Apple's rules for the Mac OS X store

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Fabrizio Giudici

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Oct 22, 2010, 4:51:35 AM10/22/10
to The Java Posse
Read and laugh:

http://www.engadget.com/2010/10/21/apples-mac-app-store-review-guidelines-posted-will-photoshop/

*2.2 Apps that exhibit bugs will be rejected
**2.14 Apps must be packaged and submitted using Apple's packaging
technologies included in Xcode - no third party installers allowed
**2.19 Apps that require license keys or implement their own copy
protection will be rejected.
**2.20 Apps that present a license screen at launch will be rejected
**2.21 Apps may not use update mechanisms outside of the App Store
**6.2 Apps that look similar to Apple Products or apps bundled on the
Mac, including the Finder, iChat, iTunes, and Dashboard, will be rejected.
**6.3 Apps that do not use system provided items, such as buttons and
icons, correctly and as described in the Apple Macintosh Human Interface
Guidelines
<https://developer.apple.com/library/mac/#documentation/UserExperience/Conceptual/AppleHIGuidelines/XHIGIntro/XHIGIntro.html>
will be rejected.
**7.6 In general, the more expensive your app, the more thoroughly we
will review it.*
*11.1 Apps portraying realistic images of people or animals being killed
or maimed, shot, stabbed, tortured or injured will be rejected
**11.3 "Enemies" within the context of a game cannot solely target a
specific race, culture, a real government or corporation, or any other
real entity
**11.5 Apps that include games of Russian roulette will be rejected.


*

So, rule 2.2 states that only Chuck Norris will be able to submit apps. Other 2.x rules and 6.3 state that any major product from Microsoft, Adobe and others will be rejected. Rules 6.2 says that Apple doesn't like competition (and I'm curious to see whether it's legal or not).
Rules 11.x, while could be ok with my personal ethics, say that we're in a serious freedom of speach issue.

--
Fabrizio Giudici - Java Architect, Project Manager
Tidalwave s.a.s. - "We make Java work. Everywhere."
java.net/blog/fabriziogiudici - www.tidalwave.it/people
Fabrizio...@tidalwave.it

Miroslav Pokorny

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Oct 22, 2010, 5:06:27 AM10/22/10
to java...@googlegroups.com
Reminds me a lot of Nintendo, in that they want to be in completely charge of distribution ( they did by being the only one allowed to manufacture carts) and the fiasco that was the green blood in Mortal Kombat.


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Casper Bang

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Oct 22, 2010, 6:36:54 AM10/22/10
to The Java Posse
It would be funny, if it wasn't for my fear of that the 10% US marked-
share will just say "Ok" to Apple and bend over... as usual.

On Oct 22, 10:51 am, Fabrizio Giudici <fabrizio.giud...@tidalwave.it>
wrote:
> Read and laugh:
>
> http://www.engadget.com/2010/10/21/apples-mac-app-store-review-guidel...
>
> *2.2 Apps that exhibit bugs will be rejected
> **2.14 Apps must be packaged and submitted using Apple's packaging
> technologies included in Xcode - no third party installers allowed
> **2.19 Apps that require license keys or implement their own copy
> protection will be rejected.
> **2.20 Apps that present a license screen at launch will be rejected
> **2.21 Apps may not use update mechanisms outside of the App Store
> **6.2 Apps that look similar to Apple Products or apps bundled on the
> Mac, including the Finder, iChat, iTunes, and Dashboard, will be rejected.
> **6.3 Apps that do not use system provided items, such as buttons and
> icons, correctly and as described in the Apple Macintosh Human Interface
> Guidelines
> <https://developer.apple.com/library/mac/#documentation/UserExperience...>
> will be rejected.
> **7.6 In general, the more expensive your app, the more thoroughly we
> will review it.*
> *11.1 Apps portraying realistic images of people or animals being killed
> or maimed, shot, stabbed, tortured or injured will be rejected
> **11.3 "Enemies" within the context of a game cannot solely target a
> specific race, culture, a real government or corporation, or any other
> real entity
> **11.5 Apps that include games of Russian roulette will be rejected.
>
> *
>
> So, rule 2.2 states that only Chuck Norris will be able to submit apps. Other 2.x rules and 6.3 state that any major product from Microsoft, Adobe and others will be rejected. Rules 6.2 says that Apple doesn't like competition (and I'm curious to see whether it's legal or not).
> Rules 11.x, while could be ok with my personal ethics, say that we're in a serious freedom of speach issue.
>
> --
> Fabrizio Giudici - Java Architect, Project Manager
> Tidalwave s.a.s. - "We make Java work. Everywhere."
> java.net/blog/fabriziogiudici -www.tidalwave.it/people
> Fabrizio.Giud...@tidalwave.it

