Embeddedsystems programming, also known as embedded programming, facilitates the development of consumer-facing devices that don't use conventional operating systems the way that desktop computers and mobile devices do.
Microprocessors and microcontrollers are built into these embedded devices to aid in the performance of a single function or set of related functions. Common examples of embedded systems include microwaves, smart refrigerators, industrial robots, video consoles and satellites.
Many embedded systems might not have a user interface (UI) if they are programmed to carry out a specific task inside a device such as the computers that control an automobile's tire pressure monitoring system or antilock brake system. Due to the lack of a human interface, these embedded systems use sensors to monitor specific features and can initiate an automated action in response to data received from the sensor. Yet, other embedded systems, such as those seen in mobile devices, will have intricate graphical UIs using a touchscreen, LED and button technologies.
Most embedded applications are in real time, meaning they respond to an outside event in a predictable way. Therefore, embedded systems frequently use real-time operating systems (RTOSes) to ensure that applications can handle data fast. Many embedded systems also require the system to process data within a set period. The RTOS measures processing delays in tenths of a second as the smallest delay can cause a system failure.
The two popular OS concepts for real-time systems are known as event driven and time sharing. If the new task has a greater priority than the old one, an event-driven operating system (OS) will switch to the new task. In an event-driven system, the OS controls the functions based on their level of importance. A time-sharing OS changes function frequently using a clock interrupt. There is no priority level given to the jobs and to ensure that each duty is finished, the embedded software often switches between them.
While many embedded operating systems are suitable for various devices, the choice of OS for an embedded system can be considerably influenced by the hardware layout and personal preferences of the programmer. Two typical ways to categorize embedded operating systems are whether they run on microprocessors or microcontrollers and whether software engineers use them, especially for certain industries or devices.
Programming languages, such as embedded C, Python and JavaScript are among the many languages that can be used for embedded software development. Typically, a computer program known as a compiler is used to transform the source code written in a programming language into another computer language, such as the binary format. The compiler also makes the code executable.
An embedded system is an amalgamation of both computer hardware and software layers. The central processing unit (CPU), which acts as the primary system controller, is the foundation of the hardware layer.
Embedded hardware elements can be integrated on one board, comprising a system-on-chip (SoC). A more complex board such as a system-on-module (SoM) can also be used, which is the integration of many chips.
I currently work in a company that develops hardware to solve industry-specific problems. We have an experienced programmer that have written business apps, video games, and a whole bunch of other stuff for PC's. But when I talk to him about doing low-level programming, he simultaneously express interest and also doubt/uncertainty about joining the project.
Even when talking about PC's, he seems to be more comfortable operating at the language level than the lower-level stuff (instruction sets, ISR's). Still, he's a smart guy, and I think he'd enjoy the work once he is over the initial learning hump. But maybe that's my own enthusiasm for low-level stuff talking... If he was truly interested, maybe he would already have started learning stuff in that direction?
The problem is that you have to understand the hardware and some basic EE fundamentals in order to comprehend what the API means. The datasheet isn't written by and for SW developers, it was written for hardware engineers, and maybe software engineers.
But it's not difficult - it's just a slightly different domain. If you can implement a study program, start off with Rabbit Semiconductor's kits. There's enough software there so a SW guy can really dig in with little effort, and the HW is easy to deal with because everything is wrapped in nice little libraries. When they want to do something complex they can dig into the direct hardware access and fiddle at the lower level, but at the same time they can do some pretty cool things such as build little webservers or pan/tilt network cameras. There are other companies with similar offerings, but Rabbit is really focused on making hardware easy for software engineers.
Alternately, get them into the Android platform. It looks like a unix system to them, until they want to do something interesting, and then they'll have the desire to attack that little issue and they'll learn about the hardware.
If you really want to jump in the deep end, go with an arduino kit - cheap, free compilers and libraries, pretty easy to start off with, but you have to hook wires up to do something interesting, which might be too big of a hurdle for a reluctant software engineer. But a little help and a few nudges in the right direction and they will be absolutely thrilled to have a little LED display that wibbles* like the nightrider lights...
The best embedded programmers I've worked with are EE trained and learned SW on the job. The worst embedded developers are recent CS graduates who think SW is the only way to solve a problem. I like to think of embedded programming as the bottom of the SW pyramid. It's a stable abstraction layer/foundation that makes life easy for the app developers.
"Hard" is an extremely relative term. If you're used to thinking in the tight, sometimes convoluted way you need to for small embedded code (for example, you're a driver developer), then certainly it's not "hard".
1) The context may switch to an interrupt between each machine instruction. Since high level language constructs may map to multiple assembly instructins, this might even be within a line of code, e.g. long var = 0xAAAA5555. If accessed in an interrupt service routine, in a 16 bit processore var might only be half set.
2) Visibility into the system is limited. You may not even have output to Hyperterm unless you write it yourself. Emulators don't always work that well or consistently (though they are way better than they used to be). You will have to know how to use oscilloscopes and logic analyzers.
3) Operations take time. For example, say your serial transmitter uses an interrupt to signal when it is time to send another byte. You could write 16 bytes to a transmit buffer, then clear interrupts and wonder why your message is never sent. Timing in general is a tricky part of embedded programming.
Most embedded environments I've experienced are like harsh weather for a programmer, you constantly have to overcome limitations in resources etc. Some might find this a challenge and enjoy it for the challenge itself, some might feel close to "the real stuff" - the hardware, some might feel it limits their creativity.
On certain embedded units in the past, I hardly had support for fseek() (an ANSI C standard file function). If lucky, a "watchdog" could give clues to where something crashed. Not to mention the pain of communicating with the user in single-threaded preemptive swamps.
There is a very real difference in mindset from user-level application development (ie, general purpose PC or Web applications) to hard deadline, real-time response application development (ie, the hardware/software interface).
Interrupts, instruction sets, context switching and hard resource constraints are relatively unknown to your average developer. I'm assuming here that your 'average developer' is not an Electrical/Electronic or other Engineer by training.
He needs to be comfortable with the low-level stuff, but mostly for debugging and field issues. There is a serious learning curve depending on the architecture, but not impossible. On the other hand, the low-level code takes (in general) more time and debugging than higher-level code. So if you need to be going back to low-level all the time, then perhaps something isn't right in the design. Even for the embedded controls I've built, I spend the vast majority of time in high-level code. Although when you have issues, it is extremely advantageous to have a very good low-level knowledge.
I am an EE turned Software Engineer. I prefer programming low level. Most software developers classically trained that I know do not want to operate at this level they want apis to call. So for me it is a win win, I create the low level driver and api for them to use. There is a "new" degree, at least new since I went to college, called Computer Engineer. Hmm, it might be an electrical engineering degree not computer science, but it is a nice mix of software and digital hardware basics. The individuals that I have worked with from this field are much more comfortable with low level.
If the individual is not comfortable or willing then place them somewhere where they are comfortable. Let them do documentation or work on the user interface. If all of the work at the company requires low level work then this individual needs to do it or find another job. Dont sugar coat it.
I also think they will enjoy it once they get over the hump, the freedom you have at that level, not hindered by operating systems, etc. Recently I witnessed a few co-workers experience for the first time seeing their software run under simulation. Every net within the processor and other on chip peripherals. No you dont have a table on a gui (debugger) showing the current state of the memory, you have to look at the memory bus, look for the address you are interested in, look for a read or write signal and the data bus. I worry about the day that silicon arrives and they no longer have this level of visibility. Will be like an addict in detox.
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