Can You Play As Venom In Spider Man 2

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Oleta Blaylock

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Jul 9, 2024, 11:52:22 AM7/9/24
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The back left corner of the table features a bell tower of a cathedral, where a symbiote-suited Spider-Man discovers that loud sounds can weaken the symbiote, causing it to fall on Eddie Brock and turn him into Venom. To the right of that tower is a rooftop with an electronic sign spelling "VENOM vs. SPIDER-MAN", with a small water tower atop its right side. The back wall features a view of the skyline of New York City, and there is a scale model of the Statue of Liberty's torch, which emits actual flames when the ball traverses up a winding loop ramp that wraps around the torch. In front of the torch is a sign marked "SUPER JACKPOT".

can you play as venom in spider man 2


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The wooden end of a ramp originating from the lower half of the table loops and passes through the bell tower, dropping it down into the table's leftmost lane. Near the terminus of this ramp, there is a small left orbit marked "alien" that wraps around a spring-loaded target bank marked with inserts spelling WEB. This target bank opens a gate that drops the ball down into a saucer marked "capture" right beside the midway point of the exit lane. This gate is also next to the left ramp, which provides access to the upper playfield.

The left alien orbit ends at the bigger, Wall-crawler mini-loop, shaped into a skateboard halfpipe and located directly in front of the aforementioned rooftop. At the apex of the mini-loop is a transparent spinner. The mini-loop wraps around a multi-purpose sinkhole used to start the Wallcrawler Battle and Goo Ball missions or claim extra balls, and a figure of Venom is usually perched behind it. Right next to the mini-loop is the right alien orbit, marked "alien" like the one on the left, which wraps around the entrance to the flame ramp and a standup target bank with inserts spelling GOO. The right alien orbit also can be accessed from a strong shot to the lower playfield's left ramp. Behind this target bank is a bumper area only accessible from the lower playfield, used to select one of the various hosts of the symbiote that once infected Spider-Man and created Venom.

At the entry to the left alien orbit is a left flipper, with two right flippers placed in a line opposite to it lying before the right alien orbit's lower entry. Precisely in the space between the flippers is a ledge that drops the ball down to the lower level, with a center post placed in the middle of it.

Towards the front end of the table's left wall, which represents a scale model of a typical streetway of New York, lies Ravencroft Institute, a maximum security asylum where villains and mentally insane individuals are imprisoned. The lane to the very left of the lower playfield is a one-way exit lane that drops the ball down to the left inlane. Between the exit lane and the left ramp leading to the upper playfield is a saucer that can be hit either directly through a lucky bounce, or indirectly through the Carnage ramp. To the right of the left ramp is the entrance to the bell tower ramp.

To the right of this ramp, right under the upper playfield's drop-off ledge in front of its 3 flippers, is a drop target bank with each target labeled with a letter in SUIT. The target bank has lamps that cycle every time the flippers are operated, and the targets can lower to reveal three saucers where balls can be locked. To the right of this target bank are two intersecting ramps resembling some of New York City's subway tracks: a long ramp that loops across the table to the left saucer and past the prison of the insane, Symbiote-affected villain known as Carnage, labeled the Carnage ramp; and the right ramp, which sends the ball to the upper playfield.

The Carnage ramp has two different exits depending on the strength of the ramp shot. Strong shots that loop all the way behind the lower flippers will land the ball into the left saucer, lighting one letter of CARNAGE above his prison cell. Weak shots with not enough strength to pass through the loop will result in the ball exiting into a sinkhole on the left apron, which sends the ball to the bumper area. The rightmost lane, directly to the right of the right ramp, is the only direct route to access the aforementioned bumper area. The lane's entry features five lamps, one for each notable host of the Symbiote after Spider-Man and Venom.

There are 4 return lanes, two slingshots and two lower flippers. The inlanes are each marked with the words "lite alien", which light the orbits on the upper playfield. Both outlanes can be lit for a virtual ball saver dedicated to Anti-Venom, who is capable of neutralizing spider-viruses.

