Hey Kyle,
I think the best bet would be to fetch the Player object while preparing the "HUDConfirmPlacementPanel." It's created in the BoardController, and from there you could set a "canPlaceMeeple" flag or something to actually had the drag panels.
In the future, we need to create a GameState singleton object that holds information about the players and the game... It's getting kind of crazy passing the Players around all over the place, because a lot of different people need to know about the game state. You could go ahead and create that if you want - I think it'll take some refactoring. But all in all - probably better if we do it soon.
I've got a test early next week so I don't know how much time I can put in this weekend, but I'll try :-)
- Ben