JaamSim 2014-44 released

24 views
Skip to first unread message

Harvey Harrison

unread,
Oct 31, 2014, 2:34:02 AM10/31/14
to jaamsi...@googlegroups.com
- thread safety fixes for the ExpressionThreshold, this snuck in when we pushed unit aware evaluation into the expression engine

- better logging when a Texture fails to load in the renderer, helps to disambiguate out-of-memory from invalid texture data

- earlier discard of some 3d-asset data that will help a little bit with very large 3d models

Cheers,

Harvey
Reply all
Reply to author
Forward
0 new messages