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Scooby-Doo! First Frights came out for the Nintendo DS, Nintendo Wii, and PlayStation 2 shortly after the premier of Scooby-Doo! The Mystery Begins on Cartoon Network in 2009. I thoroughly enjoyed this video game and remember playing it on the Wii late at night trying to make progress.
The game was based closely on the Scooby-Doo! The Mystery Begins movie, which illustrated how the gang came together to solve their first mystery in high school. I remember being both excited for the game's release and weary of it considering Scooby-Doo! The Mystery Begins (and its sequel) weren't that great. But once I started playing, I was proven dead wrong.
The designs of the characters were interesting and non-traditional compared to prior games such as Scooby-Doo! Night of 100 Frights, Scooby-Doo! Mystery Mayhem, and Scooby-Doo! Unmasked. The gameplay included four mysteries to solve and multiple special features such as weapons unique to each of the gang members, accessories and special moves exclusive to each of them, and items to collect that would unlock costumes. The monsters and mysteries were entirely original and enjoyable to solve. It was also the first Scooby-Doo video game that would allow you to play with a friend.
I can't say too much about this game because I only beat it once and haven't played it again in years but if you're looking for something funny and entertaining to play, definitely pick the controller up for this game. It was original, fresh, and spooky as ever.
I love the "Be Cool > Guess Who" conclusion, lol. Compared to Be Cool, Guess Who was (mostly) so bland and unimaginative. It has a few strong(er) episodes, but none of them come close to anything done in Be Cool.
I'm glad you agree with me haha. I feel like Guess Who was trying so hard to be nostalgic that it felt forced, and it ruined the imaginativeness of the show. I'm not against there being any nostalgia, but I think there also needs to be some unique element of the show to make it different, but they tried so hard to strip the show of any non-nostalgic element that it stifled the show's potential to try something new. I think the show could have done a number of things to put a fun spin on The New Scooby-Doo Movies/Where Are You, but ultimately they were unable to completely capture the original tone, leaving many episodes feeling bland. There were definitely some stronger episodes like you said, but overall, it didn't come close to the magic of BCSD, SDMI or even WNSD, which I would argue is partly because it played it too safe and didn't try to differentiate the show in any way.
I partly agree with you on 1 or 2 cases WildWind but at the same I think most of the SD&GW? episode are good for what they were and I loved the ones that I thought were really damn great in my opinion.
I stand by it needed to be like the New scooby doo movies and hour long episodes, the added characters needed time to breathe. The joke of "it's *person and list of accomplishments here*" was kinda funny but also got a bit old on bad episodes and I just feel everything had to move at such a breakneck pace we never had a chance to breathe...
@Jakob123 You're right that many of the episodes were good for what they were. There were definitely some great episodes in the series, but I thought particularly the many of the first 13 weren't all that great (particularly Ricky Gervais and Kenan Thompson) and the nostalgia felt forced in places. I definitely respect your opinion.
@John Locke I agree that the episodes could have benefitted from more time. It felt like enjoyment of the episodes was based on whether you liked the guest star or not, and that was partially because there was so little time to develop the guest stars that they had to make that the full focus of the episode, which caused other elements of the episodes to be neglected at times.
@wildwindvampire Agreed, not a bad show, but not great, think the first episode I actually liked was the batman one and that was cause I genuinely liked the jokes with the character, it's still probably my standout from season 1...
About the only good thing from the 20 minute runtime is that meant I didn't have more Urkel :P
The Batman one was just alright to me. I liked a lot of the jokes, but the part where Scooby is whining over his phone breaking is offputting to me. I actually really liked the Urkel one tbh lol. It felt kind of Be Cool-ish to me.
Did you ever get a chance to finish Be Cool? I remember you said a while ago that you were going to, and if you haven't, I would highly recommend watching those last episodes. Season 2 had some of the best episodes of the series IMO.
Season 2 definitely has a good few of my very favorites that I have seen. Episodes like In Space, Some Fred Time, and Doo Not Disturb are obvious but correct choices, but How to Train Your Coward is up there at the very top of my list, if not my top episode
All of your picks are my favorite episodes as well, but the finale and "World of Witchcraft" are both amazing episodes. I agree "How to Train Your Coward" is underrated, but it's one of my faves too.
And awesome! I'll be interested to hear what you think once you've watched the finale :)
Another smart topic to cover.
I also wanted to follow up on my UK airing coverage of Guess Who, since I couldn't be bothered to find the original post I made.
There's 5 left over after this week. But what's really bizarre, is that next week Boomerang will continue to air new Tom and Jerry in New York. I don't understand why they're not doing another week of new episodes for both.
I debated putting them in there, but I know JCB said he intended certain similar villains in BCSD to be their own villains, rather than reimaginings (i.e. the sea monsters in "All Paws on Deck," the ape man in "Night of the Upsetting Shorts," etc.). I don't remember off the top of my head if the Headless Count was one of them, but I believe it was, as I remember thinking about including it and then choosing not to.
I definitely enjoyed the Be Cool reimagining of the villains. Especially the Wraith episode, since it was a retelling of a classic Scooby episode. I agree with this whole article. And In Space is one of my favorites too!
In 1968, parent-run organizations, particularly Action for Children's Television (ACT), began to protest about what they perceived as excessive violence in Saturday morning cartoons.[6] Most of these shows were Hanna-Barbera action cartoons such as Jonny Quest, Space Ghost and The Herculoids, and virtually all of them were canceled by 1969 because of pressure from the parent groups. Members of these watchgroups served as advisers to Hanna-Barbera and other animation studios to ensure that their new programs would be safe for children.
Fred Silverman, executive in charge of daytime programming for the CBS network at the time, was looking for a show that would revitalize his Saturday morning line and please the watchgroups at the same time. The result was The Archie Show, based upon Bob Montana's teenage humor comic book Archie. Also successful were the musical numbers The Archies performed during each program (one of which, "Sugar, Sugar", was the most successful Billboard number-one hit of 1969). Silverman was eager to build upon this success, and contacted producers William Hanna and Joseph Barbera about possibly creating another show based on a teenage rock group, this one featuring teens who solved mysteries in between gigs. Silverman envisioned the show as a cross between the popular I Love a Mystery radio serials of the 1940s and either the Archie characters or the popular early 1960s television series The Many Loves of Dobie Gillis.[7]
After attempting to develop his own version of the proposed show called House of Mystery,[1] Joseph Barbera, who handled the development and sale of Hanna-Barbera shows while William Hanna handled production,[1] passed the task along to story writers Joe Ruby & Ken Spears and artist/character designer Iwao Takamoto. Their original treatment, based in part on The Archie Show, was titled Mysteries Five, and featured five teenagers: Geoff, Mike, Kelly, Linda, Linda's brother "W.W." and their dog, Too Much, who were all members of the band "Mysteries Five," including the dog who played bongos. When "The Mysteries Five" were not performing at gigs, they were out solving spooky mysteries involving ghosts, zombies, and other supernatural creatures. Ruby and Spears were unable to decide whether Too Much would be a large cowardly dog or a small feisty dog.[1] When the former was chosen, Ruby and Spears wrote Too Much as a Great Dane, but revised the dog character to a large sheepdog (similar to the Archies' sheepdog, Hot Dog) just before their presentation to Silverman, as Ruby feared the character would be too similar to the comic strip character Marmaduke.[1] Silverman rejected their initial pitch, and after consulting with Barbera on next steps, got Barbera's permission to go ahead with Too Much being a Great Dane instead of a sheepdog.[1][8]
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