expressions for a real life feature; one takes a real life process and finds the equations and coefficients that fit."
 
Best,
Kay

Sterling Wright

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Jun 14, 2011, 5:41:29 PM6/14/11
to Jibe and Unity3d
This is what I have in mind for a 2D to 3D rendering program:

The program would analyze a 2D photo of a public square; it would
identify a series of rectangular planes: the ground, the visible walls
of buildings; maybe some arches (if there are any), some cylinders
(say lamp posts).

I guess it would be helpful if the program distinguished lights and
darks to help it calculate depth relations.

One could set the perspective vanishing point as a feature of the
program--say, 15m, which would tell the program to extrapolate the
rectangular planes into boxes with a depth of 15m, and then convert
that data into a 3D model.

If the arches of doorways, for example, were also extended 15m--which
seems like a likely glitch the program might have-- one would simply
drag them down to size in Unity.

This is just an example. Doesn't that sound do-able?



On Jun 14, 5:03 pm, Sterling Wright <sterling.l.wri...@gmail.com>

Sterling Wright

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Jun 14, 2011, 5:43:01 PM6/14/11
to Jibe and Unity3d
Ok, I concede that I am out of my depth. Thank you, Kay!

On Jun 14, 5:41 pm, Sterling Wright <sterling.l.wri...@gmail.com>

Kyle G

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Jun 14, 2011, 5:44:43 PM6/14/11
to jibe-and...@googlegroups.com

Great reply Kay.  Sterling keep brainstorming. 

Kay McLennan

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Jun 14, 2011, 6:06:45 PM6/14/11
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On Tue, Jun 14, 2011 at 4:44 PM, Kyle G <reacti...@gmail.com> wrote:

Great reply Kay.  Sterling keep brainstorming. 

As a bit of personal VW history, I found Pam's "Grid Works" magazine online when I was preparing to be a guest lecturer (on the topic of [one of the engineering] "Grand Challenges" = Enhanced Use of Virtual Reality Simulations) in 2008, read all of the available issues at the time (and since), and became an instant fan.  Next I had the unexpected pleasure of first meeting Pam in SL and then discovered that Pam was in the Reaction Grid (years before I moved out of SL and into the RG neighborhood)!  [Actually, I was nosing around Pam's Grid Works sim in the RG next to the Gridizens Shops (looking for a spot large enough to stage Content Cooperative tutorials sessions) and could scarcely believe my luck when I discovered Pam was the owner/creator of the perfect RG sim for holding classes!]
 
It goes to show it is a small [virtual] world [grid] after all!
 
Best,
Kay

Jon Brouchoud

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Jun 14, 2011, 6:22:56 PM6/14/11
to Jibe and Unity3d
Here's an open source 'image-to3d' software - http://insight3d.sourceforge.net/


On Jun 14, 2:53 pm, Sterling Wright <sterling.l.wri...@gmail.com>
wrote:

Kay McLennan

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Jun 14, 2011, 6:31:22 PM6/14/11
to jibe-and...@googlegroups.com
On Tue, Jun 14, 2011 at 5:22 PM, Jon Brouchoud <jbrou...@gmail.com> wrote:
Here's an open source 'image-to3d' software - http://insight3d.sourceforge.net/
OMG, what a find!  Thank you Jon!

Kyle G

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Jun 14, 2011, 7:32:15 PM6/14/11
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Awesome

Sterling Wright

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Jun 14, 2011, 10:00:52 PM6/14/11
to Jibe and Unity3d
Whew, what a relief, Jon. Thank you. Right, so can we incorporate
this into Jibe?

On Jun 14, 6:22 pm, Jon Brouchoud <jbrouch...@gmail.com> wrote:
> Here's an open source 'image-to3d' software -http://insight3d.sourceforge.net/

Sterling Wright

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Jun 15, 2011, 12:48:14 PM6/15/11
to Jibe and Unity3d
I may not have emphasized this enough yesterday, but I really think
that being able to live-stream footage into Jibe is critical.
Certainly is at the center of all of the coolest things that I want to
do with JIbe, and which I think I could convince other people they
would want to do too. Thanks!

Kyle G

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Jun 15, 2011, 2:05:10 PM6/15/11
to jibe-and...@googlegroups.com

The Unity3D player is unable to handle live streaming in world at this time.  Here is hoping that changes soon.

