Repairto RideGameDead Space 3PlaceCMS Terra NovaPrevious ChapterExpect DelaysNext ChapterMayhemObjectiveRecover the Shuttle CrozierLocate the shuttle bayInstall a remote relay on the Crozier
Isaac boarded the tram system to head to the Aft Station of the CMS Terra Nova where the CMS Crozier was and attempt to get it into working condition. He must find three pieces in order to reconstruct a remote relay so the Crozier's engines and control systems could come back online and proceed and refuel the Crozier and get it one step closer to being able to fly safely and properly.
Exit and go through the door on the left. Open the door at the end with a Torque Bar if you had one for some ammo and reagents. Up the small stairs here was a resource cache that we could deploy our Scavenger Bot to loot. Return to the main room and call the lift. This would cause a Regenerator to appear behind you. Chop it's legs off and stick it into Stasis until the lift arrived. Ride it up to the next area.
We are now on a two tiered catwalk overlooking a shuttle below. There is a second, identical catwalk on the opposite side of the shuttle. There is a locker at the far end of the walkway and a med pack on the way. When ready activate the control panel next to the gate overlooking the shuttle where you came in from this will summon a gondola to your position. Ride this over to the far side of the room.
We need to collect three items and take them to the bench to construct an item we can use to help fix the shuttle. Go down the elevator opposite the bench. As you reach the floor below, a pair of exploders and a leaper will seek you out so kill them. Grab the first remote piece off the control panel here, another leaper and exploder will appear. Continue down the ramp and climb the ladder. Grab the second remote piece off the control panel at the top.
Go back up the lift and kill any additional Leapers and Exploders that appear here. Take the gondola over to the opposite end of the room. When you arrive, turn right and take the elevator here down to the lower level. Head down the ramp here and pick up the final remote piece from the shelf. Again kill any Exploders and Leapers that appear and take the lift back up to the upper platform.
Take the gondola over to the opposite platform, kill any Leapers or Exploders still alive here and then approach the bench to craft the remote. Return to the gondola and ride it down to the front of the shuttle. Use Kinesis to open the hatch here and then insert the remote.
Now we need to refuel. From the front of the shuttle, ride the gondola to the left. Take the lift down to the lower platform and turn left at the bottom. Go through the now open door here. On the wall you will find a container with an upgrade circuit inside [Circuit 1/2]. Climb the ladder.
Once you reach the top, a pair of wasters will attack. Kill them and then go down the ramp to the right. Follow the walkway behind the shuttle and another pair of wasters will show up. Kill them all before hopping into the nearby lift and riding it up to the next floor.
Approach the control panel to the left and activate it. Continue to the far end of the room for some lockers and on the wall next to these is a container with an upgrade circuit [Circuit 2/2]. Exit the door here and follow the catwalk over to the inactive control panel overlooking the shuttle. From here use kinesis to pull the fuel nozzle down into the ship to start refueling.
Two Fodders will appear in the room behind you and make their way over to attack you. Kill them and when the refueling is finished, return to the control room and kill two more wasters hanging out in here. Interact with the control panel again.
Head to the right and wait for the shuttle boosters to stop firing and sprint across to the other side. Kill the waster here (if the flames don't get him first) and you'll also bump into another regenerator. As previously, knock off his legs and stasis him. When it is clear, make a run for the ladder. Climb down.
Open the door and wait for the flame to stop before running past it. Quickly hit the panel here to summon the elevator and look down the ramp there is a Hunter here. Put him in stasis and get onto the lift when it arrives and ride it up to the top platform. Run over to the left and as you approach another wall of flame will hit the gondola. Kill the Waster here and turn around to disable the Hunter whilst you are waiting for the flame to disappear.
When it is clear, get into the gondola and ride it to the far side of the shuttle. Go down the lift to the lower deck. Follow the ramp downward and avoid the flames shooting up through the floor. Use kinesis to enter the door at the bottom. Work your way through the flames to the far end of this room, open the lockers on the left if you want and then enter the elevator here.
At the top, run to the right and jump on one of the turrets here. We now need to shoot the red objects that get stuck in the turbines at the far end of the room. After shooting a couple a whole bunch of enemies will show up so kill them as well if they get too close. Once you have shot enough red barrels a scene will play.
