Apocalypse Rising 2 All Items

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Sabel Kantah

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Aug 5, 2024, 8:04:46 AM8/5/24
to izintaswobb
Medicalsupplies are any loot item which restores health or boosts health and are a critical part of surviving in the apocalypse and avoiding death. Every item restores a set amount of health in a set amount of time. Medical items often make loud noises to make it obvious that a player is healing nearby and reduce walkspeed while being used, with more powerful healing items slowing the player even more than weaker ones.

*READ THIS*You can change the button controls to whatever you like. You can do this by going to your inventory and clicking settings in the bottom left. Go to controls and click on the box. After you've clicked on the box just press the key you would like to correspond with the action.


Apocalypse Rising can be played in many ways, even from different in-game perspectives. We're not talking about characters but real perspectives - you can play the game in either third person or first person mode. To switch perspectives, simply zoom in or zoom out of your character using the scroll wheel. Though, there are good things and badthings about those two perspectives.First person mode, obviously, would not help you see whatever is behind your back unless you've got good reflexes. Though, aiming is much more simple in this perspective. Third person mode however, would simply let you look around or behind yourself without alarming a bandit thats spotted you, and allows for easy surprise attacks, but you may stagger your aim, making it hard to shoot at times. Not all guns are accurate.Crouching and sprinting are also featured in the game. Crouching can reduce detection from zombies, especially at night. Sprinting can help you move much faster than simply jogging. However, you have a stamina bar at the bottom of the screen that will not allow you jump or sprint once the bar is depleted. The fastest way to regenerate your stamina is by crouching and unequiping whatever you have, or eating food. There are also three stats that are visible to the player. These are located in the bottom of the screen.


This stat indicates what condition your health is in. The more full this bar is, the better. It will not be depleted over time, unless you are starving or dehydrated, but it will begin to drop if you take any kind of damage. This includes damage from bullets, melee weapons, zombies, falling, explosions from vehicles or C4/Landmines, painkiller overdose, resetting your character, dehydration, starvation, or unable to survive Patient Zero. If your health reaches 0%, your character will die. To refill your health bar, you can either consume a bloodbag, which heals you fully, or eat some food (not all foods heal the same amount of health. MREs and cooked meat are best for this task, healing 30% of your health). All healing is done over time, so you may have to watch yourself for a few seconds. Also, if you choose the Vitality perk when spawning, your health will automatically regenerate.


Thirst works much the same way as hunger. Instead of indicating how full you are, it indicates how hydrated you are. The more full this bar is, the better. Once this stat reaches 0, your health will begin to drain. Thirst will drop much faster than hunger. This means that one has to drink more often than eating. Not all drinks restore the same amount of thirst. Sodas generally restore 60%, bottled water restores 80%. Drinking also doesn't restore any health, so one might not want to carry more than one or two drinks. Drinks are found from looting buildings. Note: Your thirst will drain faster when you sprint.


When you first start out in the game, you spawn with a Makarov pistol, 2 makarov mags, a can of pepsi, a can of beans, and an old flashlight (unless you have the enhanced spawn pack). Your first priority is to find a settlement and search the houses for food, weapons, ammo and other supplies. To collect items, press 1 (On your keyboard) and click the item you want to pick up. Press G or the open inventory button on the top right (Beside the player scoreboard). To open up commands for items, Left or Right click the item to open up a small tab of actions.


To become a great bandit it requires organization, team work, and trickery. Organization means that you need to always be alert, keep you and your team in good shape, and make a base that is able to be moved quickly. Examples of team work is distracting a victim for your friends to flank and murder, taking shots for a friend if they are low blood and also giving team mates your blood bags if they have none. And for trickery you can do many things. One way to lure people to you is to ask for help in Global chat. Announcing your location and acting innocent can attract players also. Lighting fires and road flares then watching from a distance is good too. You have a better chance of meeting other players if you continue moving, rather than camping in one spot.


CARDIO: A good perk that makes you run faster and makes your stamina replenish rapidly. It allows you to travel the map faster, making it easier to chase down players and/or run away from your attacker.


