sorry again for the long delay in getting back to your question. I hope you had already built some intuition in choosing these parameters
the meanings of these parameters are explained in our brain2mesh paper, Section 3.1
radbound is denoted as Rmax in the paper - it defines how large, in voxel unit, is the size of the surface triangles
maxvol is denoted as Vmax - defines how big the tetrahedron element in size
reratio is denoted as q- defines the quality of the elements - usually leave this unchanges
the choice of radbound and maxvol is usually dependent on how dense you want your output mesh to be - radbound controls this by refining the surface triangles; and maxvol controls this by refining the tetrahedrons. final mesh is governed by both requirements. you can play with different settings in a simple domain and get a feeling how the output look when reducing one vs another.
I usually prefer generating a coarse mesh as long as it is sufficient to capture the shape as well as the spatial changes of the quantity that I want to model - this way, my subsequent modeling, whether it is FEM or mesh-based Monte Carlo, can benefit from higher computing speed. because of this, my rules of the thumb of choosing radbound is never make it too small - a value of 5-10 should be sufficient to smooth out all voxelated boundaries without loosing much shape accuracy. I would never set it to around or below 1 because the output mesh will be very dense and show stair-case voxel boundaries.
for maxvol, I chose it depending on how dense the quantity I am trying to model inside the domain - if the quantity has rapid changes, I would make the mesh denser, otherwise, larger maxvol is acceptable.
for distbound - it defines how much deviation, in the unit of voxels, you would allow the surface around the true voxelated boundary. By default, I think it is 0.5, meaning that the surface can be +/-0.5 voxels away from the original voxelated boundary - this is acceptable given that voxelated boundary shape is rather an artifact than truth. if you want something more adhere to the original boundary, reduce this number. Typically, you can see that a smaller distbound produces feature adaptive meshes, where the mesh is much denser near fine structures.
hope this helps.