As a competitive Smash player for years (10 years since Brawl), Ultimate is the only game I realised it's literally the game's fault for being so shitty. I used to never complain or blame about my own character, and it was always my "fault". I always checked myself first, and felt "i just played bad", until I realised Ultimate is literally is holding me back. The controls are ass and irresponsive, half the time it's like it does something else I didn't even do. And 80% of the time it feels I'm losing to bad controls and input delay/bad monitors rather than getting super outplayed.
There's so many people I used to beat somewhat easily without even needing to practice a lot, but Ultimate changed. And it's no surprise to me a lot of these people prefer this game, since it outright benefits them.
If you're a technical player putting in the heart and effort, the joke's probably on you. If you're a newcomer and you have a really basic playstyle, you can PR in your locals within months, since that's all it takes.
And yes, I do use Joycons, but I also tried GC a 4-5 month period to see if they were the problem, and I liked it even less. And while I also had drift, I managed to fix it on my own without any issue. My issue is with the actual game, not with the controller I'm using.
I got my ass thwomped royally when I played ultimate online, so much harder to fight ppl than in Smash 4 when I was playing it (I mean pub not against friends). Like...I must have played about 6 games most recently and lost every one, most of the time each player was expertly predicting my attacks and destroying me.
In smash 4 I was pretty terrible but I was probably winning around 30-40% of my 1v1 matches for glory at least, and the other player would usually be on their last life when I died. And very occasionally I would face a player I could utterly defeat w/ out dying or something like that.
I've played competitive Smash for over 10 years, and Ultimate is the only time I ever felt that way about any of them. If anything, I spent the first two years wondering why everything felt so damn weird.
Oh yeah, I've definitely heard it before. Provided, the phrase doesn't exclude a good workman from blaming his tools- what a good workman does it left unsaid. He may or may not complain about his tools, depending on the situation.
But yeah, it's a definitely a thing, and you realise it as you progress within a competitive enviroment. The more you improve, you realise it demands a certain standard to how comfterble you feel with your controls. If you see a player like M2K (Top 5 best in Melee and Brawl at the time), you'll see dude has like 40 different controllers he used for Melee (a very technically demanding game).
Super Smash Bros. Brawl utilizes a very simple control scheme. Each character has walking and dashing, jump(s), normal attacks, smash attacks and special attacks.Unlike many other fighting games, there are no complex button inputs to perform any attacks; all basic attacks are performed by some combination of a direction and an attack button. There are however, some character specific advanced techniques that require special button combinations.
There are four ways to control your character in SSBB: the Gamecube controller (by far the most popular method), the Wii Remote held sideways, the Wii Remote + Nunchuck, and the Classic Controller. The MadCatz Tatsunoko vs Capcom Fightstick can be used, but due to the nature of the game it is generally not advised, mainly because Smash uses analog sticks for tilts.
The following are the default controls for each controller. Tap jump is set to 'On' by default, so you can also jump by moving the stick upwards. Note that you can later map any button as anything else and you can turn tap jump 'off'.
The SuperCombo Wiki is intended to be a repository for all fighting game strategy knowledge. While our roots are in the Capcom franchises, we invite fans of all fighting game series to augment the site with their strategies and techniques.
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