VITALITY: Regenerates health over a course of time. It takes 10 minutes for your health to fully regenerate from getting attacked and having extremely low health. (Indicated from the heartbeat sound and the black ring around the screen)


MAP, GPS AND COMPASS: These three can make finding locations on the map much easier. This is recommended if you plan on traveling. The Map shows all locations and landmarks and can be very useful for finding things. A compass shows which direction you're walking, and the GPS pinpoints your location on the map, I myself think that the compass is the most useful utility in the game, if you know the map by heart then discard your map and GPS for more useful utilities, but NEVER discard your compass!


MELEE WEAPONS: The four Melee weapons in the game are Hatchets, Officer's Sabre, Crowbars, and a Combat Knife. Hatchets and the Officer's Sabre are considered the best melee weapons in the game, with the Sabre being of highest demand and highest rarity. These can be used for conserving ammo and taking out zombies silently.


FLASHLIGHTS/OMNI-LIGHT: Seeing at night can be difficult. These items can help you see items sometimes hidden from sight at night. This can be useful for spotting items that blend in with the floor color. An Omni-light is great if you want to be able to see and have your gun out at the same time. Flashlight attachements work the same way. Be careful, using your flashlight at night can alert other players and could scare away your prey or make you easy bait for a rival bandit.


BINOCULARS: An excellent tool used for seeing long distances. This is fantastic for a bandit looking for players. This allows you to stay in one place with a great view, such as the Radio Tower or the Town Hall in Union Square, and keep a look-out for players. One downside to using binoculars is that you can't move while using them, but there is a glitch that allows you to move and use them as long as you're crouching, I myself think Gusmanak may have done this on purpose, though I don't know for sure.


MATCHES: Matches can be used only for lighting fires. Firewood can be a hassle to carry around, but they can be used to cook meat. Overall not a very useful tool, though if you discarded your map and GPS as I said above you should probably seriously consider carrying this utility, firewood is fairly common and so is livestock, MREs on the go!


WATCH: A watch can be useful for telling the time in-game. The game runs on a 24-minute cycle, each minute representing one hour in-game. A watch can help you figure out when the sun will come back up and how much longer you have till night time. The sun begins to come up around 6:00 and begins to set around 18:00, so you have 12 minutes of daytime and 12 minutes of nighttime, if you are EXTREMELY skilled at navigation then you can use this INSTEAD of the compass though I strongly advise against freshies doing so.


Most Bandits care more about Weapons than anything else. Having a better weapon makes it easier to kill players, which is the goal of a bandit. Sights and Attachments can increase the weapon's range and accuracy which is very useful for a bandit.


Scar-L, M4A1, G36K, AK-12, AK-104 and all the Battle Rifles - Considerably some of the best weapons in the game. Although Very Rare/Extremely Rare, these guns are commonly spawned at Heli-crashes. These guns can also be found in or around Kin. Out all of the guns named above, M4A1 and Scar-L are the most common, and the Battle Rifles(Mk 17 and M14 in particular) are the rarest. M14 is best for sniping and Mk 17 is the best for all out war, though is extremely rare so many people use the stronger of the Assault rifles of weaker Battle Rifles for substitutes. Ammo for the Assault rifles are very common, and there are three types of mags. The normal 30/40 round magazine, The 40/75 round extended-mag, and the 75/100 round drum-mag, the Battle Rifle ammo though is nearly as rare as the guns them selves, there are normal 20 round mags 30 round extended mags and 50 round drum mags, weapons use NATO bullets.


Mk 23/USP .45/G37 - These are very high damage sidearms. I would recommend these over the machine pistols. Very effecting in close range and also is good at finishing off kills when your primary's mag has run out of ammo.


MK48/M249 - Only use these if you cannot find a NATO or Battle Rifle weapon. These are only good at giving covering fire and suppressing fire. I would not recommend using these weapons while trying to kill a player.


Hatchet/Sabre - When it gets too close for sidearms combat, the melee weapon would be a sensible choice. Melees are very useful for picking off zombies without alerting the entire hoard. A suppressed weapon, along with a melee and the Ninja perk can be great for absolute silence.


AK guns (AK-47, AN-94, AK-104, OTs-14, Etc.) - Good for a starter weapon. Can still take down an enemy effectively but I wouldn't recommend keeping for long. If you find a Battle Rifle or NATO weapon drop this weapon for these. OTs-14 is VERY good. I'd keep this weapon over any other weapon.

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