Castlevania 3 Japanese Rom English

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Armanda Kicks

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Aug 4, 2024, 6:21:20 PM8/4/24
to isstoparin
hewhy not create a addon wich will plug undermeat the nes with a input for nes and famicom catride,s and experience better sound from supported famicom games like castlevania3, and maybe even some nes games, cuzz some of them also have a vrc6/mmc5 chip but sound,s doesn,t be better, so may it will be better this way.

maybe it,s even possible to output snes sound (nor in mono) trough the extra pins into the nes.

but i dit also read that some konami nes games include the lsi chip for better graphics & sound on the nes!!??

i believe manny arcade port,s nes games does use it .

and it,s true the turtles sound,s and graphics kick,s

alltrough i like the musis of cv3 onthe nes voices suffered but steel impressive and sometime i wiil experience echo in level 3 forest it does,nt allway,s do .but IT,S AMEZING. maybe it,s indempendent from the nes or game situation or maybe the lack translated music I DON,T KNOW!!!


he, if it is true that the konami lsi chip can provide better sound on the nes, without the need of extra sound pins? than maybe it is possible to mod a famicom to pal/ntsc converter by using 2 extra pins, wich will capute the sound from supported famicom games, and then rotine them to the lsi chip, wich will mix it together before it go,s into the nes (using special sound tricks) and let the hardware thinking that it are just 5 channels will it in reality more , oke maybe it will not be cristal clear as surposed but it would be steel impressive.

check nintendoland.com thay said some konami nes games use the lsi chip for better graphics and sound.

also nintendoweb.nl does claim that.


i,ve heart the music from akamadjou densitu on youtube.com.

,m excited it,s so beautyfull that i never wanne listen ennymore to the music,s of the pal/ntsc version from castlevania3.

and from my description above it would be great so solve all sound limitation from the pal/ntsc nes, but untill then you better of buying a famicom and a cope of akamadjou densitu, it,s a must hear to experience`the sound,s come very close in quality to the snes.


the nes can provide(in theory cd)quality trough the 2 external sound input via the expension port cuzz the dac fm converters in the nes are only used for there 5 channels and not for the ext sound input ,cuzz the external soundchips in the famicom games has ther own dac converters.

and yes i must admit akamadjou densitsu has great sound unlike the west versions,it looks like 16bit sound.


dit i mention vew reviews back that it would be a good idea to create a addon wich fits undermeat the nes?

well,22 years back nintendo dit had big plans such a addon wich fits undermeat the nes, ollowing nes games to support both the external sound input ,that,s why nintendo has chosen to use the external sound pins bellow instead, and that,s also why they has chosen the 72 pins cartride instead of 60pins, cuzz the extra pins were required for the lockout chip and the expension port,but it ended up! duo economic reasons, nintendo has cancled the hole project as a followed result, games as castlevania 3 were never made for the addon, instead it has to be rewrited and simplefied for the us/uk,now steel the external soundinput are there bellow but are useless duo nintendo,s fatal dissision unfortunely!


i have the japanese version of castlevania3 including the a/v famicom.

i don,t want to point this as negative but, when i listen to the music of it, i do notice that the quality of it is a bit infirior then in average on the emulater.

will the vrc6 does have a hich volume level sound, the nes sound however is much more softer ,for example digital drums,bass,voices and sound effect,s are difficle to hear,will on the emulater the digital drums,bass,voices,soundeffect,s etc,, has the same volume as the vrc6 chip,also there,s a lot of noise in the sound on the nes, and the colors are also incorrect, as a followed result the real thing feels outdated unlike on the emulater,cuzz the on the emulater, the bitrates and khz are much hicher and it,s all digital proccesed,and the volume from anny soundchannel from the nes and chipsets are changeble, wich result,s in a much clearer deeper and better sound, you will hear soundeffect,s you never dit imagined before,

so i recommand, if you wanne get quality? get a emulater but if you have the money and want the real thing? get the famicom.

and despites the us,uk version is a bit infirior to akumadjou densitsu,the music is absoluteley good recomposed for a standard nes there,s nothing wrong and it feels so classic, also there,s for 90% no difference in the graphics.


