I tested new release candidate on my ISPC code (various noise generators) and I confirm, that in my case it works fine.
Following is result of my benchmark, which consists of filling texture of size 512x512 (float32 format) 100 times with various noises.
'Mp' in following log means fillrate in mega-pixels per second.
ISPC 1.9.1
Value2D SIMD4: (512x512), 12 octaves, 17.118988 Mp, 1.531305 second(s)
Value2D SIMD8: (512x512), 12 octaves, 37.554026 Mp, 0.698045 second(s)
Perlin2D SIMD4: (512x512), 12 octaves, 8.259425 Mp, 3.173877 second(s)
Perlin2D SIMD8: (512x512), 12 octaves, 16.031377 Mp, 1.635193 second(s)
Cellular2D SIMD4: (512x512), 12 octaves, 6.949015 Mp, 3.772391 second(s)
Cellular2D SIMD8: (512x512), 12 octaves, 14.123636 Mp, 1.856066 second(s)
ISPC 1.9.2rc1
Value2D SIMD4: (512x512), 12 octaves, 18.599472 Mp, 1.409416 second(s)
Value2D SIMD8: (512x512), 12 octaves, 40.285944 Mp, 0.650708 second(s)
Perlin2D SIMD4: (512x512), 12 octaves, 8.349595 Mp, 3.139601 second(s)
Perlin2D SIMD8: (512x512), 12 octaves, 16.741686 Mp, 1.565816 second(s)
Cellular2D SIMD4: (512x512), 12 octaves, 6.973369 Mp, 3.759216 second(s)
Cellular2D SIMD8: (512x512), 12 octaves, 13.938580 Mp, 1.880708 second(s)