I would like to invite you to experience some of these worlds.
Feedback would be welcomed.
The link to the main webpage is:
http://www.caa.uidaho.edu/vtd/htm/virtualWorlds/VTD355_EmotionalEnvironments.html
Technologies used includes: 3DS Max, Unity and Jibe.
Best,
Brian Cleveley
Virtual Technology and Design, Program Coordinator
College of Art and Architecture, University of Idaho
208.310.1632, c...@uidaho.edu
www.caa.uidaho.edu/vtd
Second Life: Eyem Beck
Interesting work, and I'll likely add it to the look and discuss list
of assignments for my students:)
As for feedback, I'm not sure what to say.
I get a general sense of mood in a blended installation space /
videogame kinda way in each.
As an art project it seems fun and a nice introduction to the media.
I'd be curious to know what architectural and artistic references
served as a primer for this?
Last year I did a related project in Exit Reality.
My students used poetry instead of moods, the goal was to show how
story drives the design of space
Plus how unconventional stories lead to unconventional spaces.
My students are game designers and having them understand the
relationship of story and space is pretty important.
The second goal was to look for new novel / useful interaction
methodologies exposed by the break from merely copying reality.
The project and work is here:
http://www.web3ddesign2010.org/sub_students.html
Have gotten approval to run this again in February in Unity / Jibe
(but I'm only slowly learning Unity, largely because I've also been
having to learn Unreal first)
(so any tips for starting students in Unity)
peace
Steve
On Nov 26, 7:08 pm, Brian Cleveley <cbcleve...@gmail.com> wrote:
> Recently my 3rd year design students completed a project in designing
> virtual worlds to evoke a specific emotion - these would include:
> "Uneasy not dread or angst", "Privacy not isolation", "Protection
> (safe) not imprisonment" or "Happiness not Euphoria".
>
> I would like to invite you to experience some of these worlds.
> Feedback would be welcomed.
>
> The link to the main webpage is:
>
> http://www.caa.uidaho.edu/vtd/htm/virtualWorlds/VTD355_EmotionalEnvir...
> Second Life: Eyem Beck
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Is it just me or do others forget to click to select an actual avatar in the dressing room and then wonder why it isn't working? I must be a slow learner. LOLI wonder if in future editions of the Jibe basic set up, this could be made clearer that it is essential.Lindy
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Nice work with the "poem" inspired projects. Isn't it amazing what a
class can do in 5-6 weeks.
With respect to the architectural/art references - the project had
three parts. The first part is a one week research project in which
the students in investigated 8 design elements: ordering principles,
form & space, texture, pattern, color, aural, light/shade/shadow and
motion/time. The second part is a one week project to develop a
concept statement and present it as a one page PDF. The third part was
the 4 week project to design the space based upon their concept. Art
and architecture references (and movies and games and music.......)
really started to appear in the concept phase as their "emotional
response" to their personal concept statement. Many of the students
used games as a reference - from there we explored designers
(architecture, interiors, landscape, industrial) and directors.
The back-story to the project is to get a better sense on how a
designer would approach creating an environment that may be use in
Exposure Therapy - or more specific Virtual Reality Exposure Therapy
(VRET).
Unity - this was their first attempt at Unity. All of the students had
exposure through Torque so the leap was not huge. I gave a couple of
presentations on Unity basics - import, textures, audio, triggering
animations etc. and gave them a file with samples. I think between
their knowledge of Max, Torque and even Second Life they felt
comfortable in using Unity.
Please let me know if I can be of help with your Unity learning - I
too am re-tooling a class for spring delivery in Unity. Always
learning!
Best,
Brian C.
Thank you for experiencing our worlds and yes, please share with
others. If you need further information from me you can also contact
me at c...@uidaho.edu.
Also, I had a colleague with a similar access issue - which browser
are you using? We are wondering if there is a memory leak
somewhere.....
Best,
Brian C.
On Nov 28, 9:46 am, Kevin Russell <metawaveme...@gmail.com> wrote:
> Great work, Brian. Really enjoyed the students work, however I only was
> able to see the first 3 multiuser worlds, the others loaded me into the
> avatar selection room, but the 'start' trigger didn't.
> Definitely going to show this to other college and creative
> economy-economic development folks.
> Also Steve, would love to see the poetry projects, as the story/space
> connection goals you mention (especially unconventional) is so central to
> design.
> I been thinking again how contextually seems critical to transmedia
> segmentation and sequencing for a project and these techniques could
> certainly enhance that, so thank you.
>
> *Kind regards,
> Kevin
>
> *
>
>
>
>
>
>
>
> On Mon, Nov 28, 2011 at 8:56 AM, Kyle G <reactiong...@gmail.com> wrote:
> > I have an event next week to show off such work would you or your students
> > be available? See the dates onwww.reactiongrid.comclick events and go
> > to next week. This is very cool stuff!
>
> > On Mon, Nov 28, 2011 at 8:52 AM, Kyle G <reactiong...@gmail.com> wrote:
>
> >> I figured it out ;)
>
> >> On Mon, Nov 28, 2011 at 8:29 AM, Kyle G <reactiong...@gmail.com> wrote:
>
> >>> Brian was there supposed to be some media or a Jibe login on that page?
> >>> I am very interested in seeing this work.
>
In these builds to the avatars appear? Also, the "a", and "d" keys are
they assigned to rotate or strafe movement? I'm using the Unity3d beta
plugin and I'm not sure if it's my plugin.
--Rick
--
Rick Anderson
Director of Virtual Worlds
Division of Continuing Studies (DoCS)
Rutgers University
(732) 586-3265
...Architecture > 8 design elements > VRET
ok I get the gist :)
References, so no SL or other bodies / documents on virtual spaces is
shared?
I had to do this very piecemeal with URLs and such from scattered
places and old friends.
It's a shame that there's no major organized resource for the type of
design we are doing.
The old site of web3dart.org is sort of gone - and only accessible
via http://www.archive.org/web/web.php
If if helps - here's some things I used (last time)
Scanned picts from:
http://www.amazon.com/Space-Between-People-Physical-Architecture/dp/3791339915
(most of the work is down ...and Doesinger, while a nice guy, has
little experience in the field and hasn't kept up)
My favorite text...from 1993
http://www.amazon.com/Cyberspace-Michael-L-Benedikt-Edited/dp/B004H3Z5RO/ref=sr_1_1?s=books&ie=UTF8&qid=1322775064&sr=1-1
Tutorials, "Unity - this was their first attempt at Unity. " same for
my students.
Most of the stuff I see is geared to games and pulling out things for
a non-game project is proving interesting.
I suspect you had the same issue... am having some luck now, but again
its pretty piecemeal.
Thanks for the offer of help... Once I get some ducks lined up for the
class, I'll get back to you (and folks here)
Steve