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I dunno... the game's not actually THAT good. ha ha.. that 'oilpainting' would have to be something special to lay out nearly 80 quid on a mediocre game. Plus you just knoooow that it's going to get whacked by customs on top of that 80 quid and maybe even be worth the same money in the future


I went for the JPN version. My PS2 only plays JP games so i dont have much choice. Luckly the vast majority of games have english options. Downside is if i want to play RPGs i have to wait for the "international" versions


it's an excellent game. the transition from 2d-3d being pretty much perfect. the only thing i'd criticise is the map which has controls all over the place but everything else - from the interface to the playability, the graphics & music etc is all spot on. why don't you like it?


It's not an 80 quid + risks game though, it's a 15 game really, it's like devil may cry with whips and no guns. Symphony of the night in 3d it isn't I've played the game and thought it was allllright but a bit soulless, I wanted the game to play it under my own steam and forget about it, to get the art book and to support them in the vain hope that the'll one day make a better than average 3D castlevania or another Symphony of the Night


i think it's almost of the same quality as SOTN. the combat system is excellent. it's worth whatever you want to pay for it i guess but the ltd ed. is a sound investment nevertheless. SOTN with the artbook is fetching up to 100 these days.


A kid on my friends list has the game twice on his profilee, one was American and the other was Japanese. Since this is my favorite arcade game I want to download the Japanese version as well to get the achievements twice.


I could really use some help here. I created a Japanese account. Found the game, but I have no option to buy it. I can buy other Japanese arcade titles, but this one will only let me buy pics & themes. Am I missing something here?


I'm not sure what you mean by link above. I've looked around and I'm not finding anything. Is the game listed twice? Because the one I found only has 5 downloads for gamer pics and themes. Any help would really be appreciated!


Actually I finally found it. it was listed 3 times. The one without the artwork I can purchase. Now that's my problem. How do I buy points when it expects a Japanese address for my credit card. Maybe there's a way I can buy the points with my regular account and transfer it to my Japanese account somehow.


The points cards are only good in the country they are bought in, and I can find no way to transfer points to another account. If someone could tell me how to add points to a Japanese account with an American credit card, I'd really appreciate it.


Put the points on your Japanese account and buy the game. You will have to fill in a Japanese address but just go to Google and you can easily find a fake address to put in (you may need a mild knowledge of Kanji to do this part but I managed ok with zero knowledge).


Download the game then log out of your japanese account and into your main profile on the same xbox you purchased the game on. You can then play SOTN on your profile but only on the xbox that you purchased it on.


After researching last night, I concluded that the only way was to buy a Japanese points card. Ordered one from play-asia. During my search, I came across a Japanese address for a Dominos pizza in Toyko, I should be able to use that. But I think the providences are listed in Kanji so that take some random guessing.


I don't know if this makes a difference or not but play-asia has points for "Asia" and points for "Japan". Maybe the Asia points are for Korea, China, etc. and the Japan points are only for Japan. Just a thought. I ordered the Japan points a few days ago and I'm eagerly awaiting there arrival.


It is misleading. I almost got the Asia points myself. That's awesome that they emailed you the points right away, wish I would have done that. I've been checking the mail everyday waiting for my points. They finally arrived today! They took 7 business days snail mail. Makes it seem like an eternity compared to the e-mail option you got.


Yep, Castlevania Anniversary Collection, Contra Anniversary Collection, and Arcade Classics Anniversary Collection all now feature the option to play through the Japanese versions of each title as well as the western options already available. You can access them after updating each title; the Japanese versions are listed in a separate menu on the main game selection screen.


Not having the option to choose between the Japanese and western versions for each game was rather disappointing when these compilations first launched, so this update is a particularly welcome one which only adds to each game's value.


@Shiryu @AG_Awesome

I was about to mention Castlevania 3 specifically.

The japanese OST is phenomenal. Same tracks, but, if im not mistaken, the extra chip offers one or two extra available voices, enhancing each peace drastically.


After the post-launch support SUPER BOMBERMAN R got, the announcement of a brand new CONTRA game and now these updates for the Anniversary Collections, looks like Konami are making small steps back into positivity among gamers. Is it confirmed we have TATE mode for these collections as an option too?

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