Chris Adamson

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Oct 22, 2010, 6:51:54 AM10/22/10
to The Java Posse
Given that Apple is a lot more like a consumer electronics company
than what we've traditionally thought of as a computer company, the
analogy to Nintendo is particularly apt. The game console makers
totally control software for their systems -- not only do they control
what can be released for the system, they generally control
manufacturing (so all the discs and boxes have a consistent
appearance) and distribution. They even have stern rules about how
long a game can stay on the retail market, after which point it's
pulled (barring re-release as a "greatest hits" title), so that the
shelves don't get junked up with old titles crowding out new ones.

Each of the major video game consoles has an App Store functionally
similar to Apple's: XBox Live Arcade, PlayStation Network, and
WiiWare. I looked up their policies while writing a blog <http://
www.subfurther.com/blog/?p=1094>. They are *far* more restrictive
than Apple would ever dare be.

BTW, the "Mortal Kombat" case you bring up is an interesting one.
Nintendo always wanted to be family friendly, so they insisted the
SNES version of "Mortal Kombat" not have real blood, as Miroslav
notes, nor the "fatalities" that were the game's biggest draw. Sega
didn't have a problem with this, and the Genesis version sold far
better. A few years later, once a ratings system was in place,
Nintendo could drop the family-friendly veneer, since buyers would
know from the rating what they were getting in for. In fact, Nintendo
tried to launch their own realistic fighting line, "Killer Instinct",
but it wasn't very popular.

--Chris

On Oct 22, 5:06 am, Miroslav Pokorny <miroslav.poko...@gmail.com>
wrote:
> Reminds me a lot of Nintendo, in that they want to be in completely charge
> of distribution ( they did by being the only one allowed to manufacture
> carts) and the fiasco that was the green blood in Mortal Kombat.
>
> On Fri, Oct 22, 2010 at 7:51 PM, Fabrizio Giudici <
>
>
>
>
>
>
>
>
>
> fabrizio.giud...@tidalwave.it> wrote:
> > Read and laugh:
>
> >http://www.engadget.com/2010/10/21/apples-mac-app-store-review-guidel...
>
> > *2.2 Apps that exhibit bugs will be rejected
> > **2.14 Apps must be packaged and submitted using Apple's packaging
> > technologies included in Xcode - no third party installers allowed
> > **2.19 Apps that require license keys or implement their own copy
> > protection will be rejected.
> > **2.20 Apps that present a license screen at launch will be rejected
> > **2.21 Apps may not use update mechanisms outside of the App Store
> > **6.2 Apps that look similar to Apple Products or apps bundled on the Mac,
> > including the Finder, iChat, iTunes, and Dashboard, will be rejected.
> > **6.3 Apps that do not use system provided items, such as buttons and
> > icons, correctly and as described in the Apple Macintosh Human Interface
> > Guidelines <
> >https://developer.apple.com/library/mac/#documentation/UserExperience...>
> > will be rejected.
> > **7.6 In general, the more expensive your app, the more thoroughly we will
> > review it.*
> > *11.1 Apps portraying realistic images of people or animals being killed or
> > maimed, shot, stabbed, tortured or injured will be rejected
> > **11.3 "Enemies" within the context of a game cannot solely target a
> > specific race, culture, a real government or corporation, or any other real
> > entity
> > **11.5 Apps that include games of Russian roulette will be rejected.
>
> > *
>
> > So, rule 2.2 states that only Chuck Norris will be able to submit apps.
> > Other 2.x rules and 6.3 state that any major product from Microsoft, Adobe
> > and others will be rejected. Rules 6.2 says that Apple doesn't like
> > competition (and I'm curious to see whether it's legal or not).
> > Rules 11.x, while could be ok with my personal ethics, say that we're in a
> > serious freedom of speach issue.
>
> > --
> > Fabrizio Giudici - Java Architect, Project Manager
> > Tidalwave s.a.s. - "We make Java work. Everywhere."
> > java.net/blog/fabriziogiudici -www.tidalwave.it/people
> > Fabrizio.Giud...@tidalwave.it
>
> > --
> > You received this message because you are subscribed to the Google Groups
> > "The Java Posse" group.
> > To post to this group, send email to java...@googlegroups.com.
> > To unsubscribe from this group, send email to
> > javaposse+...@googlegroups.com<javaposse%2Bunsubscribe@googlegroups .com>
> > .