Sterling Wright

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Jun 15, 2011, 6:47:55 PM6/15/11
to Jibe and Unity3d
Is there anything we can do to accelerate that ball down the field?

Sterling Wright

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Jun 16, 2011, 8:46:23 AM6/16/11
to Jibe and Unity3d
I understand that I do not yet understand how all of the pieces of the
Jibe puzzle fit together, and am waiting to learn that in depth so I
can think more effectively about it.
Meanwhile, please allow me to take a stab in the dark re: the video
streaming capability.

Do we have to wait for Unity to open the door for a stream to pass
through? Is there no way to open that door in Jibe's code directly?
Or, is there, maybe, some way to utilize U-Stream together with Jibe
rather than writing a new capability?



On Jun 15, 6:47 pm, Sterling Wright <sterling.l.wri...@gmail.com>
wrote:

Chris Hart

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Jun 16, 2011, 9:17:26 AM6/16/11
to jibe-and...@googlegroups.com
Jibe projects built in the Unity editor use the Unity platform for the final
3D application build. This means that we don't need to worry about deep code
that talks to graphics cards and that sort of thing, we just concentrate on
building and supporting a multiuser 3D application. Video playback within a
Unity application already exists if you have a Pro license for Unity when
you build your project. Enabling streaming instead of just playback would
require Unity to alter how their plugin (and standalone clients, and
portable device players) to handle the realtime buffering and similar.

I personally believe that since they have video playback already, streaming
should not be an impossible feature for them, and it has been mentioned in
the Unity forums in the past as a requested feature. Until that feature
emerges, we can do two things instead of consuming a live stream inword.
Firstly we can initiate a download of a video on the fly, and play it back
when some signal is received to start playback, giving that inworld video
playback experience. Alternatively we can send messages from Jibe to the
containing web page to launch a video player with the specified video
source, making it easier to launch a video without direct user interaction
via traditional mechanisms. Instead of "click here to play video" you could
have "sit here to watch video", and they end up launching the video via a
more immersive trigger.

Hope this helps clarify!

Chris

--

Sterling Wright

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Jun 17, 2011, 3:33:36 PM6/17/11
to Jibe and Unity3d
Yes, that is all very helpful, Chris. Thank you for taking the time
to clarify!

Sterling Wright

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Jun 17, 2011, 3:36:53 PM6/17/11
to Jibe and Unity3d
Also, I read Hamlet Au's post today suggesting that SL user-ship may
be growing again after a long plateau.
Perhaps this is the reflection of a slowly improving real-world
economy.
I like SL, don't get me wrong, but I do not understand why one would
opt for the "walled garden" model when
one can now have a much more flexible environment in terms of look,
feel and actual development activity AND have it
on one's personal website on the open web.

Sterling Wright

unread,
Jun 17, 2011, 3:48:25 PM6/17/11
to Jibe and Unity3d
If nothing else, one can at least chose to have an immersive world in
which one does NOT look like a cartoon. That is surely something for
someones, no?

I was also thinking, while avatars are at the center of the VW
experience, this JIBE option can allow one to dispense of the avatar
all together, right? You just don't have to render them. Which means
that websites can be navigated from a first person perspective except
in 3d. This makes immersive websites closer to the current 2D model,
requiring only a half-step in paradigm shift (another reason why I
think we need the click-GO TO navigation option for points within a
scene.) This might also accelerate adoption rates since, for many
people, avatars are still just too psychologically "weird."

Sterling Wright

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Jun 17, 2011, 3:51:19 PM6/17/11
to Jibe and Unity3d
spelling errors: *altogether* *choose*

On Jun 17, 3:48 pm, Sterling Wright <sterling.l.wri...@gmail.com>
wrote:

Sterling Wright

unread,
Jun 17, 2011, 4:19:45 PM6/17/11
to Jibe and Unity3d
Actually, the only thing Jibe has in common with SL is that it is
immersive. Beyond that, it is a completely different beast. One
considerably advanced, I think. It might behoove one to not even
compare the two and to even resist comparisons others might assume to
make.

