--
You received this message because you are subscribed to the Google Groups "Jibe and Unity3d" group.
To post to this group, send email to jibe-and...@googlegroups.com.
To unsubscribe from this group, send email to jibe-and-unity...@googlegroups.com.
For more options, visit this group at http://groups.google.com/group/jibe-and-unity3d?hl=en.
But in the meantime, here's a pre-release version that works!
http://depot.vivox.com/files/releases/VivoxWebVoice-1.18.3.4123-win32.signed.xpi
-John
----------------------------
John Lester
Director, Community Development
ReactionGrid, Inc.
Jibe-Unity3d Workspace: http://bit.ly/Jibe_Pathfinder
Blog: http://becunningandfulloftricks.com
Company: http://reactiongrid.com
Mobile: 617 910 0386 | Twitter: @Pathfinder
“If you want to build a ship, don’t drum up the men to gather wood,
divide the work and give orders. Instead, teach them to yearn for the
vast and endless sea.” -Antoine de Saint-Exupéry
If you want to add streaming videos to your environment, you need the
Unity Pro version of the editor.
Full feature comparison here: http://unity3d.com/unity/licenses.html
-John
----------------------------
John Lester
Director, Community Development
ReactionGrid, Inc.
Jibe-Unity3d Workspace: http://bit.ly/Jibe_Pathfinder
Blog: http://becunningandfulloftricks.com
Company: http://reactiongrid.com
Mobile: 617 910 0386 | Twitter: @Pathfinder
“If you want to build a ship, don’t drum up the men to gather wood,
divide the work and give orders. Instead, teach them to yearn for the
vast and endless sea.” -Antoine de Saint-Exupéry
On Sat, Apr 2, 2011 at 4:22 AM, Chris Stephens <cstep...@gmail.com> wrote:
> As I understand it, video is possible using the Pro version of Unity.
>
Hopefully not too snarky of a reply but... better performance!
I've connected
twice on a "not too bad" Macbook Pro and found it to be a slideshow of
an experience. See screenshot below of what happened last time I went in. That's the cursor trailing all over the place. I've had no problems running other Unity based games so I wouldn't call it my machine.
Hi Tim,
That looks like your connection to the server timed out – John’s world takes a while to load, so perhaps you may want to try a lighter build as a comparison? Why not head to http://reactiongrid.com and try the link to our Expo space? If you are able to get in there then that would be a super sign, but if not then please let me know. I will be addressing the timeout issue in future releases of Jibe – your feedback is much appreciated!
Many thanks,
Chris
Sounds familiar – it’s related to the timeout on the network connection. Thanks for the confirmation, both of you; I’ll see if I can implement an interim fix for this on the server J
Chris
From: jibe-and...@googlegroups.com [mailto:jibe-and...@googlegroups.com] On Behalf Of John "Pathfinder" Lester
Sent: 13 April 2011 6:11 PM
To: jibe-and...@googlegroups.com
Subject: [Jibe-Unity] Re: What new features would you like to see in Jibe?
Aha, I was able to replicate what happened to you Tim!
Taylor
> --
> You received this message because you are subscribed to the Google Groups "Jibe and Unity3d" group.
> To post to this group, send email to jibe-and...@googlegroups.com.
> To unsubscribe from this group, send email to jibe-and-unity...@googlegroups.com.
> For more options, visit this group at http://groups.google.com/group/jibe-and-unity3d?hl=en.
>
>
--
Please visit my photofolio: www.PixelBuz.com
Both your requests are possible. The core of the next release of Jibe,
version 1.3, is simplifying the avatar pipeline to make it easier to swap in
different avatars. This should also make it easier to swap in different
control scripts. I saw one just the other day that was a click-to-move
character controller instead of moment key based. Sterling, if your
requirement is to switch to regular control to autopilot, then your specific
requirement may need some code to switch from regular to autopilot and back
again. I don't know that itween or similar could do this out of the box but
it would be fun to explore.
Work on 1.3 is going well - I managed to make a Jibe world with dragon
avatars the other day. I have some tidying up to do this week to get things
ship-shape, then I can put a build up for testing. My one complaint with
Mixamo avatars is that their default controller code (apparently common to
all their models) does not implement jump, so I had to roll my own for the
dragons. A bit of an oversight on Mixamo's part, since they are providing an
animated character with wings, takeoff, fly and glide animations, but no
jump or fly! But that's also the challenge of dealing with custom
characters, and ensuring that animations are synchronised over the network
correctly. Let’s face it, if I'm a flying dragon, I want others to see me
soar and glide, not look like I'm walking in the air. Equally, if you want
all avatars to be glowing orbs, then that needs to be possible too. My job
is to make sure it's as simple as possible for Jibe folk to choose different
avatars of many different styles without getting hands dirty with code!
I'll keep you all posted on progress here, but I would very much hope to
have some public-facing demos in the next week or two.
Thanks for the excellent feedback so far, keep it coming!
