- Queues can be shared between multiple Servers, Seize blocks, etc.
- Entities can be sent directly to a Queue instead of via a Server, Seize block, etc. The queue notifies the all its Servers, etc. whenever an entity is added to the queue.
- Queues can use a priority input to sort the entities (see attached example)
- Seize blocks now send all entities to its queue before processing
- Seize blocks now implement the OperatingThresholdList keyword
- keywords that accept a probability distribution or a time series now test on start-up that the minimum and maximum values for these sources are valid for the input. For example, the input for ServiceTime keyword for Server must be >= 0 s. A NormalDistribution will generate a validation error on start-up unless the input for its MinValue keyword is >= 0 s.