Re: Tile Features as Strings

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Ben Gotow

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Mar 23, 2009, 4:32:13 PM3/23/09
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Hey - I was actually just thinking about that too, because we only
want to show options where non-"N" tile features exist, and i'd much
rather say feature != NULL than feature != "N". Let's try and do it.

P.S. I'm working on meeple placement now - it's looking good!

- Ben

On Mar 23, 2009, at 3:22 PM, Kyle Prete wrote:

> Are you storing the Features everywhere as strings? It might be
> better to store them as actual TileFeatures so I can get to the
> endsTraversal property... Is that going to be hard to refactor?
>
> -Kyle

Ben Gotow
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