Thx Mike for feedback (and any others you got)
I'll make changes and repost and answer other questions in a bit.... I'm heading out now but will get back to you more later today
I have not add Mac screen shots yet because I'm still waiting on the piano player to get them to me.
Also I know qjackctl has a more visual object like interface for the connections but not running that version yet
Also maybe I missed something/concept about how to implement jacktrip p2p mode
but I started with -s,-c (ie "p2p") with port offsets because of stability connect (UDP waiting etc) issues with -C (until the last Jan release of jacktrip)
So my set up for jacktrip was more like this on the sever and clients (who run -c with the same assigned port offset)
jacktrip -s -o 6 -z --clientname Jimmy -n 4 -q 16
jacktrip -s -o 4 -z --clientname Matt -n 4 -q 16
jacktrip -s -o 2 -z --clientname Jimmy -n 4 -q 16
So in this case I'm still running 1 jackd server BUT 3 instances of jacktrip using "p2p" mode (instead of 1 instance of jacktrip with -S mode)
This to me still looked like a hub mode but with extra overhead and admin. But it worked.
client and server patching in my document is still the same regardless of -S or -s
Below pic is the way I understand the difference between Hub and p2p...
once you get past 2 connections (-s, -c) in Jacktrip's implementation of "p2p" really looks like HUB to me but with extra overhead.
someone still has to run as a "server" (ie the control point to make all the connections). Jackkazam true p2p mode no one is the server
Do you understand it differently? Maybe I missed something
thanks
Tom (geek to geek...lol)