Chris
--
Christine Hart
CTO ReactionGrid
-----Original Message-----
From: jibe-and...@googlegroups.com
[mailto:jibe-and...@googlegroups.com] On Behalf Of Taylor Moore
Sent: 07 May 2011 4:57 PM
To: jibe-and...@googlegroups.com
Subject: Re: [Jibe-Unity] Re: What new features would you like to see in
Jibe?
You can only stream OGG format video in world currently. Once you have your world on the web we have a nascent technology called JiWay for interlinking worlds based on Jibe.
...** MUST HAVES:
-- Full web capability in-world and the ability to utilize the APIs
of other platforms/services (maybe this is your telemetry system? I
am not clear on what that does yet.)
-- Easy and intuitive character navigation and camera controls,
including a click-GO TO option for points within a scene, so that one
can jump immediately from point to point without having to take the
time to walk or fly (i.e. rapid navigation of content)
-- Voice and text chat
-- World-to-World networking
** PROBABLY SHOULD HAVE (and which I would love!):
-- The ability to stream a webcam into a scene, which would also
enable video chat
-- The ability to use sensors, like Microsoft's Kinect, as controls
http://blog.esimplestudios.com/unity3d-anaglyph-construction-kit/
I haven't taken a look at it, but if it works with Unity3d then with
some tweaking it would probably work with Jibe.
-John
----------------------------
John Lester
Director, Community Development
ReactionGrid, Inc.
My Jibe Office: http://bit.ly/Jibe
http://about.me/pathfinder
+1 (617) 910 0386
“If you want to build a ship, don’t drum up the men to gather wood,
divide the work and give orders. Instead, teach them to yearn for the
vast and endless sea.” -Antoine de Saint-Exupéry
Jibe is currently deployable as a desktop app on Mac and PC via Unity3D and as a web player on this OS's. For it to work on iOS and Android specific apps must be designed as there is no browser plugin ability on mobile for Unity3D. Just a short while ago our CTO Chris Hart held up her Android phone showing a basic scene via Jibe working though not complete.
We are likely looking at 3-6 months of development before you can work with this but rest assured it will happen. Mobile, in particular tablets, represents an exciting array of possibilities including new UI, augmented reality, lower hardware costs and more.
Not a problem this is a great discussion...
I mean, we don't refer to television as "Radio 2.0."
-John
----------------------------
John Lester
Director, Community Development
ReactionGrid, Inc.
My Jibe Office: http://bit.ly/Jibe
http://about.me/pathfinder
+1 (617) 910 0386
“If you want to build a ship, don’t drum up the men to gather wood,
divide the work and give orders. Instead, teach them to yearn for the
vast and endless sea.” -Antoine de Saint-Exupéry
> > �If you want to build a ship, don�t drum up the men to gather wood,
> > divide the work and give orders. Instead, teach them to yearn for the
> > vast and endless sea.� -Antoine de Saint-Exup�ry
-----
No virus found in this message.
Checked by AVG - www.avg.com
Version: 10.0.1382 / Virus Database: 1513/3703 - Release Date: 06/14/11
Rabble rouser!
:-)
"I help people create 3d simulations."
"The simulations can be accessed from a web browser and can
communicate with databases on the web."
"It's a multiuser simulation. Many people can access it at the same
time, and interact with each other too."
"People use these 3d simulations for immersive learning. You can
build a whole world with these tools."
Notice I never say "avatars" or "virtual worlds" when introducing
people to the concept. Those two phrases tend to make some people's
eyes glaze over. Over time, if they are receptive, *then* I start
using those terms.
-John
----------------------------
John Lester
Director, Community Development
ReactionGrid, Inc.
My Jibe Office: http://bit.ly/Jibe
http://about.me/pathfinder
+1 (617) 910 0386
“If you want to build a ship, don’t drum up the men to gather wood,
divide the work and give orders. Instead, teach them to yearn for the
vast and endless sea.” -Antoine de Saint-Exupéry
---------------
Lindy (McKeown) Orwin
Cell: 360 536 5047 (USA)
Skype Number: 07 3103 3106 (Telephone from Australia only)
Second Life & ReactionGrid - Decka Mah
Email: lindyau...@gmail.com
SPICE Virtual Worlds Project Manager
School of Science & Technology
University of New England, Australia
Photosynth from Microsoft can do similar http://photosynth.net/
Potentially yes
That's a bit of a challenge actually. Google just this week announced a search feature by image so yes analysis of images is happening but extrapolating depth from 2D almost seems impossible. Then again many technologies we rely on today once seemed impossible.
You might be interested in laser technology as opposed to image for this goal.
Then I say go for it grasshopper!
No clue you are in uncharted waters here
You're just imaginative and forward thinking is all. Keep us posted on what you find...
I am a Navy trained radar and sat com technician who through self education was able to full fill the role of electronic test engineer. Definitely not worthy of rocket scientist label :-)
What you can take away from that is anyone can learn anything these days on their own though a formal education is certainly optimal. That said eliciting advice from experienced people is a smart move for rapid development.
