Mods For Gta Vice City With Automatic Installation

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Apolito Ghosh

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Aug 4, 2024, 4:35:33 PM8/4/24
to isizlafea
Irecently Downloaded the steam version of GTA vice city, I installed the Auto installer for Hillvalley 0.2f_R1. I replaced the exe of vice city with "gta-vc.eXe". V1.1 Game wouldn't run at first so I used 3D Analyzer V2.36, which ran the game no problem in window mode. I got in converted the delorean and tried to figure out the time circuits I am so use to the capslock + click method. And the numLK on my laptop qwerty keyboard was working none of the 100 combinations would work and even tried changing the Submission keys with no avail. Also ran the mod from the hillvalley folder in C:/programs also unable to initiate time circuits.

Also, the controls changed significantially since 0.2e. You turn on the TCs with the plus key, enter the date with the number keys and comfirm with the minus/hyphen key. See the download page for more info.


As the title suggests, this is a collection of mods for the Xbox version of GTA: Vice City. The aim of this mod was to fix a couple of bugs, to make what I feel are improvements to the game's overall presentation, and to provide a fresh, new visual experience for the same Vice City you know and love, while still maintaining what made the atmopshere and feel of the 1980s American beach city setting so enjoyable.

Retaining immersion was also important. If it couldn't have existed in 1986, you won't find it here.

Performance was also a key focus. While the Xbox version of Vice City is capable of displaying larger textures just fine, the texture work here was (mostly with very few exceptions) kept at the same resolution with the same compression method as the original textures, because you will run into performance issues, namely regarding pop-in, textures failing to load properly, and frame rate hiccups if you do decide to go with larger textures. In my testing, this wasn't something immediately noticeable in the early stages of the game. It only really becomes an issue when you're driving back and forth between the two islands, particularly late game when you own a lot of properties. This modification performs just as well as the original release from beginning to end.

It is recommended that you play this mod in WIDESCREEN with TRAILS OFF.


Original textures replaced with textures made from real images of Miami roads.

This solves the issue of the blurry roads in the original release and generally looks better all around.

Sidewalks replaced as well.


Particle effects replaced with more realistic representations. GTA III's Liberty City holdover leaves that once scattered the ground have been replaced with palm leaves, much like they appear in the PS2 version. This one small change in particular has a surprisingly large effect on the atmosphere of the world.


New Miami Vice inspired suits for Tommy and Lance. Most outfits have been changed. From pallette swaps to complete replacements, the new outfits fit the game's world while simultaneously referencing various films, TV shows, and video games along the way. Each outfit functions in cutscenes as well.


More colorful days and darker nights. Nights actually feel like night time now. Make the neon of Vice City shine brighter than ever against these blackened night skies, and enjoy beautiful sunsets and sunrises. Fits the beach weather perfectly and looks great with the Xbox version's unique lighting system.


PS2 animations, including idle animations missing from the Xbox release, have been restored. Tommy now gives an "up yours" gesture with his arms instead of flipping a nonexistent finger (another GTA III holdover) when standing in front of traffic.

A bug preventing the acquisition of the Havana outfit after completing certain missions has been fixed, it is always accessible after having been unlocked now.

The brass knuckles have been resized to not look so outlandishly large.

Aiming sites for weapons like assault and sniper rifles have been adjusted to display correctly in widescreen mode. This means they display incorrectly in 4:3 mode, however.


A few improved animation replacements for Tommy. He runs with single handed and two handed weapons in a more believable way now. Walking, idles, sprinting, and just about everything else has been kept vanilla for the sake of familiar game feel. Tommy still sprints as fast as he always has - something that's typically changed for the worse with animation mods.

Female character models no longer dislocate their hips as they walk. Peds overall have new animation. They all walk a little slower now than before, but their animations look less rubbery.


About 85% of peds replaced with their VCS counterparts. These pedestrians are higher quality than the ones found in the original release of Vice City. Better quality texture work, more colorful outfits, and more diverse models.


The radar ring has been replaced with a new, original ring. Icons on the main HUD, map icons, and weapon icons have been replaced with their 10th Anniversary counterparts. The pause screen map has been replaced with the 10th Anniversary map.


INSTALLATION:

1. Extract folders to any directory of your choosing

2. FTP all folders from the archive into your GTA: Vice City root folder on your Xbox, choose to overwrite files in the process.

3. IMPORTANT: Delete GTA_VC.CAP.Final file from your GTA: Vice City root folder if it exists

4. Clear your Xbox's cache and start the game

5. Have fun


I've just uploaded a revision. It fixes some incorrect weapon icons and fixes a potential bug causing Blista Compacts not to spawn.

If you've already downloaded, it's strongly recommended you download again to fix these issues.

Installation method is the same.

If it's your first time downloading, there's no need to download the link in OP. Just get this one.

Download

Is there any way I can edit the OP to replace the link with this new one?






Sorry, I don't have a capture card, and taking footage from my phone or something along those lines seems too archaic to post lol

If anyone would like to capture footage and share, it would be appreciated


got ya, thanks for your work, hope to see somebody uploading a video, to see what's inside, because unfortunately I'm far away from home and don't have a Xbox in my reach. BTW, did you try to make it run in 720p?


I've not tried it myself, but according to folks in this assemblergames thread it's possible, I think with ogxhd. I've seen footage of GTA III on Xbox running in 720p at least, but performance took a noticeable hit.


One more update, this should be the last one, at least for a while. Had a lot of fun with modding Vice City, but I've done most everything I wanted to without resorting to changing values in the .xbe. If I ever figure my way around fixing some of the incorrect alpha effects or the widescreen implementation, you guys will be the first to know.


One last update, but you can consider this one optional.

It's an updated timecycle. I wanted to keep the bright blue midday of the original game with the gradient sunrises and sunsets, as well as the darker nights I originally released this mod with. This one also comes with updates to make rainy, cloudy and foggy weather a little more consistent with their corresponding times, and includes updates to atmospheric and object lighting. If you're happy with the current timecycle, feel free to skip this, but I encourage you to try both to see which you prefer as I think this one is a lot better in general and has a pretty heavy impact on the look of the game.


The first link comes with every file you need for the mod, and the second is just the timecycle file itself.

For the first link, follow installation instructions in the readme. They're the same as they always were.

For the second link, just extract the .rar and drop the timecyc.dat file into your data folder to overwrite the old timecyc.dat.

Download (full)

Download (timecycle only)


Bonjour. I'm using Wine 4.5 on Mac Mojave 10.14.3. Trying to use MusicBee via PlayOnMac, but the PlayOnMac installer gets stuck on "Waiting XQuartz to be installed". I understand xquartz is not required with Wine 2.0+. How can I get the PlayOnMac Wizard installer to move on past this? Thank you


I am attempting to run skyrim, which is using wine 1.7.36, but im on POM 4.3.4, will this not be able to run because of this, as it is before wine 2.0? And if so is there any possible fix I can run, or should I try downloading an earlier version of POM?


Hi. I'm having the same problem as others. Every time I try to install MT4 using PlayonMac, it attempts to automatically install XQuartz. Then it just endlessly spins and never installs it. I've installed th most recent versions of wine = 4.11 and even tried installing a previous version to see if that worked = 4.3, because one of the mods said that version does not require XQuartz. What can I do to get this to work?


Pretty old subject but using the latest PlayOnMac (version 4.4.1), I've got the exact same problem. I fixed it by using Homebrew and installing XQuartz with it (in a Terminal, just type "brew install xquartz") and by rebooting the computer.

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