Re: Oblivion Xp Vs Realistic Leveling

0 views
Skip to first unread message
Message has been deleted

Beatris Ninh

unread,
Jul 16, 2024, 8:06:50 AM7/16/24
to isphilpaumit

This mod changes leveling and attribute advances to be more realistic and provide better game play. Level and attributes will increase naturally as your skills improve, without the need to micromanage them or worry about what skills to use to optimise your advancement.

Oblivion Xp Vs Realistic Leveling


Download File https://urllio.com/2yLwKp



AF Level Mod by Fraktyl provided the menus/levelup_menu.xml file.
DarNified UI by DarN provided the KCAS_levelup_menu.xml file renamed as menus/levelup_menu_darnui.xml.
[ =11280]DarkUId DarN[/url] by Gothic251 provided the KCAS_levelup_menu.xml file renamed as menus/levelup_menu_darkui.xml.

so I have really been enjoying morroblivion so far, i've run into no bugs on your end (had some trouble with OBGE/OBSE/Steam cooperating, but nothing to do with morroblivion), and the updated oblivion engine has really breathed new life into morrowind for me.

Today however, I am running into a very persistent bug...I am in Balmora, just about to reach level 2 (exactly 12 restore stamina potions away, to be exact), and every time I level up the game instantly crashes. I have realistic leveling installed, but have tried it both installed and with it removed and it still crashes. The crashes occur immediately after I here the level up sound (with RL, this is immediately after exiting the inventory after crafting, with vanilla leveling it happens just when I am waking up from the mandatory "leveling nap"). Other than realistic leveling, I also have the following mods installed.

I have tried disabling everything except the oblivion and morroblivion masters and the morroblivion_ob esps, but it still crashes. I have also done the oblivion.ini fixes (the ones for post-patch 1.2 bethesda server thing).

Alright, it was a problem with the levelup_menu.xml file! I was able to fix it by deactivating Realistic Leveling and reinstalling it, this time choosing the "vanilla menu" option instead of the "DarnUI" option for level up menu (which is weird, since I have Darnified UI installed).

Anyway, thanks a ton for the speedy response! I have really been enjoying my experience of morroblivion so far, it has given new life to a long time favorite! Can't wait to try out skywind and skyblivion whenever you guys finish them, it's awesome that someone is doing this much work to keep the classics alive!

You have the task of finding the hidden heir to a throne that sits empty. Tamriel's previous emperor has been slain, and with no true ruler the gates to Oblivion open and demons begin to invade the people and towns of the empire. It's up to you to find the lost heir to the throne and unravel the sinister plot that threatens to destroy all of Tamriel.

Inspired by the mods "NaturalLeveling and More" by InbredMonkey, "Simplified Leveling" by Digizen, "Kobu's Character Advancement System" by Kobu, "AF Level Mod" by Auryn and Fraktyl, and "Better Leveling" by grandcalabash. Designed to work together with Realistic Fatigue and Realistic Health, but does not require them. Also works together well with any skill advancement mods including Progress, which is available as an OMOD with install script in ABOs OMOD Collection.

This is a modification for Elderscrolls:Oblivion that improves how attribute and level advancement works. It attempts do to it in a way that is minimal and clean, without excessive overhauling or scripting. It avoids excessive configurability and options, focusing instead on making it right and keeping it simple. It also aims to be as compatible with other mods as possible.

In Vanilla Oblivion, there are many flaws with how attributes and levels advance. These flaws encourage bizarre behaviour to optimise advancement, like avoiding certain skills to delay leveling, intentionally using "out of character" skills to boost attributes, or focusing on endurance skills early to boost your health at later levels. The game turns into an annoying task of micro-managing and tracking skill advancements to "make sure I get +5 strength next level". I find this neither realistic nor fun.

There are also flaws in how attributes and skills are set when starting. Class skills and racial bonuses mean some skills get an initial boost with no regard for how this affects advancement. In practices this initial boost means there is less advancement room left for that skill, which means less advancement opportunity for the corresponding attribute. Stacking your class skills on top of your class specialisation and and race bonuses can give you a high initial skill level, which ironically can mean you cannot max out the corresponding attribute.

