i am looking to develop a game for classic Amigas.
i want to use only oldschool java 1.2 functionality such as java.awt.Graphics, and only for blitting images to the screen. nothing fancy.
will jamiga allow me to do this?
are IFF or PNG images supported? with transparency?
will it be fast enough on an a1200?
thank you
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thanks for the info guys.
the reason i was considering Java is because i have a lot of J2ME code floating around. i am also more familiar with Java than C.
is SDL in combination with SaS/C a viable option?
thanks
On an unexpanded A1200(even a 68030) Java will be slow, even if the interpreter used the Amiga Blitter there will be some time loss in the non-native memory mapping and little use of banging-the-metal. I'm an old Java programmer, but I preferred to learn AmigaC and use the GUIGFX/RenderLib for Workbench or fullscreen blitting which works on aga and CGX/P96 screens.
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this looks really nice. would it make sense to use this engine in my own game?
i dont need much. just tiled backgrounds and BOBs with animation sheets. and a simple, well tested API that i can integrate without much hassle
my target system would be a1200 with 030 and os 3.1.