Sketchup Free 3d Model

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Milan Skidmore

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Aug 5, 2024, 3:02:50 AM8/5/24
to jeurefova
Ihave created a model entirely in Sketchup, then once I've started Enscape it is completely empty, I've tried scaling it and more but nothing seems to be working, what can I do that can quickly sort this out?

In this case, is there any chance you could send over the project? If that is not possible, please share a screenshot of the model in SketchUp, right next to Enscape where we can see that it's missing. Thank you in advance!


Hello, I imported a Sketchup file in Revit by first exploding it in Revit > export to 3D Cad > putting all on same layer en exploding > import in Revit. When I want to make a section through this model and my building, the section of the sketchup model appears very weird....



So my question is how can I make proper sections in Revit with the sketchup model in the background?



In the image you can see that the brown lines are the sketchup model, my building is partly selected (blue). I actually made a section through my building, but sketchups model stays in front of it....



+

I see lines, yellow, which are not visible in sketchup because I erased them with shift+erase. Why do I see them in revit?


Different software will translate the object differently. In Sketchup it won't show those lines, when export to Revit or AutoCAD, those triangulation will show. If you want to hide it, you can use AutoCAD and use the EDGE command. Fastest way I find to hide those edge is to use 3dsmax and set the edge to invisible.


@ToanDN after following your advice, the sections etc are right displayed. However, now the site model is black. I can not change the color. When I try to use the paint tool or through object styles, I cant change the color in white..?


I have a SketchUp model which I have created by importing three other model files. I want to update one of the three underlying model files. If I edit the model and physically import again, I have to spend the time to physically positioning the model again. Is there way to change the underlying model and the higher level model gets updated automatically?


Whenever you make changes to the aComponent.skp file, all you need to do is go into your workingFile.skp and find the component you loaded (I made one called weirdThing here) in the OUTLINER, not the Component window.


Not sure if this is a programming question or user question, but if it's programming question then you can use DefinitionList#load to load the new SKP file, then use ComponentInstance#definition= to replace the instances for the definition you want to replace.


While SketchUp doesn't link models and you can't automate changes from one model to another (without a plugin anyway), there is a way to replace a component with a different one. Are you comfortable using the Ruby console? If so, do the following (note that this assumes your objects are components!):


That should replace the old component with your new one. You can now delete the object you imported earlier. It would probably be a good idea to purge your model too.Note the replacement uses the old instance's coordinate axis location. As long as these are the same model, just with some edits, you shouldn't have any trouble.


this ability has been around for quite a few years , the quality depends on the 3D artist though some are very good , some not and have high polygon counts .so really slow 3D views down, but importing of .skp's is fairly common . its the 1st place to check if the CA library doesn't have what you need.


Texture, colors, and scale are all imported. Since the model comes in as a symbol, it has only one layer - the one you assign the symbol too. Others can correct me if I'm wrong, but I believe that none of the SketchUp layers transfer.


I saw that someone else posted that the Mac version of Chief will not allow for Sketchup to be imported. Is this true? As I have a Mac trial version and I cannot import Sketchup. I figured it was the trial version limitation.


Save to COLLODA and import that way. The toolkit that we use doesn't have a 64 bit version that works for Mac. The vendor of the toolkit has been unresponsive to our requests to make it work


I've just spent 15 minutes trying to figure out why this article 'Importing a 3D Symbol from an Outside Source' Reference Number: KB-00117 Last Updated: 07-30-2014 02:01 PM wasn't working - is it possible for someone from Chief to update the article to include Mac Users?


SKP import is not available on Mac owing to a lack of support by the vendor of the library we use for 64 bit applications. We have contacted them about this, but they are unresponsive so we don't know if it will ever be an option. Export to COLLADA (.DAE) and use that on the Mac. It is unfortunate that this option is not available, but it is out of our control.


I'm not using a Mac so can not verify this, but on a Windows machine the step would as follows if I wanted to import a .dae file:

1) download the .skp file from the warehouse

2) open the .skp file in SketchUp

3) In SketchUp I would 'EXPORT 3D model' in .dae format

4) import model in the .dae format into Chief.



This of course means you need to install the free version of SketchUp on your Mac...


I've been trying numerous approaches to export a 3D model from Vectorworks for import into SketchUp with mixed results. The best results have come with an .fbx export from Vectorworks, and import into SketchUp with proprietary SU extensions, however the results are mixed at best. The geometry comes into SU as very complex nested layers of groups and components, and exploding them results, ultimately, in faceted geometry where there might be a simple wall plane, for example. Depending on the SU extension, the model comes in more or less cleanly, and some of them show up without line work, for some reason. I've attached screenshots of the various .fbx imports, both in "Default Style" and "HiddenLine." Any insight would be greatly appreciated!


Yes, the DWG import is the one on the far right. Glazing doesn't come through as translucent (each surface needs to be changed individually) and numerous other errors in the geometry. I suspect it's an issue on the VW export side.


I have tried nearly every option for importing a VW model into SketchUp, and recently found software that does a good job. 'Transmutr' is a standalone application (not a plugin for SU.) See below for a comparison of various VW export/SU import approaches. Many of them fail to include the line work, so I've shown the results in both SU 'Default Style' and 'Hidden Line' to illustrate. I feel like Transmutr is the way to go, at least at present.


Materials are basically a data standard that can be used to identify the properties of bulk site materials like Concrete, Stucco, Wood, Metal, etc. By defining an object in VW to use a Material it is a relatively easy way to have uniform bulk properties that can be used for things like energy calculations.


Texture are a purely graphical feature that allows you to put a "sophisticated" image onto an object that in addition to having a color can have an image, transparency, bump map, etc. to more accurately reflect what the object would look like in a real world setting.


If you extrude a rectangle and set it to have a Texture of concrete, you will get an object that looks like concrete. But if you assign a concrete material to the object you can also calculate the mass, thermal impact, sound isolation, etc.


As of VW2024, most of the VW PIOs (doors, windows, etc.) do not use Materials, but rather have their engineering properties defined for the complete object rather than trying to calculated them from all the various Jams, sashes, leaves, frames, etc. that make up a door or window. In commercially available doors/windows, that energy/mass/sound/insulation properties is pretty readily available from the manufacturer.


To get a model similar to the one in the screenshot, you can harden all the edges and then use the Cleanup plugin to merge co-planar faces, and lastly soften edges until you get the same look. Take a look at the below recording, I hope it helps:


I know this Manual fix and I want speckle to automate this process or create better geometry because exporting from Moi3D to sketchup result is the best as I only get Quad meshes on the other hand speckle get triangulated meshes


Did you import the model into D5 through the Live-sync plugin for the first time? How did you always update your SU model in D5? All the assets applied in D5 are in their places, just the SU model shifted, right? Has the boundary of your model in Sketchup changed?


Yes added some site context to the file, so the size of the file grew.

Is there a way to lock it via co-ordinate system? That is how we generally work in sketchup as well. [0,0,0] of one file is equal to the origin point in the other. And when bringing in our model to D5 as well we do the same 0x,0y,0z and then reload eachtime with new version. Even merging files becomes an issue later if the model keeps moving around.


Well there is something called local system and world system implemented within D5. i have no idea of how its implimented within imported models and what co-ordinates it uses. maybe if some admin @Bruce.W or someone sheds some light on it might help us to negate this issue completely.


Sorry for your problem. We will try to improve this problem. BTW, if it is convenient for you, you can leave your advice about this in our forum, this can make more member of our team know your need. Latest Ideas & Requests topics - D5 RENDER FORUM

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