Notes on the character. Some stuff it not yet decided (Patron, Backstory)
Warlock
HP 8+5*lv+con_mod*lv
Proficiencies -> simple weapons
Saving throws -> wisdom, charisma
Stats (point buy)
Strength 8
Dexterity 10
Constitution 14
Intelligence 12
Wisdom 14
Charisma 14+2+4
Patron
Great old one
Spells
5 Invocations
Agonizing blast (Eldritch blast dmg is +Char mod)
Book of ancient secrets (I can write ritual spells in it and cast them. 2 free lv 1 spells of any list. Transcribing
a new spell takes spelllv*2h + lv*50GP
Identify
Find Familiar
Eldritch sight (cast detect magic at will)
Ascendant Step (You can cast levitate on yourself at will)
Eldritch spear (Eldritch blast -> 300ft range) or Repelling blast (Eldritch blast can push enemies up to 10ft back)
11 Spells (3*lv1, 2*lv2, 2*lv3, 2*lv4, 2*lv5)
Lv1
Charm person (Enemies in combat have advantage on saving throw, up to 5 targets) Make parts of a group leave
Comprehend languages
Witch bolt (concentration, up to 1min, deals 5d12 dmg, deals 5d12 dmg with an action while spell active)
Lv2
Invisibility
Suggestion
Lv3
Dispel Magic
Hypnotic Pattern
Lv4
Blight
Banishment
Lv5
Hold Monster
Fly
4 Cantrips
Eldritch blast (120ft, (1d10+Char force damage)*3 beams (4 beams at lv 17))
Blade ward (Until the end of your next turn, you have resistance vs piercing, slashing, bludgeoning by weapon
attacks)
Mage Hand Spectral hand within 30ft
Minor illusion Sound or Image for 1min. Image no larger than 5ft cube
Pact of the Tome
3 Cantrips (any spell list)
Vicious Mockery
Guidance
Shillelagh
Mystic Arcanum
Lv 6 Arcane Gate
Entropic Ward -> When a creature attacks me -> Impose disadvantage as a reaction -> If attack fails I have advantage on
the first attack until the end of my next turn. Once between rests
Stuff I can do
Awakened mind -> I can telepathically speak to any creature within 30ft that understands (any) language
Thought Shield -> Thoughts can't be read by telepathy. Resistance vs psychic damage. Enemy deals x psy dmg also takes x dmg
Darkvision 60ft
Fey ancestry -> Advantage at saving throws vs charm and can't be put to sleep via magic