Parsing SWF

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Kevin Newman

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Mar 20, 2012, 1:14:43 PM3/20/12
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Over the years there have been quite a few attempts to parse and render swf content using JavaScript. Some of them even work - even if they don't support the scripting.

What I'm curious about is if anyone here has tried that with Jangaroo. I've been working on a 2D engine Built in AS3, with a renderer on top of Stage3D for speed (intended to run well in AIR mobile). On the front side additional features I'd like to add are resolution independent vector art drawing, and swf loading (and workflow) based around the restrictions of iOS - which means you can load only “dumb” swfs - you can’t actually execute any code in them.

These restrictions seem a good match for a Jangaroo port. The requirements would be a WebGL/Canvas replacement for the Stage3D renderer and some way to render vector art to bitmaps - preferably from the same dumb swf assets - which is the point of this post. :-)

Anyone know of the status of any of those projects?

Kevin N.

Kevin Newman

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Mar 20, 2012, 3:58:23 PM3/20/12
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I found one! Seems to work decently well too. :-)

https://github.com/tobeytailor/gordon/wiki/

Kevin N.

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