Sterling Wright

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Jun 19, 2011, 12:37:33 PM6/19/11
to Jibe and Unity3d
mmm...well, my request for this feature keeps disappearing. Maybe I
have been blocked from posting? If so, I apologize and would have
stopped had anyone asked me to. I figured nobody needed to read unless
they were interested, so it does not matter if I write. But in case
this is just a matter of the post not "taking" on the board, I will
try one more time:


I feel we should be able to navigate Jibe in the same way one
navigates Unity--really easily, by using the mouse (no click) to steer
and the forward arrow to move. It could not be more simple than this.
Right now, I have to stop walking, use a side arrow to turn in the
direction I wish to go, and then start walking again.

I can work with any UI, no matter how complex. But if a goal of Jibe
is ease of use, then this might be one way to make it so, no?

Thanks!

Sterling Wright

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Jun 19, 2011, 8:37:38 PM6/19/11
to Jibe and Unity3d
Even easier would be mouse (no click) to steer, and left mouse button
to walk. One hand navigation. Fly could be middle mouse.
I am just nit-picking! The UI is good now. Hope I did not offend
anyone!

Chris Hart

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Jun 19, 2011, 10:34:10 PM6/19/11
to jibe-and...@googlegroups.com
You can actually walk and steer one handed - hold down left and right mouse
buttons simultaneously and you walk and steer. Personally I think the right
mouse drag is currently too slow and will see if I can improve this but it
certainly works.

Input control configuration is one of the more interesting parts of the
codebase, because it has to trigger animations, send network information on
where you are, and it has to work as best possible on all machines. For
example, you have to consider mouse + keyboard, single handed mouse, single
handed keyboard, no mouse /touchpad only / stick inputs, mac touchpads, even
touch screens - you can choose different control mechanisms, and the code
can be changed for these different scenarios. If I get a new control system
implemented I could indeed include it as an option in the kit for those that
prefer it - or if one of the Jibe community develop a new technique and are
willing to share, then that would be super too, and we could consider adding
it to the kit or making it an optional download. Next on my hit list is a
click (or touch) to make your avatar walk to a specific destination, which
is part of the move to get Jibe working on the Android and iOS platforms.

Never offended, we all have opinions on what works best. love the ideas,
keep 'em coming! I may look into that middle mouse option :)

Chris

-----Original Message-----
From: jibe-and...@googlegroups.com
[mailto:jibe-and...@googlegroups.com] On Behalf Of Sterling Wright
Sent: 19 June 2011 8:38 PM
To: Jibe and Unity3d
Subject: [Jibe-Unity] Re: What new features would you like to see in Jibe?

--

Kyle G

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Jun 20, 2011, 7:28:08 AM6/20/11
to jibe-and...@googlegroups.com

What she said :-)

Sterling Wright

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Jun 20, 2011, 11:27:15 AM6/20/11
to Jibe and Unity3d
Don't forget the input controls for the Kinect sensor :-)
I like the idea of various input "scenarios" one can opt for based on
the hardware being used.
You guys are cool. Love the product!

Sterling Wright

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Jun 20, 2011, 11:39:13 AM6/20/11
to Jibe and Unity3d
Also, rather than (or in addition to) an automatic click-walk-to
option, can we simply have a click-on-something-in-the-distance-and-
you-are-suddenly-standing-in-front-of-it, option? I guess this might
be something like a targeted-teleport.

I am thinking about the tutorial we had with Path, and after he
increased the size of his terrain, we had to wait until he ran all the
way across a huge space in order to get back to the tree he was
working on.

On a site with a lot of information, I would want to be able to
quickly jump to the various bits of information (say signs) that I may
see off in the distance. I would not want to have to wait to walk.

Again, I am thinking about how one might engage with a 3D website.
Once these are the norm on the web, not everyone is going to want to
take the time to immerse themselves in the environment and wander
around enchanted. They are just going to want the information they
came to get. Not being able to might actually be a barrier to
adoption. So, how does one make navigating fast for them?

A 3D website should be a quick and as functional as a 2D site (to both
make and use) but with the added awesomeness of a virtual world and
all of its capabilities. At least this is what I envision.

Merrie Schonbach

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Jun 20, 2011, 12:26:12 PM6/20/11
to jibe-and...@googlegroups.com
As long as these extra bits are optional, I love the MMO controls.