I cannot believe that. I bet somebody will do this within 9 months.
Once they do, can we please get their API so we can incorporate it
into Jibe?
I am asking unreasonable things? I do not wish to, and apologize if I
am.
Great reply Kay. Sterling keep brainstorming.
Great reply Kay. Sterling keep brainstorming.
Here's an open source 'image-to3d' software - http://insight3d.sourceforge.net/
Awesome
The Unity3D player is unable to handle live streaming in world at this time. Here is hoping that changes soon.
I personally believe that since they have video playback already, streaming
should not be an impossible feature for them, and it has been mentioned in
the Unity forums in the past as a requested feature. Until that feature
emerges, we can do two things instead of consuming a live stream inword.
Firstly we can initiate a download of a video on the fly, and play it back
when some signal is received to start playback, giving that inworld video
playback experience. Alternatively we can send messages from Jibe to the
containing web page to launch a video player with the specified video
source, making it easier to launch a video without direct user interaction
via traditional mechanisms. Instead of "click here to play video" you could
have "sit here to watch video", and they end up launching the video via a
more immersive trigger.
Hope this helps clarify!
Chris
--
Input control configuration is one of the more interesting parts of the
codebase, because it has to trigger animations, send network information on
where you are, and it has to work as best possible on all machines. For
example, you have to consider mouse + keyboard, single handed mouse, single
handed keyboard, no mouse /touchpad only / stick inputs, mac touchpads, even
touch screens - you can choose different control mechanisms, and the code
can be changed for these different scenarios. If I get a new control system
implemented I could indeed include it as an option in the kit for those that
prefer it - or if one of the Jibe community develop a new technique and are
willing to share, then that would be super too, and we could consider adding
it to the kit or making it an optional download. Next on my hit list is a
click (or touch) to make your avatar walk to a specific destination, which
is part of the move to get Jibe working on the Android and iOS platforms.
Never offended, we all have opinions on what works best. love the ideas,
keep 'em coming! I may look into that middle mouse option :)
Chris
-----Original Message-----
From: jibe-and...@googlegroups.com
[mailto:jibe-and...@googlegroups.com] On Behalf Of Sterling Wright
Sent: 19 June 2011 8:38 PM
To: Jibe and Unity3d
Subject: [Jibe-Unity] Re: What new features would you like to see in Jibe?
--
What she said :-)
-----Original Message-----
From: Sterling Wright
Sent: Monday, June 20, 2011 11:39 AM
To: Jibe and Unity3d
Subject: [Jibe-Unity] Re: What new features would you like to see in Jibe?
--
You received this message because you are subscribed to the Google Groups
"Jibe and Unity3d" group.
To post to this group, send email to jibe-and...@googlegroups.com.
To unsubscribe from this group, send email to
jibe-and-unity...@googlegroups.com.
For more options, visit this group at
http://groups.google.com/group/jibe-and-unity3d?hl=en.
-----
No virus found in this message.
Checked by AVG - www.avg.com
Version: 10.0.1382 / Virus Database: 1513/3714 - Release Date: 06/19/11
Visitors to my Jibe world (http://bit.ly/Jibe_Pathfinder) will now notice that I've got a Google Moderator page set up in an iframe right below the Unity plugin window. Anyone can submit new feature ideas for Jibe, vote, and leave comments on other people's ideas.
The nice thing about Jibe is that it's embedded in a web page, so it's easy to add other page elements for folks to interact with while they are interacting with your 3d world.
If you'd like to visit the Google Moderator page directly, you can jump right to it here: http://www.google.com/moderator/#16/e=6cbdd
-John
Hi Steve,
You could try turning off using physical characters – there’s a checkbox in the Inspector for the Player Spawn Controller component (it’s on the Jibe – Network Controller game object in the scene). That would switch the controller to a regular character controller and that works better with steps.
Character controllers of all kinds are being worked on currently so there will be some improvements there soon, plus an improved avatar selection system to make it easier to work with other avatars. Though speaking of avatars, Unity 4 avatar system sounds pretty exciting (http://video.unity3d.com/video/4655480/unity-character-animation-gdc)
Chris
From: jibe-and...@googlegroups.com [mailto:jibe-and...@googlegroups.com] On Behalf Of Steve G
Sent: 07 July 2012 14:26
To: jibe-and...@googlegroups.com
Subject: [Jibe-Unity] Re: What new features would you like to see in Jibe?
How about the ability to walk up some steps?
--
You received this message because you are subscribed to the Google Groups "Jibe and Unity3d" group.
To view this discussion on the web visit https://groups.google.com/d/msg/jibe-and-unity3d/-/sN6TGqnyRmIJ.
To post to this group, send email to jibe-and-unity3d@googlegroups.com.
To unsubscribe from this group, send email to jibe-and-unity3d+unsubscribe@googlegroups.com.