Between both the left and right outlanes and inlanes is a one-way gate, which can save balls draining into the outlanes if a well-timed nudge pushes the ball through it to send the ball back into the nearby inlane. The left apron contains two large containment tubes, with one of them broken and used as part of the plunger; the right apron contains weaponry used by Agent Venom. Above the flippers is the prison cell of Carnage, with seven inserts spelling his name above his cage. Once his name is spelled, Carnage will grab the ball and throw it into his cage pit...

This table has a dedicated mini-playfield placed deep underneath the table, accessed through Carnage's cage pit in the dead space behind the flippers, where Carnage will throw the ball into after he is freed. This mini-playfield is themed after Riker's Island Prison, where serial killer Cletus Kasady became Carnage. At the back of this mini-playfield is a target bank containing the first 5 letters of the word JAILBREAK. To the left of this bank is a saucer used to claim extra balls, as well as take a second step of the 3-step escape. To the right is a short, question-mark-shaped ramp that drops the ball into an automatic plunger that shoots the ball back into play. This plunger also has a trapdoor that can open to send the ball back into the main playfield once the 3-step escape has been completed.

On the left side of the mini-playfield is an inaccessible left lane marked with 10 yellow arrows and containing 3 captive balls, with one that can be hit by the ball at its entrance. Near that lane is a small rubber post and the table's lone true return lane. On the right side of the mini-playfield is a side-facing target bank containing the remaining four letters of the word JAILBREAK, with the one-way exit of the automatic plunger right in front of it. A slingshot kicker is also on the mini-playfield, hidden under a slope leading down to the right flipper. The mini-playfield has two flippers, both in their standard positions. Directly between the flippers is a saucer that either functions as an outhole if the ball drains with no tries remaining, and as a kicker that kicks the ball back into play once the ball enters the playfield or is drained while tries are remaining.

The plunger is a short shaft with a left curving turn that diagonally launches the ball across the table near the left, lower saucer. The spring-loaded mechanism that launches the ball into play is a piece of raw symbiote essence in a broken containment tank. To execute a skill shot and score 500,000 points, the player must determine the amount of power the plunger needs to land the ball into the saucer. After a successful skill shot, the SUIT target bank will lower for a limited time to expose the three ball lock saucers for 5 seconds, which can then be shot for a double skill shot worth 1 million points and a ball lock for Black Suit Multiball.

The goal of this table is to experience the various characters, conflicts and events that have resulted from the appearance of a mysterious alien organism called the Symbiote, which first infected Spider-Man and later created the supervillains Venom and Carnage, and eventually confront Carnage through completing six objectives. Three objectives only require parts of the associated feature to be completed, while the other three objectives correspond to missions that must be completed in their entirety.

Each objective has its own unique startup process, and, unless otherwise noted, must be completed successfully without draining the ball to unlock the wizard mode, Maximum Carnage. Once completed successfully, any mission can be repeated for a chance to earn more points from the mission and increase the jackpot value for the wizard mode by 1 million points.

Once all six objectives have been completed at least once, Maximum Carnage will be ready to start at the lower left saucer. Based on the 1993 crossover comic series of the same title, this final wizard mode involves Spider-Man, Venom and various Marvel superheroes teaming up to defeat Carnage. At the start of the wizard mode, the jackpot value will be shown on the display, worth 1 million points multiplied by however many objectives have been completed before starting the wizard mode - a minimum of 6 million points per shot. This mission is divided into 3 phases:

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Get revenge on Kraven the Hunter for the role he played in indirectly separating him from Peter Parker by killing him (succeeded).
Convince Peter to join his side or kill him if he refuses.
"Heal the world" by transforming humanity into symbiotes to make into an ideal planet for him.
Get revenge on Miles for "taking" Peter away from him by killing or brainwashing him (all failed).

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