Picked up where I left off in October 2021. Coding a mission based on a short puzzle. You're in control of the infamous Domestobot and your objective is to clear some checkpoints in the correct order.
Hi Willzyyy, it's awesome to see you around here too! As always, I'm very grateful for your continued support.
I think it would be awesome if you uploaded some gameplay to your channel, i'll definitely tune in. Also, I think my edit of Candy Suxxx is far more controversial than most GTA mods anyway so I'd say go for it.
Haha nice one! Wasn't sure if it was a good idea uploading this again with a certain company taking down mods and all that. Got it running even better than last time and no glitches preventing me from finishing missions either!
Hello everyone! We're working every day to complete the final parts of the mod, however we do not have a solid release day as of now. We are probably aiming for sometime closer to the end of the year. Stay tuned for more news very soon!
I don't know if this vehicle was planned before the Shine o' Vice demo came out but im sure I've never seen it before and honestly I really like it this car!!! Reminds me of the 1982 Pontiac Trans Am in Knight Rider
That was the Feltzer, and was planned to be the Banshee's replacement, but it was later replaced by the Dominator (a car based on the Mk3 Ford Mustang, looking similar to the Uranus from GTA IV) by the time the Shine o' Vice demo came out.
You know, in November I've replied negatively, insisting on people to quit their hopes for this game and just play another up-coming mod-pack instead but here i am lost for words, those pictures above looks more vice city than vice city ps2 x2000 , you have that Liminal Space vibe in every picture just like Rockstar's game design.
None of the safehouses we get in the game have a garage. I need faster cars to meet the requirements of some missions or move faster, but this is not possible (especially in the Lil' Havana district).
Can't you just leave it as it was in the original game? I die often, my money runs out, I have to start with the savegame all the time, the missions are quite difficult. I need a lot of guns, man! Please don't relocate them. Or just release a weapon pickup location map.
Same here i made a soundtrack, shared it on the discord server as a choice for the soundtrack, it contains lots of new tracks from the 80s as well as my own Radiostation that is currently in BETA state, VCIR (Vice City Islands Radio) it plays Miami Bass and Italo Disco and is to be owned by Tommy Vercetti himself under another Vercetti gang member that plays these tracks! that is the story of the Radiostation i made quickly, but i took the time and sat down a lot of hours to make it 5:00:00 long of tracks all mixed together.
If possible, I'd definitely like a playlist of both of you 80s music for myself guys. I wanted to make a playlist like this for a long time and listen to it to the fullest, but I never had time for it
Grassrivers looking amazing! It really is surreal to see new areas/islands on a map were so familiar with. All you need now as a little radio commercial for it "Shady Acres" style. Perhaps AI to the rescue?
Remember those shiny, glitchy, vintage sounds and waving synthesizer beds from the 90s TV ads and videogames? Or the melting themes from movies like Miami Vice, Beverly Hills, or GTA Vice City?rnWell, Vapor Keys 2 instantly brings you back in time: a unique Kontakt 6 collection of carefully recorded FM and analog classics. Taste the luxury of the 90s.rnIf your soundtrack is in need of some oldschool flair, this is where you should start!
Vapor Keys 2 follows its ancestor concept (like DX and Vapor Keys 1): creating great-sounding patches in seconds! Teleport you thirty years back in time to get a super authentic 90s synth sound. Or we could say back to the future? Because this instrument collection is designed to be fresh and unique for modern music productions, especially hip hop, trap, glitch hop, lo-fi, vaporwave, or house music.
We crafted highly usable patches and sampled four amazing FM, PCM, and analog gear to bring you this exciting instrument collection. Used only completely analog signal path with stellar sampling quality: recorded in 96kHz, 24bit.
I beat black tower but two weird things happened, one the boss trainer in the final floor wasnt Benga, and two I didnt get the shiny gible when I went to Alder. I HAD cheated in the Black City key, so i'm not sure if it is that...
ADDENDUM: I only got to level 10, but I didnt unlock level eleven. Everyone treated me like I had beaten the whole tower, and the level 10 trainer I got was Boss Trainer Janna. She is the same level as benga
Anyway you can't get Shiny Gible in White 2, you can only get it in Black 2 and vice-versa for Shiny Dratini. You can gain access to Black Tower in White 2 and White Treehollow in Black 2, however you do not receive the other Shiny Pokmon when you complete the 10 Areas and defeat the Boss Trainer.
To get Shiny Gible (Black 2) or Shiny Dratini (White 2), you must first defeat Benga in the Black Tower (Black 2) or White Treehollow (White 2). After that go to Alder's house, which is located in Floccesy Town and Benga should be there along with Alder. If you talk to Benga (whilst there is a free slot in your party) he will give you a Shiny Gible (Black 2) or a Shiny Dratini (White 2). You cannot receive both Shiny Pokmon in one game.
The term "Shiny Pokmon" was first created by fans based on the sparkling sound effect and animation at the start of an encounter with one in the games. Eventually, this term fell into official usage in Generation IV, used on promotional material promoting Shiny event Pokmon.
Shiny Pokmon were introduced in the Generation II games. When a Shiny Pokmon appears in the wild or from its Pok Ball, it is surrounded by a flash of stars or light, which is accompanied by a pinging sound effect.
Individual Pokmon cannot change their Shininess. A Shiny Pokmon will always be Shiny, and a regular Pokmon will never become Shiny. Upon evolution, a Pokmon retains its Shiny status; for example, a Shiny Charmander, if leveled up, will eventually become a Shiny Charmeleon and then a Shiny Charizard, while a regular Charmander will become a regular Charmeleon and then a regular Charizard.
An icon (seen in the table above) appears on the status screen of Shiny Pokmon in most games. In Generation II, this icon appears in the top-right corner of the screen, by the gender symbol, while in most other games, it appears in or near one of the corners of the Pokmon's image; however, Pokmon Ruby, Sapphire, and Emerald do not have any icon. In Generation III, the Pokmon's Pokdex number will be colored gold instead of white and the background of the Pokmon's image has a lighter shade; likewise, in Generation IV and V, the color of some elements of the status screen differ for Shiny Pokmon.
Shiny Pokmon can differ in color from their normal counterparts very little or very much. Some Pokmon, such as Glaceon or Pichu, have a Shiny coloration only a few shades darker or lighter in color. Conversely, some Pokmon, such as Caterpie or Smeargle, have dramatic differences in color.
An evolutionary line is not necessarily guaranteed to have similar Shiny colorations even if their standard colorations are the same; both Ponyta and Rapidash have orange flames, but a Shiny Ponyta has blue flames while a Shiny Rapidash has gray flames (this is switched in Generation II). Sometimes, two Pokmon in an evolutionary line with different standard colorations will have the same Shiny coloration, as in the case of Skitty and Delcatty.
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