Sorry for the slow response but I've been on vacation.
I don't have any real answers for you. I haven't worked on a gaming
architecture. The implementation details you have provided all sound
Jetlang remoting might be a viable option for a simple distribution
mechanism. It doesn't provide failover, but I've already thought about
how that could be implemented. It already detects disconnects and
automatically reconnects, so I would just have to add some round
robining reconnects. Subscriptions are persistent so the reconnect can
be transparent to the client. Let me know if that is of interest and I
can provide you with a build.
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