-----Original Message-----
From: Sterling Wright
Sent: Monday, June 20, 2011 11:39 AM
To: Jibe and Unity3d
Subject: [Jibe-Unity] Re: What new features would you like to see in Jibe?

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Sterling Wright

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Jun 22, 2011, 4:20:35 PM6/22/11
to Jibe and Unity3d
Maybe one middle-mouse clicks to start walking, and you continue
walking until you click again. Meanwhile, you steer with your mouse
(no click).
This would cut down on command prompts and would leave the left and
right mouse buttons free for things like selecting, touching and
sitting, etc.

mvallance1234

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Jun 27, 2012, 9:59:57 PM6/27/12
to jibe-and...@googlegroups.com
Yes.. a video stream into a JIBE presentation board would further make this space unique. 
And a set up that is straightforward to implement. I used Apple's QuickTime Broadcaster for over 10 years and now they have discontinued its support in Lion OSX. 
My humble opinion.
Michael - researcher & educator.

On Wednesday, March 30, 2011 2:00:14 PM UTC+9, John "Pathfinder" Lester wrote:
Visitors to my Jibe world (http://bit.ly/Jibe_Pathfinder) will now notice that I've got a Google Moderator page set up in an iframe right below the Unity plugin window.  Anyone can submit new feature ideas for Jibe, vote, and leave comments on other people's ideas. 

The nice thing about Jibe is that it's embedded in a web page, so it's easy to add other page elements for folks to interact with while they are interacting with your 3d world.

If you'd like to visit the Google Moderator page directly, you can jump right to it here: http://www.google.com/moderator/#16/e=6cbdd

-John

Steve G

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Jul 7, 2012, 2:26:02 PM7/7/12
to jibe-and...@googlegroups.com
How about the ability to walk up some steps?
I'm not a fan of big staircases, but using small platforms, curbs, levels, small stairs etc is a nice way to add more structural depth, form, and detail to a space.
(Plus, its kinda expected)

... I see stepOffset is set to 0.3 (RGScripts > Avatar > PlayerCharacter.cs)  - but it (and various simple edits) seem to not matter :(

I'll add a yes to Sterling's Auto Run feature, in games its often controlled by the Number Lock Key.
Its not a big deal in small or midsized spaces, like mine - but if you have folks (or an interest) in larger worlds its pretty useful.
(Plus, it ought to be easy :)

On other fronts, a smooth transition to Unity 4 and Windows 8 would be welcomed :)

peace
Steve

PS Looks like my Unity/Jibe course is finally going to happen (Aug 8th), and the Application.LoadLevelAdditiveAsync function seems to let me build some bigger stuff with my students :)
 

Chris Hart

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Jul 8, 2012, 1:59:17 PM7/8/12
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Hi Steve,

 

You could try turning off using physical characters – there’s a checkbox in the Inspector for the Player Spawn Controller component (it’s on the Jibe – Network Controller game object in the scene). That would switch the controller to a regular character controller and that works better with steps.

 

Character controllers of all kinds are being worked on currently so there will be some improvements there soon, plus an improved avatar selection system to make it easier to work with other avatars. Though speaking of avatars, Unity 4 avatar system sounds pretty exciting (http://video.unity3d.com/video/4655480/unity-character-animation-gdc)

 

Chris

 

From: jibe-and...@googlegroups.com [mailto:jibe-and...@googlegroups.com] On Behalf Of Steve G
Sent: 07 July 2012 14:26
To: jibe-and...@googlegroups.com
Subject: [Jibe-Unity] Re: What new features would you like to see in Jibe?

 

How about the ability to walk up some steps?

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Jake Goldberg

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Jul 9, 2012, 11:19:40 AM7/9/12
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An invisible ramp over the stairs also makes navigating them easier.

Jake

Steve G

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Jul 9, 2012, 3:37:20 PM7/9/12
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Hi Chris,

I didn't see a checkbox, but did see usePhysicalCharacters in the script.
Sadly its already set to false... (sigh)

With Unity 4 and its new cooler Avatars, it seems like you may have some other character work / updates coming.
If so, just tack my request into that effort :)

Meanwhile, I guess its invisible ramps for me...

peace
Steve

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