That's something Cyprien also mentioned was problematic. There doesn't 
appear to be any problems with the license of CUDA itself that would 
prevent us to distribute the binaries, actually. Cyprien knows who we 
could contact at NVIDIA to iron out the details.
However, there is one technical aspect that worries me and that still 
needs to be investigated. At load time, CUDA needs 
libcuda.so/dylib 
(nvcuda.dll is the equivalent on Windows I believe) and that comes with 
the video driver, not CUDA. So, the question is, can we bundle that? Is 
it generic enough across versions of the video driver? My guess is that 
it isn't, so we'd still be stuck with the same issue... If you find any 
answers concerning that, please let us know!
Another option would be to modify Caffe itself so that when it runs in 
CPU mode, that it doesn't try to load the CUDA binaries.
Yet another option is to provide a set of two binaries: one compiled 
with CUDA, and one without. If the one compiled with CUDA fails to load, 
then we try to load the CPU-only version. That's probably easier to get 
done, but requires more disk space and more build time, something that 
I'm not ready to provide until we get a build server somewhere...
Have you had any more thoughts about this recently, Cyprien?
The path issue on Mac OS X is because it has a weird way of doing rpath, 
and the Caffe build would need to be adjusted for that. Check for 
example the patch for FFmpeg:
https://github.com/bytedeco/javacpp-presets/blob/master/ffmpeg/ffmpeg-3.0-macosx.patch
Samuel