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Buondì qualcuno avrebbe un'idea per come dare come asse di rotazione "oggetto" e non 2 punti come nel file che ho?
(defun c:R3D ( / p1coord p2coord point1 point2 delta obj vlss tmppoint ang) (vl-load-com)
(command "_OSNAP" "_nea")
(prompt "\nAngolo di rotazione (90) ")
(setq ang (getangle))
(if (null ang) (setq ang (/ pi 2)))
(defun c:SEE ()
(vl-load-com)
(setq util (vla-get-utility
(vla-get-activedocument
(vlax-get-acad-object))))
(setq 1a (vla-GetPoint util nil "\nFirst Point : "))
(setq 1b (vla-GetPoint util nil "\nSecond Point : "))
(princ)