Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

%#$@&&^video cards!

0 views
Skip to first unread message

Reinhard Schlosser

unread,
Mar 7, 1998, 3:00:00 AM3/7/98
to

I just installed a velocity 128 3D accelerator card by STB . It uses an
Nvidia128 chip. I have been trying to get it to work with OpenGL in
Quake 2 but the information on driver installation etc I have gotten
from the Web is very confusing . I don,t believe the card comes with GL
drivers.
Anyone out there who had solved my problem ?

Reinhard Schlosser
ha...@islandnet.com


Dale Green

unread,
Mar 8, 1998, 3:00:00 AM3/8/98
to

On Sat, 07 Mar 1998 14:51:32 -0800, Reinhard Schlosser
<ha...@islandnet.com> wrote:

>I just installed a velocity 128 3D accelerator card by STB . It uses an
>Nvidia128 chip. I have been trying to get it to work with OpenGL in
>Quake 2 but the information on driver installation etc I have gotten
>from the Web is very confusing . I don,t believe the card comes with GL
>drivers.
>Anyone out there who had solved my problem ?
>

I'm by no means an expert but I've been lurking about in
comp.sys.ibm.pc.hardware.video and seem to remember that *some* 3D
cards (3DFx cards for one I think) use a driver/program called Glide
to get OpenGL functionality.

You may also need DirectX but that should be on your Quake2 disk.

Perhaps because, Win95 and Win95 with Service Pack 1 do not support
OpenGL. Only NT and Win95 OSR2 and later do.

Maybe this gets you going in the right direction.

Dale.

***************************************************
To reply, remove the REMOVE from the return address

Dale Green - Deaf Wolf Concepts
-custom database solutions

Chris Knight

unread,
Mar 8, 1998, 3:00:00 AM3/8/98
to

: >I just installed a velocity 128 3D accelerator card by STB . It uses an

: >Nvidia128 chip. I have been trying to get it to work with OpenGL in
: >Quake 2 but the information on driver installation etc I have gotten
: >from the Web is very confusing . I don,t believe the card comes with GL
: >drivers.
: >Anyone out there who had solved my problem ?
: >

To answer this question first: STB does not provide OpenGL drivers. The
Riva128 chip is not a very compatible beast. There are alpha drivers
(sometimes buggy) available at http://tiger.tnstate.edu:8080/index.html,
or at www.rivazone.com. Installation is usually a matter of downloading
the opengl dll file, and placing it in your windows or windows/system
directory (although sometimes there is an executable...look for
instructions).

: cards (3DFx cards for one I think) use a driver/program called Glide
: to get OpenGL functionality.

Sorry, Dale. Its not quite that easy. ^_^ GLide is the specific
software drivers needed for 3Dfx cards to operate. It's also a mini
version of OpenGL. PowerVR uses PowerSGL for example :)

: You may also need DirectX but that should be on your Quake2 disk.

I dunno if DirectX is supported with Quake 2...the only way to check would
be to load up the game and try selecting that particular mode. OTOH, The
Nvidia Riva128 is the fastest Direct3D accelerator available (unless you
count the new CLV2 card).

: Perhaps because, Win95 and Win95 with Service Pack 1 do not support


: OpenGL. Only NT and Win95 OSR2 and later do.

I doubt this. It would have absoolutely slaughtered the 3D stance were it
was. :) Every version of 95, and NT4 should be able to handle OpenGL.

Richard

Dale Green

unread,
Mar 8, 1998, 3:00:00 AM3/8/98
to

On 8 Mar 1998 19:29:24 GMT, rk...@islandnet.com (Chris Knight) wrote:


>: Perhaps because, Win95 and Win95 with Service Pack 1 do not support
>: OpenGL. Only NT and Win95 OSR2 and later do.
>
>I doubt this. It would have absoolutely slaughtered the 3D stance were it
>was. :) Every version of 95, and NT4 should be able to handle OpenGL.
>


Win95 ver. 4.00.950 and 4.00.950a do not support OpenGL. The OSR2
(4.00.950b ?) info page at MS has promised an OpenGL update for
versions pervious to OSR2 are coming soon since Sept. 96.

This is in a list of OSR2 features that are not part of 4.00.950 or
4.00.950a but may be added.

http://www.microsoft.com/windows/pr/win95osr.htm#Internet

I am using NT OpenGL DLLs to get some OpenGL functionality in Win95
but even then OSR2 OpenGL screen savers will not run on my machine.

BTW, a good resource for Quake2/OpenGL issues is:

http://www.quake2.com/glquake2/

0 new messages