Robert Casto

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Oct 22, 2010, 10:14:22 AM10/22/10
to java...@googlegroups.com
There are no freedom of speech issues. You are free to say anything you want, just not on their platform. How do you avoid 6.2 while at the same time maintaining 6.3?

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Fabrizio Giudici

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Oct 22, 2010, 10:32:08 AM10/22/10
to java...@googlegroups.com, Robert Casto
On 10/22/10 16:14 , Robert Casto wrote:
> There are no freedom of speech issues. You are free to say anything
> you want, just not on their platform.

... which if, by disgrace, should grow as it did in recent times (*) and
becomes the dominant platform, will make it a freedom of speech issue.
Already today If I happen to own only a single computer and it's a Mac,
I'm limiting myself to hearing what people are allowed to say on that
platform.

(*) I don't think it will happen and the strong slowdown of iPhone
demonstrates it.

Carl Jokl

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Oct 22, 2010, 10:48:28 AM10/22/10
to The Java Posse
Is the "Think Different" thing still supported? Was that deprecated in
favour of "Think in the Apple approved manner"? I can't remember. It
has been a while.

On Oct 22, 3:32 pm, Fabrizio Giudici <fabrizio.giud...@tidalwave.it>
wrote:
> Fabrizio.Giud...@tidalwave.it

Karsten Silz

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Oct 22, 2010, 10:56:15 AM10/22/10
to The Java Posse
On 22 Okt., 16:32, Fabrizio Giudici <fabrizio.giud...@tidalwave.it>
wrote:
> (*) I don't think it will happen and the strong slowdown of iPhone
> demonstrates it.

I think the iPhone is actually picking up speed, despite Antennagate
and all (iPhone 4 + iOS 4.0 was quite a buggy combination, in my
mind). Apple sold a record 14.1 million iPhones last quarter and still
couldn't meet demand:
http://www.appleinsider.com/articles/10/10/18/notes_of_interest_from_apples_q4_2010_conference_call.html

At least here in Germany, you still have to wait a couple of weeks
before you get your iPhone from T-Mobile (right after launch, it was 9
weeks).

It also seems that Apple goes for market share in mobile phones - next
week, T-Mobile Germany loses exclusivity, and at least Vodafone and
possibly O2 will sell the iPhone. There a also rather concrete rumors
that Verizon will sell a CDMA iPhone early 2011 (remember, it took
dozens of Android models on all four US carriers to finally gain 35%
market share in new smartphones sold in the last June quarter - Apple
got 25% with just two models on one carrier) and that this CDMA iPhone
may also be sold in China and India.

Finally, the about 120 million iOS devices also includes iPod Touch
(estimated at 35% of that number) and the iPad (7 million sold so far).

phil swenson

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Oct 22, 2010, 10:56:19 AM10/22/10
to java...@googlegroups.com
I don't mind the Mac app store, as long as they keep allowing the
traditional install approach. And I can't imagine they will ever stop
allowing that. Think though the implications of only allowing
installs via the app store. This would mean you pretty much couldn't
develop software on a Mac (you couldn't install any runtimes, web
servers, IDEs like Eclipse, etc.) Even apple employees couldn't
develop on their macs.

Also, Photoshop, Parallels, VMWare, MS Office would all be banned if
they enforced the app store for everything. No one would buy macs
anymore.

I have the same opinion on the iPhone. I don't care about the app
store, what I care about it they don't allow "side loading". They
should.

Miroslav Pokorny

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Oct 22, 2010, 11:08:15 PM10/22/10
to java...@googlegroups.com

BTW, the "Mortal Kombat" case you bring up is an interesting one.
Nintendo always wanted to be family friendly, so they insisted the
SNES version of "Mortal Kombat" not have real blood, as Miroslav
notes, nor the "fatalities" that were the game's biggest draw.  Sega
didn't have a problem with this, and the Genesis version sold far
better.  A few years later, once a ratings system was in place,
Nintendo could drop the family-friendly veneer, since buyers would
know from the rating what they were getting in for.  In fact, Nintendo
tried to launch their own realistic fighting line, "Killer Instinct",
but it wasn't very popular.

Thats because Killer Instinct while graphically advanced for its time (the rendered stuff was done well by RARE) was ultimately boring. It did not quite hit teh sweet spot that is the combo system found in SF2.
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