i am not able to my druid staff or my skills. when i used that level 80 it changed me back to full ranger.
now i am unable to equip my druid staff or use any of the they totally disappear off my skill box. an yet i have the traits of druid all filled on my sylvari ranger. any fix or do i have to re make her?
ok here is 3 picture the last one is before the patch from yesterday. how much more proof can be asked. i know those was of pve. my druid staff never worked in wvw or pvp. so i guess my only thing to do is to re do her and start from the beginning
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Purpose: Family members of intensive care unit (ICU) patients are sometimes highly distressed and report lower satisfaction with communication and emotional support from staff. Within a study of emotional responses to traumatic stress, associations between family distress and satisfaction with aspects of ICU care were investigated.
Materials and methods: In 29 family members of trauma patients who stayed in an ICU, we assessed symptoms of depression and posttraumatic stress disorder (PTSD) during ICU care. Later, family members rated staff communication, support, and skills and their overall satisfaction with ICU care.
Conclusions: Although satisfaction was fairly high, family member distress was negatively associated with several satisfaction variables. Increased understanding of the effects of traumatic stress on family members may help staff improve communication and increase satisfaction of highly distressed family members.
Druid is meant to be the way for ranger to heal. Core ranger has no way to heal and has a minimum boon support so the weapon has to be about healing. Making it do damage in addition of all its effects is just going to make it a nightmare to balance and face. (and the way they chose to add condi to every skill is already questionable and random)
I think you missed how none of those are going to be relevant if you want to have a healing burst or be able to support outside of CA. You also avoided how it makes 0 sense to have staff be both a healing and a dps weapon.
As I said in another post there are some good changes. Windborne Notes is probably the best one for me (and Evasive Purity but it is not for a support). It looks like they really want to push this trait because they added regen everywhere. Maybe you will have an average healing closer to other support in PvP game modes but you are still in need of a regular source of regen and hope that your allies get it (hello healing spring)
Invigorating bond is a really nice change but had no mention of the icd removed. If you tried to play with something like white tiger you know how unreliable the pet F2 is, even in PvE, and you do not want to just hope that your pet is still alive in PvP / WvW (edit : and positioned correctly).
You said that core rangers doesn't have any way to heal and that this is why staff is needed as a healing weapon on druid. I just thought that this isn't totally true anymore after this balance patch and wanted to point that out. Apart from that Eclipse could have just removed the healing from staff and add condis.
Invigorating bond is a really nice change but had no mention of the icd removed. If you tried to play with something like white tiger you know how unreliable the pet F2 is even in PvE and you do not want to just hope that your pet is still alive in PvP / WvW.
They didn't talk about it during the live stream but when they activated Stone Spirit during the showcase it gave Aegis. So you don't need the white tiger for Aegis anymore. But the 300 range of Invigorating Bond is unreliable, you're right.
In WvW zergs I run the brown bear and turtle for their 52k HP. If you set it to passiv it is near you most of the time, barely dies and the heal from Invigorating Bond actually has a chance to land ?
Staff was clearly designed to be a supportive weapon and is not intended to be a DPS option. Now, that doesn't mean they can't change their philosophy for the weapon, but right now that is their intention.
As @aymnad.9023 alluded to, giving staff decent damage options in addition to what is already good support may result in a balancing problem. However, the base CA skills are still pretty good with healing power and it seems with the rework to the Eclipse trait Arenanet is already adding decent damage to what were previously purely supportive skills (aside from CA#5). So we are really at a strange spot as to what level of damage in combination with support Anet is comfortable with for Druid.
And the rest of the patch notes are pretty huge buffs for Druid. CA#1 finally being given a proper radius, Nature Magic finally being reworked into a decent support line. And spirits also finally get reworked after being a boring mechanic. These were all long due changes. Let's see how they play out.
What ifs and whataboutism are always terrible arguments when you make blunt statements like that one. First, you don't have access to internal testing and second, precedents like the Scepter on Specter exist, even if they are different professions, the principle is there and it works.
You could have said, literally a patch ago: CA skills were clearly designed to be a supportive form and not intended to be a DPS option. Staff has been an incredibly underwhelming weapon for years. They could easily nerf its healing if it becomes too oppresive with just a few condis thrown in there (which most likely wouldn't even be the case).
As if Celestial Avatar wasn't clearly designed originally to support too? This is essentially a pointless statement to make when the healing shroud mechanic has been transformed into a DPS form. Their stated goal is a DPS build for Druid. That ended up not including staff to which we are voicing our disappointment. In my opinion I'd rather they not bother wasting time trying to tack DPS onto Druid without including the staff in the trait rework.
Having both healing and damage is just monstrous design and anyone who cares for the game knows it. Just look at what every skill does in CA even with the condi trait and tell me it does not still scream support instead of dps.
CA was purely supportive, but now they've decided to change to it being partly damage oriented if players want to play it that way. They're not doing the same to the staff and the most likely reason is because they want staff to remain purely supportive. The chances that Arenanet had looked into adding condition damage to the staff is before finalizing the changes to CA mode is very high, indeed I would say that they most certainly did. Balance teams don't reach decisions overnight; it's a very long process with extensive brainstorming and internal testing.
I don't personally agree with the way they've added condition damage to the CA skills because it allows those skills to retain their healing abilities while gaining damage. I think that will lead to balance issues in PvP/WvW. It might not be an issue in PvE because condi Druids won't be able to bring alac, so they can't fulfill both a damage role and an alac role at the same time. What I think should've been done is that the Eclipse trait totally changes the 5 CA skills to different skills that do conditions but no longer heal. That way any balance issues can be avoided.
Using the same weapons for condi ranger that we've had for over 10 years on a new build is just boring. The elite spec weapon abilities changing on a trait like CA is doing too with Eclypse would have allowed the Druid to retain more of the identity of a magical caster while also having more of its gameplay distinct from condi core, slb and untamed.
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