Hi everyone,
I was able to figure out a method sort of similar to yours, Klaus. It involves a duplicate and two signals. Once the entity is complete in the server, it will enter am Entity Signal that will tell a Threshold Signal to read "False," which will then close the server. Then the entity will pass through a duplicate. The original will continue on in the sequence, and the duplicate will cross a delay for the duration of the pusher's travel back time. Then it will pass through a second Entity Signal that tells the Threshold Signal to read "True," opening the server back up for more entities. I wanted to set it up like this because on the machine, entities can continue in the sequence after being pushed, BUT entities waiting to be pushed must wait the additional time for the pusher to travel back. It's been working very well and highly recommend this for people with similar set ups.