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to JaamSim Users Discussion Group
Changes in release 2026-03:
Point-of-Interest. Zooming
and orbiting actions with the mouse are centred on the point-of-interest in 3d
space. The rules for setting this location
have been refined to improve user experience. It is now set when an object is dragged-and-dropped, when it is dragged
to a new position, and when it is right- or left-clicked. The point-of-interest is unchanged by a right-
or left-click when no object is under the cursor. However, when the coordinate grid is visible,
the 'XY-Grid' object provides an object on the xy-plane to be detected by a
mouse click. Formerly, the
point-of-interest would be set by default to the point on the xy-plane that was
under the cursor when no object was present. For 3d models located far from the xy-plane, this behaviour could cause large
unwanted movements of the view camera for zooming and orbiting which required
the user to click the undo button to restore the view.
'XY-Grid object'. This existing object, which displays the coordinate grid on the xy-plane,
has been changed to use a ShapeModel instead of a ColladaModel to provide its
graphics. A new 'GRID' option has been
added to the 'Shape' input for ShapeModel for this purpose. A new feature is that the background colour and
transparency for the XY-Grid object can be set using the FillColour input for the
'Grid100x100' ShapeModel. This input is
set to 'white 0', indicating a white colour with 100% transparency so that it
is not visible, but is detected by a mouse click. Models created with earlier versions of JaamSim
can still be loaded into this version.
'ViewDirection'
input. This input for the View object sets the
direction of its camera. Formerly, the 'ViewCenter'
input was used for this purpose. Models
created with earlier versions of JaamSim can still be loaded into this version.
Astronomical
distances. The 3d graphics code has been refined to work
correctly for the enormous distances required by astronomical models. Objects separated by a distance of up to 100
billion light-years can be displayed together.
Internal improvements. The
code for view cameras and rendering has been streamlined.