When you regain control, you will be weightless outside. Fly down to the piece of debris in front. Here you will see a platform we can land on with a supply chest. Above this is a platform with a new enemy type.
Destroy the two cysts and open the chest. Fly around to the bottom of this piece of debris to find an S.C.A.F Artifact [Artifact 1/1]. Now fly over to the objective marker at the personnel dock.
Now that you have made it to the Aft Station, You'll get off the tram and go over to the elevator. Call an elevator, and prepare yourself. Hold off the regenerating Necromorph long enough to make it on to the elevator. You open up to the shuttle you are looking for.
It's not that pretty right now, so you're going to have to fix it up. Kill off the large wave of Necromorphs, then use the gondola to get across to the other side of the room. There are lots of goodies over here, so make sure you loot the room to its fullest. Now, use the bench to make a Torque Bar. Go back out to the elevator, and take it back down. Go into the other room, and open the door with the Torque Bar. Nice ammo pick up! Now, back up the elevator. Once back by the shuttle, walk down the walkway a bit to the cargo elevator. Take it down and loot for more items. Now back up, and across the gondola. Go down the cargo elevator on this side now. There are two parts down here that you need for your remote relay.
Once the pieces are all collected, go to the nose cone using the gondola to install it. Open the nose cone with Kinesis, then drop in the remote relay. Looks like the shuttle is out of gas. Time to go get some. Go back to the side with the elevator on it, and ride the cargo elevator down. Now go through the door down here.
It's the back end of the shuttle. Fight the Necromorphs foolish enough to think they can bring you down, then go around the shuttle to a cargo elevator, and ride it up. Use the console on the left to start the fueling pump. Go over to the pump, and use Kinesis to pull the pump into the shuttle. While the ship is fueling, watch your back. Once done, go back to the console and turn the fueling off. Now, take the cargo elevator back down.
Watch out for the MASSIVE COLUMNS OF FIRE as you make your way back to safety. Cross the bridge behind the engines, timing your movements right. Once across, avoid the regenerating jerk and dive down the ladder in front of you.
Once down, go into the new room and call the cargo elevator on the right. There will be another regenerating Necromorph, so be sure to Stasis him to slow him down. Once up top, run over to the gondola, and call that. Again, dodge the regenerating Necromorph. Ride it across, and find out that you have to clear the gears. Take the cargo elevator down. Go through a few doors to get to another elevator to ride up. One of the gears is jammed with explosives. Walk over to the turret gun, and blow it up! Now, gun down the rest of the enemies with the turret gun, clearing the gears every time they get stuck on something. You get jettisoned out into space.
Edit: I am using the mod remote tech, which adds Lightspeed, less kerbin dishes, and is the reason for this problem. I am not targeting in the stock sense, but rather using a menu that comes with the mod.
With RT, you are not intended to use dishes. You can use communotron 32, that automatically link with every vessel in range, and set a group of 3 or 4 relays with communotron 32 also, or with a low range dish pointing to kerbin (low range dishes also have a big angle cone)
My usual early game networks is 3 or 4 satellites in an equatorial orbit of Kerbin each with omi-directional antennae so they can all communicate back to the KSC either directly or via one of the other satellites, they then have a couple of dishes, one targeted at the Mun and one at Minmus. A vessel going to the Mun or Minmus has a dish targeted at Kerbin. In this config you'll have a dead zone on the way to mun or minmus, as you're not between Kerbin and the body, so if you're doing a correction burn half way to Minmus you need to set it up while close to Kerbin and have the RemoteTech computer do the burn for you. by the time you need to brake to get an orbit you'll be back in the field of view of the LKO dishes.
The alternative is to set the LKO dishes to focus on active vessel, in which case you'll always have one pointing at you, but unless the dish on the vessel you're flying is a very wide angle you'll still have a dead zone as you leave Kerbin because your dish will be pointed at Kerbin, but there might not be a satellite in it's field of view as it won't see the whole of kerbin until you're a fair way out.
In the later game I then either have a second ring of satellites with longer range dishes set to active vessel, or build ground stations (drone aircraft that land 90, 180 and 270 ish degrees from the KSC) that talk to KSC via and Omni and the original LKO network, and have a big dish to talk to the active vessel. Ideally you'd have an antenna pointed at each body and then at least 3 satellites orbiting each body to give ground coverage but I usually can't be bothered launching that many.
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