If you've played Skyrim, or any of Bethesda's open-world games, you'll know the NPCs follow a strict routine that, typically, sees them wake up in the morning, go to work (or do whatever it is they're supposed to do), then on an evening go home and at night go to sleep.
Now, it's worth noting the social model is only active in two locations near Whiterun (the first town you run into in the game): The Honningbrew Meadery and in a new house called Comme il Faut. The NPCs in these locations use quests to recreate social interactions such as flirting, complimenting, insulting and embarrassing. The NPCs will try to pursue romantic partners and insult those who they feel disgusted by. They try to make friends and introduce themselves to strangers. You can insult them, too, or flirt with them, or ask them to marry you.
The ambitious project is the work of redditor TheDarkRyze, who created the mod as part of his Master's Thesis and released it almost a year ago. (It's come up now after the mod was spotted by r/skyrimmods and blew up.)
TheDarkRyze said he ended up getting a very good grade for his Master's Thesis and got a job as a researcher at an AI research center in Portugal. There, he's working on a Virtual Reality Police Interrogation Simulation and improving an Emotional Model called FAtiMA. It sounds interesting!
"I want to share what I've learned and hopefully Bethesda notices this and thinks, 'maybe people actually want complex social interactions after all.' "Are you listening, Todd Howard? One for The Elder Scrolls 6, perhaps.
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Hi! SimPe on Linux gives me the "You need to install Direct X Managed 3D"-Error. The question is - how? I've tried a few things, e.g. installing the restributable via wine, but it doesn't seem to work. Do you have any idea how to get it to work? Kind regards :)
I've noticed that while it's probably one of the most utilized of the expansions, TS2's university is generally seen as a slog. Which makes sense. It has a completely different gameplay loop than the rest of the game. But it's very handy to send your sims to college, especially if you use any of the various mods that limit careers based on education. So here's my big guide to making university an actual fun experience to play through (to me, at least).
The university expansion is, uh, very tailored to the 2000s college party time animal-house tropes. the pack becomes more fun when you treat it that way and let your sims be stupid young adults who streak and fool around on campus and throw parties. which, by default, is tricky because of the gameplay that requires so much skill building and assignments. which the rest of this guide will also deal with.
Note: I make some pretty big changes to normal university gameplay, to the point that it does require a bit of modding and at least one instance of fooling with simpe. there's probably also easier ways to do it, and of course everything is optional. maybe you do like keeping sims in dorms for the entire time and just three-speeding trough it all.
Active Classes is still in testing, but it almost completely changes how I play college sims. Once again, I'll detail gameplay later, but actually sending your sims to class makes for a much more fun campus experience.
Community Time: IIRC you have to do a little editing in SimPE to make it work right with University - this post explains what to edit. I don't know if I'm allowed to share the exact edit I made as a download. This might seem redundant after the last mod, but there's a reason for the madness: while one group of sims are in their active classes, the other students can do things on the home lot.
SimBlender: There's like, 500 different edits of the SimBlender, and I think all of them have the main function needed for my college gameplay, which is teleportation. You can use a comparable teleporter if you fancy.
*mods i do not use: there are mods to change the number of/length of semesters, but I seem to run into issues with them so I use the college adjuster to do the same things. I also don't really use any major overhauls, or mods that make term papers faster. I did have the tuition mod for a bit but grew tired of using it.
*Gameplay: living situations: Here's where the meat begins. Now all your sims are on the same college schedule, they're all being sent to school, and now they need to actually move into college. I follow a real rule a number of colleges use: Every student spends a year in the dorms. Just their freshman year, then they have to move somewhere else. I find that this gives them a chance to meet dormies, adapt to being on college, and sorta figure out what kind of young adults they are. Plus, this gives them time for joining greek houses, which will be talked about later.
I do this because I like seeing sims as their own little characters with arcs and whatever and it forces me to think about what exactly they would be doing in college. Some sims get so frustrated with the constant mess of a dorm, some sims thrive by making friends with every dormie. Sometimes they start new drama with the others they came from high school with. Nothing quite like losing your high school sweetheart to some stinky dormie, after all.
After freshmen year, the students are kicked out of the dorms. They can get an apartment, they can rent a house, they can move into a greek house if they join one. Either way, they need to live somewhere. You can let them stay in the dorms, but I prefer somewhat smaller college households and divide them accordingly. Which gets into that whole greek house situation:
*Gameplay: greek houses. I gamify the Greek houses. I play SSU in my megahood, which comes with a fraternity and sorority, and you can do whatever setup you like there if you dislike gendered houses. Or abandon them all together and ignore this section. There are a few important elements:
*Gameplay: what do you mean we have to study??? Yeah. I made it this far before even bringing up the whole point of college. This is also where it gets a little more complicated and changed up, so bear with me.
*other gameplay/storytelling things: I usually will take advantage of the aspiration change after their sophomore year if I realize that their aspiration just doesn't really jive with how they act. It's realistic to me. They had many years since being like, 13 when they first had their aspiration selected. I'd like to implement more in the way of holidays/events, personally, but that's not really relevant either. I usually give them an outfit change as well, and I like to go hard with the idea that they're going through a bunch of weird fashion phases. You know you want to give them a mohawk, just for a few days, don't you? Dye their hair red? Shave it all off? Have fun with it.
All of these things combine for me, at least, to make the college years a lot more engaging/interesting and less of a slow "move to a dorm -> study -> read books -> meet needs -> graduate" loop. There's a lot more storyline development that comes from sims being able to enjoy their time as young adults, too, such as the regular polycule jealousy explosions and party fights. It serves to break up anything they had going on as teens and give them a little direction to enter adulthood with. This concludes my little mini-guide, feel free to steal all my gameplay style or just take inspiration if you please. Or ignore it all and shake your head and call me an idiot. do whatever you want forever.
The original mod was supposed to increase the odds of death each day past a certain age threshold, but that feature is broken. The odds never increased. I messaged them about it a couple of years ago, but it appears they are no longer active. I fixed it and also added support for teens/elders. I reduced the base odds from 10% to 1%. When they are 20 days away from becoming an elder, the odds start increasing 2% per day. Once they are an elder, the odds stop increasing (40% in this case). Those values are still tunable.
Hi Niamh-Sims, I was wondering if you would ever consider releasing the lots from your Sims imagined Skyrim lots, Ive been admiring them for quite some time, or if you are not comfortable releasing them, do you happen to have a cc list so I can try my hand at building them myself. Thank You
Start by checking out the Skyrim conversions thread and Oblivion conversions thread at Plumb Bob Keep. Some of the Tye downloads no longer have working links, but what has been found is archived here.
Hafiseazale at Dreamwidth has also fixed/repo's a bunch of Skyrim sets. In particular, Hodgekiss' Skyrim set, Kativip's arbors and arches, Tye's Oblivion sets, and Tye's Skyrim sets and market stalls.
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