There are many other mods that attempt to address these problems, but none of them matched my requirements. Most of them have their own flaws in how advancement works. Some of them were too complicated and changed the game too much. Most of them had bugs or incompatibilities with other mods that introduced new races or abilities. Many of them require you start a new character. All of them fail to take into account the advancement impact of initial class skills.

I wanted a leveling mod that was simple, unobtrusive, and natural. I want advancement to be smooth, with no particular advantages to focusing on particular skills. I wanted all attributes and skills to be treated the same with no special cases that bias certain behaviours. I also wanted a mod that could be used on an existing character, and that worked well with other mods. This is my attempt. Its key features are;

* very simple... 1 quest, 1 small script, 1 settings file, and a replacement leveling menu. The code is very small and clean, and only touches attributes and levels. It also is very efficient and lightweight.

* tries very hard to not change the Oblivion advancement curve; attributes and levels should advance at the same rate to the same limits as vanilla Oblivion, except without class skills penalising their related attributes.

* uses the KCAS "wheel" concept to allow skills to contribute a small amount to related attributes as well as their primary attribute. It does this in a simple and balanced way without significantly changing how skills relate to attributes.

* can be used on an existing character savegame. Just enable it, and when your game loads it will re-calculate and adjust your attributes and level based on your skill advancements. If you don't like what it has done, don't save it.

* can be used with a new game, and starts working immediately. If you hang around in the sewers long enough you could level up before you leave. All class changes will be handled correctly and advancements preserved when you finally venture out.

* treats class skill bonuses the same as normal earned skill advances for advancing attributes. This means your starting attributes will be affected by your class skills. If your class training was in sword, you will be stronger than a guy who's class training didn't include any strength skills.

* Attributes and level will advance naturally as your skills advance with no need to sleep. Health will automatically be adjusted for level or endurance advances and applied retro-actively. There is no need to level endurance early.

* Luck will advance naturally in a similar way as other attributes, except using fame, infamy, and level as the related skills. Your fame, infamy, and skill draw the attention of the gods who favour you with luck.

* Different modes of operation; "vanilla leveling" to only advance attributes and use vanilla leveling, "silent leveling" where you level up with no fanfare, "verbose leveling" where the normal levelup messagebox appears, or "sleep leveling" where you are notified when you need to sleep to levelup.

* Fully configurable using a RealisticLeveling.ini settings file. The default settings provided should work for most users. Optional settings can be enabled to adjust skill advancement rates if you don't use skill advancement rate mods.

You do not need to perform any special uninstall operations when switching from other leveling mods or upgrading from previous versions. Your level and attributes will be automatically adjusted to what they would be if you had been using this mod from the start of the game. To install just;

Note OBMM automatically launches OBSE if you have it installed when launching Oblivion. If you really must install this without using OBMM then you will have to edit the RealisticLeveling.ini file and replace all the tags with values, otherwise this mod will not work correctly.

If you are upgrading from v1.6 or earlier, be aware that some default values of settings have slightly changed so your attributes and level may change. The new configurable expPow setting was effectively hardcoded before v1.7 to 2.0, and now defaults to 2.5 to more accurately reflect skill experience. If you generalised and used many different skills you will find your attributes and level slightly lower. If you specialised and focused on your major skills you will find your level and attribute slightly higher.

Since v1.7 the level progress meter on the stats menu will work correctly. Other UI mods like DarnUI can provide alternative levelup menus compatible with AFLeveling, KCAS, and RealisticLeveling. However these alternative menus are also normally bundled with alternative stats menus that remove the level progress meter. If you want to see the progress meter, do not install other UI mod's AFLeveling/KCAS compatible menus and install the levelup menu provided with RealisticLeveling.

If you are upgrading from v1.12 there are some tiny changes in v1.13 to how level is calculated that may trigger a drop in level if your character only just leveled. The change is very small, so you should be very close to leveling back up again.

It is safe to just deactivate this mod. Any attribute or level changes applied by this mod will still exist in any savegames. These changes can be undone at the console by typing things like "player.setlevel 7" and "player.setav strength 40". Also, if you wish to go back to using vanilla leveling, you will need to reset the major skill advance count.

7fc3f7cf58
Reply all
Reply to author
Forward
0 new messages